Forgot to add to the info, for the steadycam option since there is no sway it is significantly easier to get a hit. So damage for it is going to be modified depending on how it goes for gameplay. Currently the only difference is that max damage is 55 instead of 70 before things like stopping power is applied. This only really matters if the player has got any armor. Otherwise every sniper rifle will kill in one shot. Later the hit location modifiers for arms and legs will be reduced for that option. Without sway or the need to hold breath getting a torso or headshot is significantly easier so this compensates a bit.
Currently there is a temporary reticle in the center of the screen at all times. I added this to check out sway and other things relative to the center. Also so others can get a feel for exactly how much sway a particular weapon has. I will be leaving it in for the time being but it will not be permanent. Otherwise it makes hip fire too easy especially with the steady aim perk.