Am I wrong or am I right? Most all maps made for COD4 are using basic objects made from math! From what I can gather in the digital world math has not been developed to the point of making things where, when I as a player run into it, I don't just simply bounce off of it. There are certain things where I have noticed where this is not true. Like cylindrical stair cases and long lanes with long flowing lines where the clipping and stuff is so much easier. I am always hung up on things in a map that has crap all over the place where there is way to much junk laying around and I simply cannot get thro it. Yet I will see someone else go thro it like butter, why is that? I DO NOT know anything about maps so I like BJ am dumber than dumb and stupider than a pig in a glass bowl! Please enlighten us just a little so we can understand the prime basic principles of the map!