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Sammy

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Everything posted by Sammy

  1. Heh. There is a bonus where you get some extra points if you get the top enemy. I forget the name. As for player specific, well, that would be mean. I try not to be mean. *Try* being the operative word.
  2. There are a whole lot of bonuses for all kinds of different things. Quite a few might be considered unfair. Why should anyone get an Avenger bonus etc? Why should whoever is lucky enough to get the first kill get a bonus? And so on. There is a fairly significant anti-camper bonus system but I believe it is turned off on this server. Lots of people here hate bunnies but I am not going to prevent anyone from doing it. Only offer an incentive for people to learn how to deal with them on their own. If they want to spend the time to do it. Most of the time they dont and its just luck. Silly wabbits.
  3. You dont get extra kills. You get points. No different than getting points for shooting someone one short of a killstreak. I heard about the no-frozen thing yesterday also. Was it near the beginning of the match?
  4. Hint, aim for head and neck and you get %125 damage. Legs suffer a penalty, I think. So... aim as much as possible.
  5. Map rotation now on rotation #5 and restarted. "gametype ftag map mp_outset map mp_vac_2_snow map mp_agroprom map mp_backlotair_b1 map mp_borisbeta map mp_cassino map mp_coldfront map mp_cuf_scifi map mp_dv map mp_forgotten_v1 map mp_gf map mp_highrise map mp_inferno map mp_kk_arena2 map mp_lost map mp_mw2_term map mp_nova_crvenka map mp_roundup_day map mp_seatown map mp_warehouse_13 map mp_aquadukt2 map mp_arbor_day map mp_burgundy_v2 map mp_compact map mp_forlorn map mp_ghettostomp map mp_hillside map mp_insurgency map mp_kamakura map mp_lobby_fsd map mp_strike map mp_twin2 map mp_area52" Plz PM admins in case of issues.
  6. Condolences to the family.
  7. If it happens again try and save the console log before the server restarts and deletes it. Might be tricky if its an automatic restart. See if there are any script errors or something else. If so let me know.
  8. If you mean XI itself, I dont actually remember. Probably some people talked to me about freezetag specific stuff for the mod on the OW forums and I also started coming here. As for being a member, its because I bit the bullet and finally said yes after being asked. I hadnt been a clan member of anything since my UT2K4 days.
  9. Yea have the player delete the mod and redownload and see what happens. Under normal operation I cant think of a circumstance where a player joining would crash the whole server for everybody. Someone might get something about commands being cycled out, normal on big mods, after downloading a new map or an overflow due to poor server-client connections but that shouldnt affect other players.
  10. Just a note. Disabling MG turrets for the freezetag gametype entirely. I dont yet see a way to fix the various issues in relation to the 'use' button other than totally freezing player controls. But that would also prevent the player from looking around. Which strictly speaking is what frozen should mean but I suspect people wouldnt like that.
  11. Ok that is pretty old and I havent even looked at it for a long time. Macs will crash if there is a corrupt image file. They are more tricky in this regard than PCs.I recall that an old version of the mod had a bad sentrygun image. I am still trying to work out bugs in the current one and I will upload an archive for it. Others have asked me for it and my intention is to release it openly when they are all worked out. edit: In any case, I have no idea how mods run on virtual machines.
  12. Ah ok frozen enemies. In that case no. Otherwise it makes it too easy. A little change like that can have a big impact on gameplay. Sonic Boom is for explosives only. RPGs, the RC, clays etc. There is nothing that increases the range of tactical nades. No bigger flashbangs or smoke screens etc.
  13. I am a little confused on what is going on. Since frozen players have snowflake icons on the minimap what is the purpose of doing this? EMP is a tactical grenade like flashbangs or stun. Sonic Boom only applies to explosives damage.
  14. Which 1.4 are you trying to run? There are people here that play the mod on Macs.
  15. Hmmm, I have to think about that. Possibly.
  16. Oh, yea. Snatch & Grab is known as 'objective' internally.
  17. Two teams only. Game limit. Remember when the RC was first able to defrost? Oh the hell I caught for that. Now people love it. Recently there was the idea of making two versions. One that could defrost one that did not. That idea didnt go over very well. However if someone wants to have some kind of 'redcross' option there are various perks available that doesnt make them non-combatants but makes them better as team players and defrosters. Among other things Medics do have three more seconds of spawn protection on normal spawn (not streak respawn) to help them get further away. Add to that EMP nades with 3X + Objective and its a good package. edit: Medic also has double time health regen.
  18. I will check to make sure it can be shot down. It should be. Not by SAMs that lock on but direct fire. There are already plenty of ways to defrost friendlies. The defroster UAV would be better anyways because rotating around it can see the whole map whereas the mininuke can only work in a small area and only with a direct hit from the explosion. And of course they are much easier to get. Tried the idea before of having some new dialogs made up and they were all appreciated. Various filters did a pretty good job of removing the worst parts but the quality of the voices after that were too muddled to be useful in-game. It would only work with a good mic and a sound booth to cut out the ambient noise.
  19. Succinct as always.
  20. Yes exactly. Some weapons are specifically designed to be wonderful in open areas, like Bog or Overgrown. But in close urban areas not so much. One of the reasons there are so many choices for streak weapons. Pick ones according to which best works for the map. Like player weapons. In CQ it is better for an hk416 or mp5 than an lmg. Unless you are one of those dopes that spam walls.
  21. To be fair, a couple settings for the beta 5 mininuke are significantly bumped up from the defaults. So those were transferred over. Typically the defaults are on the more conservative side so they arent overwhelming. But I know some people... ahem... like overwhelming.
  22. I made sure the settings are the same as it was for beta 5. On next server restart keep track of how it goes.
  23. Watch out for that Clockwork Mushroom!
  24. Normally, if both the car owner and target have hardwired then it is like neither have anything. Like stopping power and standard juggy. Both cancel each other out. One thing I've done that can be effective against cars is to carry your EMP mine in reserve or if you throw it keep it relatively near. If you get the message that one is coming stand in the middle of it or pick it up, move to a safer location if needed, and throw it again at your feet. Most of the time the mine will kill the car before the owners triggers it. Owners with Hardwired ignore the mine. Originally hardwired didnt transfer to the car but people didnt like that because everybody was running around with hardwired. Car jamming and such has gone through several iterations to find one that works. Before it stopped the car dead in its tracks. The owner could do nothing until the enemy player moved away. So all a player has to do was stand there and EMP nade the thing to kill it. But that wasnt overly popular either.
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