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Sammy

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Everything posted by Sammy

  1. The answers to that are 'no', 'hell no' and 'not a fucking chance'.
  2. Knifing is fine. Tested it myself yesterday, again. As I said there are a few ways to counter the car but they are not invincible. Neither the car nor the protection. Nothing is. There are precisely zero justifications why a pack of C4 attached to a car at your feet should not kill you. In a previous beta and unknown to be the body armor did precisely that. Not very fair, is it?
  3. Hardwired also protects against EMP and CUAV jamming. Including if you are in a car. Putting car protection on Stealth will make the perk too powerful considering all the other things it does. In any case, I could probably make up a bunch of preset classes made up of options not normally available in custom classes. Since they are preset you cannot change them. Will depend on whether or not it will cause any major script problems of existing stuff but I dont think so. It's already set up for multiple tier choices via Gambler. edit: Recharging should be 30 seconds but the hud element is likely showing miliseconds. Flak Jacket will protect you against cars unless it explodes at your feet. EMP Countermeasures should kill a car completely even if the player has Hardwired. Unless I missed something and will check. For balance, nades are obviously less powerful than the mine. The flak jacket should reduce explosive damage to %40 of normal assuming the enemy doesnt have sonic boom. However since this is hardcore, with only 30 health, it will still kill if close.
  4. That is why there is spawn protection. Get out of spawn and let them waste their tube ammo.
  5. Perks 1 is for weapon proficiencies. Perk 2 is for special abilities. Perk 3 for personal non-inventory equipment. Some things can arguably fall under perk 2 or 3 depending on whether or not you want to consider something an ability or piece of equipment.
  6. When we were having all the restart problems I shut off downloading temporarily to try and help narrow down the problem. is right. Using the downloader takes some of the load off the game and also means nobody is taking up the last redirect slot downloading everything. However it also means new people that are just surfing around and dont know a thing about the downloader wont be able to join. So its a catch 22.
  7. U mad C? The counter to tubes is the flak jacket. It is very effective. However it certainly wont protect you from explosives at your feet. There are certain CQ maps where I wont play without it because of the tubes and grenades. But it has always been this way. As for not wanting inventory, choose one of the hk416, m16 or mp5 special weapon options that give you two attachments. Choose the rechargeable EMP mine. Wonderful for protecting yourself against cars and a nice surprise for run and gunners that dont look where they are going. Choose the EMP nade with 3x inventory option to defrost friendly players. There are many options if you dont want a tube or rocket. However I will not limit other peoples choices because you dont want them to have it.
  8. Tried out knifing on the server yesterday. When I was on target I got a kill. But if the target was off-center when the knife came up then I missed. For the numbers for all bullet weapons... original stock and custom... there is a built in delay of 0.13 seconds between pressing the button and the start of the melee sequence when the knife is down. Or 0.16 for melee charges. The kill itself also wont register until the knife starts coming up and its still on target. Which also takes another 10th of a second or so. So you dont just push the button and then bam. It has always been this way since 2007 and before. Just to note, some later games actually have different melee times based on the weapon. I thought it did in this game also but I was wrong. All bullet weapons have the same numbers. We all know very well that in a fast moving FPS game with players on opposite sides of the world jumping around this fraction of a second can be an eternity.
  9. It's late so I will check it out tomorrow. In the meantime download the needed files here in your web browser. Make a folder names 'xi_mw2_146b9' in the 'mods' folder and place these inside. You shouldnt have to download anything else. http://xiredirect2.com/redirect/cod4/mods/xi_mw2_146b9/ Or you can set up the XI downloader and that should let you download what you need including maps. The how'to is probably on the main page. Never used it myself.
  10. What error are you getting?
  11. Saritch hip fire in particular sucks. Its supposed to.
  12. At the time the knife is at the center of the screen, not just when you push the button, make sure the target is centered. Otherwise you will miss. It has always been this way.
  13. The AP perk ignores body armor entirely.
  14. Not the usual stuff posted here but I was surfing around youtube and found this. He is just a little kid but is already great at playing the piano. https://www.youtube.com/watch?v=17CpA3hGOco
  15. Atari2600 also.
  16. Dunno if its the same info but this one is also useful http://wiki.modsrepository.com/index.php?title=Main_Page
  17. It is possible, after the map loads, to move spawns to different locations. It requires using a visual guide to manually change the locations of things then export the data to a file. Then after the map is loaded the data is read back and things are moved. But it does not actually modify the map.
  18. International trailer. Chewy and explosives, how could you go wrong? Considering how much of this is likely not computer generated and uses miniatures it is looking very good. https://www.youtube.com/watch?v=SdAUiyeJMFQ
  19. Rephrase, 5 by default. Or more if the server set it higher. I dont know what it is offhand.
  20. Tests seem to work ok. Just required a few changes. The uav owner will see the usual +1/2/3 etc like normal defrosts. To make it consistent and avoid some minor math issues it will fire five blasts not four. Each one is 1/5 of a defrost and 1 point is given for a total of 5 for a full defrost, assuming no helpers. In case nobody knows, to get an assist requires one full defrost that can be spread across multiple players. So two 1/2 defrosts among two players counts as one assist.
  21. k I will check on that. edit: Ugh, why do people sometimes have to open up a can of worms for me? Can be done obviously, like the sentrygun, just have to figure out how to add it in.
  22. I saw how you were using flashbangs or stuns to great effect to get knife kills. Something I have to remember.
  23. "I feel that we should be able to run through our teammates" Not possible. Otherwise for example you open the game up to hackers to screw with player hit boxes. If you can run through people then that means others cant shoot you. edit: A map rotation is nice so I can download maps during off-times.
  24. Looks like the Millennium Falcon is going to get a big role.
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