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Sammy

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Everything posted by Sammy

  1. The bubble is ignored for defrosting. You must get the player body. The way its supposed to work is that when the dead body comes to rest that is where you are frozen at. Deals with situations such as being killed in the air. So in this case, did the body ever hit anything? What actually happened to you? Did you fall forever? Land at the bottom of the map? Anyways, you should also be respawning frozen if you go from spec. Meant to prevent people from doing that to defrost themselves. That is a bug I thought was fixed.
  2. delete modff from the ow2 folder and redownload. If you mean that mod.
  3. Ok from what it looked like the dead body fell off but you didnt respawn frozen. Or did you cut off part of the vid?
  4. Just for info, the uav defroster should be disabled so nobody can choose it as an option. Did this to narrow down the problem. If anyone still have is it in their loadout please change it.
  5. Anything happen in those three minutes, at the time of the crash, that might be something for me to look at?
  6. Hmmm. I think we need to investigate that further.
  7. Server running. Zero guarantees about issues.
  8. No werewolves in the mod.
  9. I am at a complete loss what the problem is. Zero errors I can find in the logs that might suggest what is happening. So, redoing the modff file so there are no server-side scripts. No idea if a problem is there because I have done that all the time to fix bugs in the past. There are some suspects I have and will see what happens. For the time being the uav defroster will be shut down. Which is one of the suspects since it is the only significant change in the last few weeks so it can be shot down. The rest took care of minor issues that, in themselves, werent enough to cause a server to reboot. Just short CI's at worst. Unlike this one, those errors got printed out so I knew where to track them down. IIf anyone recalls, was shooting at an active uavdefroster a common event when there was a problem? I have seen that happen several times here with no issues so I dont know.
  10. Where's mine?
  11. You do know that Norman has a thing for his mother. Norman Bates that is.
  12. Ok lets go through how this works and the order for the circumstances where you will see the bullseye. Victim must have at least 1 point of armor or it is all ignored. Note that if it was explosive damage, and victim had the flak jacket, it was checked earlier and there are no armor checks. I think I have all of this right. Sometimes tough converting code logic to readable english. Damage. Hit location modifiers already applied. 1: Does the attacker have AP? Also, was it primary weapon or a headshot? If requirements not met skip this option. Ignore armor (do not reduce) and do full damage. Except Duke. Duke receives 1/5 damage. 2: Was this primary damage or a headshot (AP perk checked for above)? a: If there is more armor available than damage, just subtract from armor. Minimal damage so there is at least a little bit for shock effects. b: More damage than armor. Subtract from armor and reduce damage. Remaining damage may or may not be enough to kill. 3: Default fallback. Damage type does not interact with armor. Return full damage. Show damage feedback. Actual damage not used here. Just hit location, type of damage, and armor/flakjacket checks. 1: Did the victim have armor (yes/no set earlier before armor modifiers applied). Doesnt matter if AP ignored it. If no, skip and go to option 2. a: Did the attacker have AP? 1: Yes: If it was a headshot show the bullseye. Otherwise show the "+" sign. 2: No: Show the "+" sign. b: The attacker did not have AP. Show the "+" sign in all cases. Including headshots since damage partially reduced by armor. 2: Did the damage hit the flak jacket (yes/no set earlier) for explosive damage? If no, skip and go to option 3. a: Show flak jacket icon in all cases. 3: All other non-melee damage. Bullets, Venom etc. No armor (checked for in option 1). Melee attacks go to last option. a: If a headshot show the bullseye. b: lots of other checks for different icons. 4: default. All categories above have been ignored. Show "+" sign. So the question is, under what circumstances will you see the headshot icon. Actual damage is calculated earlier and not used here. 1: Victim has body armor but attacker has AP. If a headshot show the bullseye. 2: Victim does not have body armor and it was a headshot.
  13. I will see if I can get it to show a different icon in those cases.
  14. Give it a try next time and let me know how it goes.
  15. Budman can kiss my big ass.
  16. How do you know it was destroyed? Just getting a message that it was? edit: Ok I see. Thx.
  17. Ugh. Thought I removed that. Taken out of the rotation. Admin, restart server at your convenience.
  18. Happy birthday
  19. Restarted.
  20. Wrong forum? Thought it said The Force. Considering its almost the 18th. Besides, I guess it raises the question. Which is worse? Gay sex? Or sheep sex?
  21. Hacking clays and betties should now be %70 of what it takes to hack a sentrygun (5 seconds). Test and let me know.
  22. The bar is taking 5 seconds for enemy explosives. Takes a second or two for it to get started however by lowering your weapon first to do the hack. I will play around with the numbers and see about coming up with a better system. But yea things like sentryguns shouldnt be easy to hack. edit: Actually I take that back. The bar shouldnt be waiting that long after holding the button use button. Should be pretty quick.
  23. ooops edit: Pretty sure it should only be five seconds. So 45 is just a bit of an overstatement. Retrieving your own explosives is 1/2 of that.
  24. Ok garena is just a weapon mismatch error. Will add it to the exceptions list and should fix it. Currently out of rotation anyways.
  25. Wasnt Vacant working last week? edit: Or is that the custom version?
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