Katana Posted November 29, 2012 Member ID: 2898 Group: **- Inactive Registered Users Followers: 11 Topic Count: 29 Topics Per Day: 0.01 Content Count: 180 Content Per Day: 0.04 Reputation: 62 Achievement Points: 1272 Solved Content: 0 Days Won: 0 Joined: 10/15/11 Status: Offline Last Seen: January 23, 2014 Birthday: 09/02/1954 Share Posted November 29, 2012 i cant understand why in these games why they can't make these guns look to spec !! billyblade 1 Link to comment Share on other sites More sharing options...
TheCheeseyCrusader Posted November 29, 2012 Member ID: 88 Group: *** Clan Members Followers: 32 Topic Count: 248 Topics Per Day: 0.05 Content Count: 3489 Content Per Day: 0.65 Reputation: 1848 Achievement Points: 22939 Solved Content: 0 Days Won: 2 Joined: 09/02/09 Status: Offline Last Seen: 7 hours ago Birthday: 11/13/1991 Device: Windows Share Posted November 29, 2012 welcome to Video game Link to comment Share on other sites More sharing options... Awards
Sammy Posted November 29, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted November 29, 2012 Game balance. Besides, if realism was the goal then for example no 6 foot leaps or bunny hopping. Jump any higher than 4 feet and you might break and ankle. No health regen. If shot in the leg you can no longer move. And on and on. The goal is to make something that is fun for everybody... including the victims... not just a single player. Link to comment Share on other sites More sharing options... Awards
Katana Posted November 29, 2012 Member ID: 2898 Group: **- Inactive Registered Users Followers: 11 Topic Count: 29 Topics Per Day: 0.01 Content Count: 180 Content Per Day: 0.04 Reputation: 62 Achievement Points: 1272 Solved Content: 0 Days Won: 0 Joined: 10/15/11 Status: Offline Last Seen: January 23, 2014 Birthday: 09/02/1954 Author Share Posted November 29, 2012 i think making the weapons look more real falls in to that catagory. all of us want to use the weapons that we admire in real life. so it falls into place that much of our pleasure comes from appearance. so without that real appearance that we all lose pleasure from the game. show me how to use the mod tools and i will give all these weapons a better appearance. i have been doing graphic presentation for 30 years and it does matter. Katana Link to comment Share on other sites More sharing options...
Sammy Posted November 29, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted November 29, 2012 If you want the mod tools they are freely available. Obviously Maya is not. But I am pretty sure Blender these days can make weapons for cod4. I might be wrong. I know it can make standard stuff like chairs but its the rigging that is important. No viewhand animations are possible. That requires Maya. Check this site out. http://wiki.modsrepository.com/index.php/Main_Page However assuming the model itself is fine and you want to mess around with the model skins their iwi's are just .dds files. Use the standard iwi to dds converter, open in photoshop or gimp, make your changes then export as a targa. Best to convert back to an iwi with the mod tools. Put that into a mod iwd as all custom stuff must be and you are good to go. The engine can only get away with so much and certainly environmental mapping plays at least as much of a role. COD4 has a 'cartoonish' feel no matter how good the textures are. The Trey games have always been better in this regard. Link to comment Share on other sites More sharing options... Awards
Katana Posted November 29, 2012 Member ID: 2898 Group: **- Inactive Registered Users Followers: 11 Topic Count: 29 Topics Per Day: 0.01 Content Count: 180 Content Per Day: 0.04 Reputation: 62 Achievement Points: 1272 Solved Content: 0 Days Won: 0 Joined: 10/15/11 Status: Offline Last Seen: January 23, 2014 Birthday: 09/02/1954 Author Share Posted November 29, 2012 what do you mean by trey game i am not familiar? i would like to talk with you further about making a new skin for the m60 and maybe others too. Link to comment Share on other sites More sharing options...
Sammy Posted November 29, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.06 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted November 29, 2012 what do you mean by trey game i am not familiar? i would like to talk with you further about making a new skin for the m60 and maybe others too. Treyarch. WAW, BO, BO2. The typical weapon skin for a cod weapon is 1024x1024. Some are other power-of-two variations. In the attached file are three versions. cod4, bo, and mw2. Each is significantly different and they all have different model coordinates for the meshes. So its not possible to simply switch them out or just move parts of the texture around. But if you bring into Photoshop or whatever, fool around with colors or other things, then it can be exported again to work with the specific model the parts are arranged for. mp5_col.zip Link to comment Share on other sites More sharing options... Awards
Recommended Posts