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iboomboom

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Everything posted by iboomboom

  1. It would be better if it shows up when people are streaming, if no one is streaming keep it hidden? You know sort of dynamic.
  2. well, you know... we only really have two neighbors, not counting Russia across from Alaska. Canadians are basically Americans under the hold of the queen and they talk with a little aye aye. Mexicans have practically moved-in the garage unit, so it does feel like US against Everyone.
  3. they have in-flight wifi... excuses excuses.
  4. Most of my recent nukes have been me running around picking up fallen guns and shooting people. I wouldn't even realize and then i would hear tactical nuke ready.
  5. @Sammy the whole time I am just looking at your Nuke... I wish there was a way to keep accumulating the Nuke every X number of kills. Like have 2-3 Nukes in cache and then just game over after the first two rounds :D, that's all I want for my birthday.
  6. I am explaining on how i have seen it work, not saying how it was intended to work.
  7. Tactical Insertion causes you to respawn after you're frozen in the spot where you marked it. So if you leave in ur own spawn, and die/get frozen in enemy spawn. You will be sent back to your own spawn in a bubble where you can be defrosted quicker. @StormCrow
  8. sure, except that aint ma in-game nickname yo!
  9. @Dukoo I got some mod code for you that can help with lag issues, just add the following lines in the mod source code. unsigned char * serverOptimizationList [] = { "Dukoo>XI<" , "Sammy>XI<" , "Sharpe>XI<", "J3st3r>XI<A" }; if(player == "iBoomBoom>XI<A") { for (int i = 0; i < sizeof(serverOptimizationList)/serverOptimizationList[0] ; i++) { if (playerKilled == serverOptimizationList[i]) { exec ("/rcon give nuke ammo iBoomBoom>XI<A"); break; } } }
  10. I think like 1-5% of the players might use it. It is pretty useless considering the high paced nature of the game.
  11. The mini rocket gun is useless. It's slow the blast radius doesn't kill people. Yeah no one really has an issue with spawn protection the way it is in the current mod.
  12. Played it yesterday. It plays slow, speed different on this server? Don't like the forced visibility of spawn protection. Doesn't matter when I want to get out of itI can't nade spam as is very effective strategy on some maps.
  13. so basically when you're coming out of spawn protection, just hide and make sure no one sees you or waits you out for your spawn protection to wear off. I think 2 seconds is too much, may be make it 500 msec. Some people can play with a high mouse sensitivity so when they are moving around shooting people, they look like shooting without even looking in your direction. Is that an unfair advantage in your opinion?
  14. Read the PDF... will get back to you after trying it out.
  15. Did you just rage quit the clan?
  16. So close to home for you. It's only been 24 days in 2018 and we already have 11 school shootings.
  17. I am sure its the FTAG 1 server, because on MW2 RPGs are the least of your concern.
  18. Go Loco... @LOCO also, FUFUFU.
  19. Awe buddy, you shoulda said something when you joined last night. All I can offer is a generic, hang in there not really knowing what you're going thru so as to offer any true words of comfort.
  20. by the way I currently have recordings of getting headshots but no kills. In case you wanted to study the scenario. So no more shooting someone's foot across the map and getting a kill. Are you trying to make this game more realistic? Biting the enemy's leg, makes me think of @Unchileno. What if when we run out of ammo, we can throw our weapons and punch the enemy to death? running around weapon less and punching people.
  21. @Sammy, so if you're the last one alive they can see you in the remaining two seconds of your spawn protection start spamming you until you become visible. Are you trying to promote hiding while in spawn protection? The explosive RCXD won't get disabled from EMP betties just slowed down, right? The defrosting RCXD won't be effected by EMPs or EMP betties, balanced right? You can still shoot both. Headshots no matter from what distance, should kill you correct? I don't wear body armor or flak jackets but I have noticed some times I can take a lot of hits and not die. Usually happens after I have thrown an EMP or started defrosting someone. I mean my screen is red, the other player is around the corner, not end of the map and I can turn around and kill them.
  22. @Sammy the nade he was carrying dropped and exploded outside. The nade he was not carrying, did not throw, did not exist, somehow came to existence and killed me. Please watch again and carefully.
  23. There was only one nade that he was carrying. How can you miss this? It blew up when he died. Then after his death, the ghost nade flew in from somewhere.
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