Added two hot fixes and restarted server.
1: Fixed an error with retrieving or hacking explosives. It should now, for retrieval of your own explosive, restore it to your loadout.
2: Explosives + armor. Made a small math change in how things are calculated. For explosives protection (only), 1 point of damage requires 2 armor points to stop it. Example, 60 damage points from an RPG. Player has 60 armor. That 60 armor will only stop 30 damage ( 2 for 1 ). The armor is used up and the remaining 30 damage goes to player health.
I invite players to test that from both perspectives for a fair result. It should offer reasonable protection and reasonable explosive power. But not too much either way.