CajunKiller Posted November 26, 2017 Member ID: 26233 Group: *** Clan Members Followers: 5 Topic Count: 12 Topics Per Day: 0.00 Content Count: 39 Content Per Day: 0.01 Reputation: 25 Achievement Points: 348 Solved Content: 0 Days Won: 0 Joined: 09/02/17 Status: Offline Last Seen: April 21 Device: Windows Posted November 26, 2017 heard speak of converting maps to use in COD. is it possible to convert maps from other games , like Unreal Tourney? there are maps i would love to play here Awards
CajunKiller Posted November 26, 2017 Member ID: 26233 Group: *** Clan Members Followers: 5 Topic Count: 12 Topics Per Day: 0.00 Content Count: 39 Content Per Day: 0.01 Reputation: 25 Achievement Points: 348 Solved Content: 0 Days Won: 0 Joined: 09/02/17 Status: Offline Last Seen: April 21 Device: Windows Author Posted November 26, 2017 don't know if it is possible or not Awards
2_MANY_BEERS Posted November 26, 2017 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted November 26, 2017 me either
LOCO Posted November 26, 2017 Member ID: 465 Group: ***- Inactive Clan Members Followers: 59 Topic Count: 397 Topics Per Day: 0.07 Content Count: 2182 Content Per Day: 0.38 Reputation: 2640 Achievement Points: 20166 Solved Content: 0 Days Won: 22 Joined: 09/20/09 Status: Offline Last Seen: November 4, 2024 Birthday: 02/09/1977 Device: Windows Posted November 26, 2017 (edited) theres a converter for cod that lets you convert cod maps . this will make you the .map file only heres the settings for it pause = 1 -- wait for a key stroke at the end of the process batch_file = 0 -- write batch file for quick redecompilation and copies BSP file statistics = 0 -- writes statistics text file export_raw_lumps = 0 -- exports raw lumps (lump splitter) export_html = 0 -- exports lumps / bsp in HTML format, else in TXT format export_bsp = 0 -- exports interpreted data of all lumps export_lumps = 0 -- exports interpreted data per lump map = 1 -- writes MAP file map_version = 5 -- MAP file format for either (CoD) 1, 2, 4 or 5; 0 defaults to BSP version map_layers = 1 -- enables layers map_brushes = 1 -- appends brushes map_triangles = 1 -- appends all triangles stored as in the draw lumps map_entities = 1 -- appends entities map_models = 1 -- appends models map_spawns = 1 -- appends spawns caulk_brushes = 0 -- makes all brushes caulk (except tool textures) caulk_tool_brushes = 0 -- makes all tool brushes caulk caulk_triangles = 1 -- makes all triangles caulk (except tool textures) layer_split = 1 CoD+BSP+Decompiler.7z Edited November 26, 2017 by LOCO Awards
LOCO Posted November 26, 2017 Member ID: 465 Group: ***- Inactive Clan Members Followers: 59 Topic Count: 397 Topics Per Day: 0.07 Content Count: 2182 Content Per Day: 0.38 Reputation: 2640 Achievement Points: 20166 Solved Content: 0 Days Won: 22 Joined: 09/20/09 Status: Offline Last Seen: November 4, 2024 Birthday: 02/09/1977 Device: Windows Posted November 26, 2017 theres also KV Map Converter v2 Beta2 Description ¯¯¯¯¯¯¯¯¯¯¯ Using this Map Converter you can easily convert the geometry from nearly all Source-Engine maps to Call of Duty 4 maps! (eg. CS:S, HL2, HL2DM, DOD:S, ...) The tool comes with a detailed tutorial: From extracting CSS maps to the conversion to the import into the Radiant. The interface is available in English, German and Netherlands; the tutorial in English and German. Awards
LOCO Posted November 26, 2017 Member ID: 465 Group: ***- Inactive Clan Members Followers: 59 Topic Count: 397 Topics Per Day: 0.07 Content Count: 2182 Content Per Day: 0.38 Reputation: 2640 Achievement Points: 20166 Solved Content: 0 Days Won: 22 Joined: 09/20/09 Status: Offline Last Seen: November 4, 2024 Birthday: 02/09/1977 Device: Windows Posted November 26, 2017 (edited) for unreal you can use xtremes ut2004 to ut3 converter which exports everything into folders like this then open myLevel.t3d with 3D Object Converter open .t3d from unreal with http://3doc.i3dconverter.com/ 3D Object Converter now save as 3d studio binary mesh .3ds after import to 3ds max do whatever edits you need to do and export to object and use the cod xmodel converter or export as .map which there is a plugin for that on the internet somewhere hope it helps some Edited November 27, 2017 by LOCO Awards
CajunKiller Posted November 27, 2017 Member ID: 26233 Group: *** Clan Members Followers: 5 Topic Count: 12 Topics Per Day: 0.00 Content Count: 39 Content Per Day: 0.01 Reputation: 25 Achievement Points: 348 Solved Content: 0 Days Won: 0 Joined: 09/02/17 Status: Offline Last Seen: April 21 Device: Windows Author Posted November 27, 2017 geeez , i wish it would be only changing the file type ...... lol Awards
Labob Posted November 27, 2017 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted November 27, 2017 lol I know some who have tried this but it has a lot of bugs in it. It also leaves a lot of bugs in the map. Awards
LOCO Posted November 29, 2017 Member ID: 465 Group: ***- Inactive Clan Members Followers: 59 Topic Count: 397 Topics Per Day: 0.07 Content Count: 2182 Content Per Day: 0.38 Reputation: 2640 Achievement Points: 20166 Solved Content: 0 Days Won: 22 Joined: 09/20/09 Status: Offline Last Seen: November 4, 2024 Birthday: 02/09/1977 Device: Windows Posted November 29, 2017 i just got one in cod4 i manage to convert AggressiveAlleys from ut2004 to cod4 1: i noticed anything that had a open door or window is closed(uncut) so that has to be redone 2: i noticed the buildings from left are on the right they got swapped somehow but its fine 3: at least theres a base where you can start from ut2004 view cod4 view On 11/27/2017 at 5:18 AM, Labob said: lol I know some who have tried this but it has a lot of bugs in it. It also leaves a lot of bugs in the map. Ruggerxi 1 Awards
Labob Posted November 29, 2017 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted November 29, 2017 Well anything that brings more maps into a game is a good thing. But its all in the time it takes. So in the end if you spend more time fixing things that it would of to simple make it or even worse on final compile you have un found glitches it just makes for a bad map. I could be wrong I've never done much with that program and my info comes from other s who have. Still its worth a good try I think. Ruggerxi and FeloniusPhil 2 Awards
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