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Sammy

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Everything posted by Sammy

  1. Also, I believe, for tax purposes with $10 being a threshold of some kind.
  2. An interesting conundrum. 'liberal' and 'conservative' are fighting words in the US. If it were made easier to buy a gun, no waiting period, and there were no concealment laws would that make gun laws more liberal? Or more conservative?
  3. At least some of those have to be staged. If not, while it might be a great chuckle among friends I wouldnt be happy to see it online for all the world to laugh at.
  4. Only in your mind. afaik there are no medals for virtual one-way sex.
  5. Conditions where you will see the armor icon if it absorbed anything: explosives of any kind. primary weapon damage without the AP perk. If you have AP then you get the 'x'. For the crossbow, it has the same 1.4 head and helmet damage modifier as the smg. The crossbow itself, without the modifier, does 70 points base damage. It is only matched by sniper rifles. That plus the 1.4 modifier = 98 points. Few weapons in the game can kill in one shot to the head unless you use stopping power. Always been that way since 2007. Certainly players without armor are dead. No buts. However 30 health + 70 armor (or put another way health + non-regen juggy) is enough to stop one round.
  6. There *might* have been a math error with explosive damage. Will run more tests later. I assume you mean the non-exp crossbow.
  7. How do you know they are headshots?
  8. Wow. That shouldnt happen at all. So something is obviously wrong. This is why it is nice to have lots of people test. So I know about these things and can fix them. In any case, I changed the armor so it was supposed to be less effective against explosives. Meaning 1 point of explosive damage will reduce armor by 2. So if an explosive is at extreme range and does 30 damage it would require 60 armor for full protection. Anything less than 60, whatever damage remaining is applied directly to the player.
  9. Its the same number of explosives obviously, just two different types. Because claymores have narrow triggers and damage cones they are faster. And before anyone asks, the timer is standard. Two different 'clicks'. One is the normal claymore. The betty one is more of a 'ching' before the rotating sound. Best to remember the differences. Run and gunners always complain about explosives because they dont like having to watch where they are going. Instead they want to degrade what the enemy can do. I suppose that would be an interesting trade. No explosives but no sprint either. Two rpgs and still nothing? Hmm. It would help to hear from whoever you shot at also. 70 perk body armor is the default for hard core games and can be adjusted. But I dont know such things unless people play it and tell me. So I will change it when I upload the bug fix. Overkill requires a lot of rewriting and would open a can of worms I have no interest in. But you can always get the rpd and crossbow. It should currently be set at 10 bolts. Since it is not explosive it is not limited to two. 10 might be too much but we shall see. 5 might be better.
  10. To get it tho you would have to put your money where your mouth is. Namely, fucking the person. Teabaggers dont count.
  11. Unless someone changed it that was the noacr mod. I didnt. Friendlies dont see an icon. As for sound, the originals are 16 bit so making them 32 bit serves no purpose. edit: just want to clarify that I was not quite right about flac. player weapon sounds like fire, reload, etc are standard 16 bit wavs. Except that some may have non-standard headers that are corrected. Others like explosions in certain games can be flac.
  12. Not trying to flood the console line are you?
  13. I dont know which game the saritech is from the they are the original sounds converted from flac to 16 bit wavs. Code names would be an interesting idea but kind of late for that maybe. I did upload the mod to the noacr server but server logs showed one error I need to fix. Error was due to adding claymores and there is a conflict with an old variable not being used anymore.
  14. Passed that already so welcome. Just means I am an opinionated sob.
  15. No flame throwers, sorry.
  16. Not exactly royal behavior for the king of the jungle.
  17. Hi all. The MW2 146 beta3 server updated to beta 4. Everyone please check it out. Same server address. First main differences people will notice is the return of claymores and stun grenades. Betties and EMP are still available options. Please test out both. Also try the UAV defroster. There are other differences from beta 3 but I dont remember them all.
  18. A little late but make him shave his pubes. No he doesnt have to post a pic. This would be on the honor system.
  19. If its the last day, then you need to make it one to remember for years to come.
  20. It's who you are on the inside that counts.
  21. At such times I am sure really cold water first can work well.
  22. Never seen that before. Gotta love his sense of humor.
  23. The one and only Spock. R.I.P.
  24. Oh thats bad.
  25. I almost have beta 4 ready and will go over the heli scripts tomorrow just to be sure. But if I see something wrong the fix will go on the new one. And just to clarify, it is impossible for a helicopter to see through solid walls. Always been that way mod or not. Doesnt mean it stops bullets if the heli is firing at someone else and you happen to be in the line of fire or behind the target. For ceilings there might be one deliberate exception I can think of. It is due to the mapper not making them solid. An example of where a mapper might do this is a cave map or a cell block with no open areas. The top must be non-solid or airstrikes and helis would be useless. Sometimes mappers want them to be useless. Other times they want them to work.
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