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Everything posted by Sammy
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That's a consideration also since ftag rules dont always translate well to tdm. EMP spam isnt a good thing. Another reason why its 30 seconds and not 60. I dont want to make 16 to 1 matchups harder than it already is. Although... remember what it was like before the car or uav defroster. If your team doesnt have very many left and you are being spawn camped, combat medic with its 12 seconds of spawn protection is quite useful. Add 3X EMP defrost nades, lightweight and objective, its a pretty good 'team defroster' loadout. Potentially better than the car depending on the map and how far apart your teammates are. But you give up lots of other 'offensive' goodies. edit: sorry, lightweight OR objective.
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Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
I ask that everyone put on their best Fox News persona and give their 'fair and balanced' view of the anti-defrost part of the EMP nade. Both as the attacker and the victim. Just leave out the parts about how they are leading to the downfall of American greatness. -
Open your task manager, performance, and then resource monitor to see what is taking up all the time. Do you possibly have a corsair water cooler and not update the link software in the last couple weeks?
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It was supposed to be 4 seconds after using a streak, so dont know why it was the usual 8. However I leave that number up to the discretion of the admins to talk among themselves and decide what to do. Whichever number they agree on will be the setting. There are already enough crybabies about the knife. I have no desire to get into that can of worms.
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Pressure? Nope. I never have a problem saying 'no'. No matter what I do, something will be popular with some but unpopular with others. So in the end I do what is best for the game. The EMP anti-defrost function is new and we shall see how it goes. Currently the radius for that aspect of it is probably a little too big. It will take time to see how it affects game play and to find the right balance. Stopping power works just as it was intended. Whether its regenerating juggy (overpowered) or limited body armor (much more fair). Choices. Do you want SP that packs the greater punch? Or do you want AP that is specifically made to pierce all armor, both personal and vehicle? Perks have been moved around here and there over time to allow popular choices while avoiding combinations that might be too unfair. Stealth snipers belong in dedicated sniper servers on big open maps. Shame this clan cant get a regularly filled sniper server.
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ROTU 2.2.2 Server MIA
Sammy replied to AyaqGuyaq's topic in Call of Duty 4's Call Of Duty 4 Discussion
The Activision master servers are down and have been for awhile. The way the ROTU mod works, is that each map change behaves as a server that was shut down and restarted. As it currently is, it takes 10-20 minutes for it to be available again. Nothing we can do about it except wait for them to fix it. -
Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
For self-inflicted EMP I tried 10-15 seconds at home instead of 30 for enemies (remember that in BO2 its 60). Might be better for fairness even tho all other nades do not reduce anything. Throw a flashbang you get the same effects of strength and duration. However the balance is that, while shorter, flashbangs impedes your ability to fight with your player weapons unlike EMP. In BO2 its also supposed to screw with your electronic sights but game limitations prevent me from doing that. Just the visual effects and disabled HUD along with streaks. The jump+streak fix seems to be working. For those that actually keep track of progress and read threads you know why this fix was put in place. Otherwise plz read earlier posts. The extra spawn protection for Combat Medic didnt seem to be working. A timing issue that happens with dedicated servers but not listen servers. Should now be fixed. In this server, Combat Medic gives you 12 seconds of spawn protection instead of the normal 8. -
Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Ah ok killstreaks not perks. Got it. Well, the EMP nade has been around for a long time and the 'streak disable' part is a stock function of the 'official' EMP nade. Except this version only lasts 30 seconds not the full 60. I am not sure... perhaps someone can tell me... in the stock game (BO2) how long do the effects from your own nade last? The same as enemies? Or shorter? I see some information around that it only lasts as long as the initial 'stun' effect. Which is also already included in the mod but currently shut off. Please be truthful and not try to pull a fast one on anybody. -
Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Yes Hardwired applies to your car if you have it. As for EMPing yourself, it is the same as using a flashbang on yourself. For the new function we shall see the cost benefit for range and timing. Another option for this kind of thing that I had in mind was to make the range of the 'nodefrost' part the same as the 'defrost' part. So they would be in a sense two sides of the same coin. I dont understand what you mean about not being able to use perks for 30 seconds. -
Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
Script additions uploaded. Remember that all of your own nades affect you, just as your own flashbangs and frags always have. So your own EMP will prevent you from defrosting. So watch where you throw it. -
Very sad news indeed.
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I am not a WWE fan but how come nobody mentions Chyna? Died 4202016.
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From provider One of our distribution switches in NYC is not responding, causing downtime for many customers at this location. We are currently investigating this. Update @ 6:58pm EDT: Further investigation determined that the PDU that the switch was plugged into has failed. We have moved the switch to another PDU, which has brought many customers back online, but those hosted on machines that also were on the failed PDU remain down. We are currently asking the facility to replace this PDU with an on-site spare, after which the machines that are down can boot back up.
