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Posted

Reproduced from the Battle Log:

 

"We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.
It will be both a client update -- approximately 2GB in size -- and a server update.


The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.


Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts."


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Posted

2gb lol ..damn its big!! lot of things they have fixed in this... great to see DICE working hard behind the game... <3



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Posted

Wow thanks for the heads up Deejay, I have two comments and their both kind of negative but for positive reasons. 

 

My thoughts:

1-

I'm very concerned that they are releasing another patch that combines 3 things at the same time.  I see more people having more problems.  Personally I would prefer an expansion update, a bug fix update and a balance tweak update spaced out abit so bugs can be tracked easier.  I hope this update is solid that's all I can say, I don't like that it didn't have a beta test first.

 

2-

I don't know about you guys but I don't like some of those "balance tweaks" at all. I hope they don't upset the balance that would be ironic wouldn't it? Laughing

 

Hey but at least we get new maps and they seem to be working on stuff and moving along pretty well, I'm excited about this expansion and glad their moving forward on the bug fixes.  Thanx for the info Deejay



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Posted

I agree with you Primal... They should have just put all this updates in the next expansion pack. 

 

it could mess up someone game with this many updates :).



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Posted

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!  OMFG!!!  IM DOOMED!!!  I loved how the mines stayed active even after you got killed... Now they gonna disappear!!!!!  WELL IM FUKED!!



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Posted
2cuteSue
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!  OMFG!!!  IM DOOMED!!!  I loved how the mines stayed active even after you got killed... Now they gonna disappear!!!!!  WELL IM FUKED!!

Yeah, that's the change I don't like either!  I looked on mines as my compensation for continually being killed by aircraft (that they made harder to shoot down for some reason!) and snipers (at least one can sneak up on them for a revenge knife kill though).  Ah, what the heck - I never thought my k/d ration would get anywhere near 1:1!

 

I'm hoping the update won't introduce further problems like the last patch did...  I have one enduring issue with the game freezing if I exit to the battle log then try to join a server again.  Similarly, I sometimes have to make two or three attempts to join a server when I first start the game as it just sits there saying "Loading level" but never finishes.

 

At least they recognise that it isn't the best idea to bundle a game update with the Karkand DLC.  Yes, many of us bought the Limited Edition that includes an unlock for this but thousands will not have done and yet have to endure the long download.  The size of the update could eat seriously into bandwidth allowances imposed by ISPs.  Fortunately, I have 60GB per month.

 

 

 



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Posted

This changes my whole idea of gameplay.... I didnt mind running around getting my ass killed putting out those mines. Cause I knew that they would pay off SOMETIME!!!  Now I am going to have to be sneaky about it... And stay alive till they do kill someone!!! DAM SHAME they go to all the trouble to make it like a real Battlefied then fuk me like this by taking out the mines after you die... A mine wouldnt dissappear on real battlefield... Maybe one day this will become a server setting that can be changed to on and off... :-( boo fuking hoo!!



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Posted

1.1 Deejay, hell i was just hoping for .5...  LOL...  I can switch no problems in and out of game to desktop and search around internet, come here, check stats in battlelog and then switch right back into the game without it crashing... I just cant run xfire... I get that Loading Level forever sometimes as well... I just close out and try again... Most of my lock-ups come in between maps changing... Screen just stays Greyed out....

I am glad that they are finetuning the game and putting out these updates and patches pretty quickly... Alot quicker then cod did.. I just hope they dont over analyse the game too much as they did with the fuking mines being taken out!!! BS BS BS BS BS!!!



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Posted

Its good news to say the least.  Hope it works better for the majority than the previous patch did



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Posted

I thought it was a little unfair that the Claymore would disappear upon death and Mines would stick around.  Needs to be either or.



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Posted

i noticed that as well.... weird!!



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Posted

good point Goliath!!! they both should work the same way...



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Posted

yea!!! what they said... mines and clays need to stay when killed!!! Fukers!!!



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Posted

If that was true 2cute then you couldn't run or drive anywhere. lol



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Posted

Thank   for the info    but did  they fix   counting the kills with a claymore   because   it dont   count


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