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Yea mechanical keyboards are way pricey. The das keyboard ultimate is supposed to be quite nice. Wish I got my hands on one of those IBM keyboards from back in 1984. They were very nice to use very weighty.
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Overnight, some script additions MW2
Sammy replied to Sammy's topic in Call of Duty 4's Call Of Duty 4 Discussion
The main reason I got rid of tubes in the AR class was so I could use the assets required by individual weapon+attachment combos for other things. For example the emp nade, smaw and the two crossbows among others. On the other hand the launcher only requires one. Tried to do some kind of extended mags but it required a bunch of scripting hacks that were never reliable. Anyways, IMHO after checking out many maps there arent too many tubes considering its 30 players. I counted. There were more frag kills but nobody complains about grenade spam. (See the F.A.G.S. movement). Also often more car kills. Better thing is to offer good alternatives instead of tubes. Although it takes longer to reload the smaw is the most accurate and fastest projectile in the game. Even at long range. Not as fast as a rifle but close. EMP mines are good to have as protection against cars. When one is coming throw it down at your feet. Most of the time it will kill the car before it can be triggered or explode on its own. Then pick it up again for the next time. But in the end, even with good alternatives, if someone is a slave to tubes there is nothing that can be done about it. Unless their masters give them permission to use something else it will always be so. -
I wonder if that's true.
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When the server is quieted down in the evening when nobody is here going to upload these script additions and check them out: First fixes for jump-streak problem. YES its a problem and nobody was ever meant to do it otherwise there are potential issues that will affect stability. Testing an offensive component to the Freezetag/EMP nade. Think of it as part of the electronics being disabled: If the enemy is hit he cannot remote defrost until it is over. However the proximity defrost will still work normally. The current 300 unit radius might be too much for that part however and overpowered. Will see how it goes with tests. As before, Hardwired protects you just as it does normal EMP effects. Will in the future do the same thing to the mine. An interesting question. Do you save them to help defrost your team? Or do you use them to attack the enemy? Maybe you get the 3X perk, instead of tubes, so you can do both. Yes I have been thinking about small script additions to existing inventory items that would promote their use instead of tubes. But without crippling those that still want to use them. That is not going to happen. But it gives them another choice that is specific to offensive freezetag abilities not just kills. Teamwork vs your own score.
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CAMPERS - Lorde 'Royals' Parody
Sammy replied to azzkikr's topic in Call of Duty 4's Call Of Duty 4 Discussion
Snipers are supposed to camp for short periods then move to another spot so the enemy doesnt figure out where they are. So long as its not like the douchebags that hide in the corner and wait for people to walk through to door. Now THIS is annoying. Imagine ftag was even worse with zero spawn protection. Especially considering all spawns are forced at start not dispersed. UGH!. -
Sorry. Only I get that.
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This is the config setting. You could also likely do it in your console. Bump it up to 2 and see what happens. Might help. Might not do anything. seta winvoice_mic_scaler "2"
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In your cod4 config look for the setting about mic scalar. Normally it is set at 1. Bump it up to 2, which is the max. and see what happens. I dont know if that took care of my particular problem or if it was something else I screwed around with and it suddenly worked. Some other realtek settings to check out. Mute internal output device when an external headphone is plugged in (on) Make internal and external output devices playback two different audio streams simultaneously (off) Tie up same type of input jacks, i e line-in or microphone, as an input device (on) separate all input jacks as independent input devices (off)
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CAMPERS - Lorde 'Royals' Parody
Sammy replied to azzkikr's topic in Call of Duty 4's Call Of Duty 4 Discussion
Now that's funny. I dont have Ghosts and that's just one more thing to convince me not to buy it even if its cheap. -
For the main MW2 server just want to remind everyone that, if you are seriously spawn trapped in a sucky map, the Combat Medic perk (tier 3) will add +%50 to your spawn protection time. Tho you dont get the benefit of things like armor it will help you get away. Wont help as much if everyone else is in your own spawn if you need to stay close to get them. But you might be able to sneak up on the trappers from behind and get a few. Then get a car. Yes I seriously hate being spawn trapped in maps. Not all TDM maps work as well in freezetag. edit: Forgot to add, on that terrible spawn trap map this afternoon CM would have given a few more seconds to get up those ladders and knock off the enemies on top.
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Seems in the game its working now. Maybe the config setting did it for cod4 only.
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Yup did all that also. All the usual things. However I also suspect its application specific. But I dont know what I did before to get it to work. One of the things, suggested here and there, is to lower the bitrate for the mic but it is greyed out. It is fixed on dvd 2-chan quality and I cant change it. Whatever that is. "shared' audio. Just output. But from what I read these days its not really used much anymore. Last time however, with the card, I did have onboard audio disabled. I also dont know, if that is done, it means the usb audio is disabled as well. Just the regular minijacks.