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Sammy

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Everything posted by Sammy

  1. Fun maps are always used. Old or not.
  2. Well that sucks. I want to start learning more about ue4 anyways.
  3. And if you get a car, use it to defrost some teammates before blowing someone up.
  4. In ow2 you keep partial thaws if more than one does it. Or if you are shot in the process. So 1/2 of one player + 1/2 of another player = 1 thaw.
  5. You didnt say which server but if ow2 you can also defrost two people at once. The first if you are right next to him and the other by aiming with the 'use' key (default 'f'). When you do you will see two defrost bars. I dont know about the ftag1 server.
  6. When you say couldnt join can you be more specific? Arbor is one of those rotation maps that always worked before.
  7. Yes its a glitch. Yea once I knew the right place it didnt take long to spot the problem. Cant be fixed and unfortunately isnt one I can get around with script additions.
  8. Do you know if zombie bots count towards the 18? Or can you have say 8 players and 20 zombies? Had an idea for an experiment for a zombie variation but would need a fairly large open map. Hopefully something that can be thrown together quickly with terrain and using stock prefabs for structures. Also at least 20 zombies but more would be better.
  9. Can you be more specific where so I can check it out and see why airstrikes and others dont work? Have a pic of the spot?
  10. I wonder if that is how they are named in the early versions of scripts. So-and-so as 'the pervy general'
  11. Things to look out for: health/ammo packs. The shop and perks. Weapon ammo. All should start with %150 normal of mag and reserve. Maxammo perk, %200. Note that buying the maxammo perk doesnt automatically fill your weapons. That way you dont pay extra for something you might not need. sentrygun and all placed items in general. Zombie behavior. Zombies behave like zombies. They do not just automatically spawn and go after you from the other side of the map. They are not alert when they spawn and will search the map. They will watch and listen for weapon fire. The more you fire the more alert they become. They will also follow other zombies that are alerted. If you can dodge them long enough without being seen, and not firing your weapon, they will lose track of you. As always, lag. Important to know under what circumstances it happens and what is going on at the time. Knowing that will help pinpoint the problem. The meatgrinder: Individual zombies have a stuck tolerance during the game. Also, if this happens they dont suicide and increase the kill count. They will respawn. The normal meatgrinder is still there as the fallback in case zombies cant be reached but arent actually stuck. known issues: Wrong models for a couple weapons. Let me know which ones if you see. Some animations not working properly yet. Dogs dont always jump so watch out for them at your feet. Zombies running through walls. Its mostly how waypoints are laid out on certain maps with close waypoints in between walls. I know the problem and the fix will depend on whether or not it hurts efficiency. On some maps the minimap, even tho there is no actual ground image, has an extremely short distance. Air support locator wont target properly since zombies are out of range. some keybinds are using placeholders. Projectile weapons sometimes pass through the large bald zombie on the upper torso. Not sure why yet. Specials dont yet work.
  12. Yup that one was in the AF lovefest movie with James Stewart. The B70 was 1.5 billion, in those days, for two planes. 2 billion on the A12, for none. Many more examples. And depending on who you ask, some people say the F35 is the worst blunder of them all.
  13. If you want me to test it out with the mod let me know.
  14. Was it on round changes or something? Remember what error you got on the screen?
  15. Too many custom xmodels. So if it can be remade with some taken out it might work. There are also tricks that can be used to get around that. Dont know myself but it is something to ask on a mappers site. I kinda remember something about putting custom xmodels into prefabs helping. But I could be wrong.
  16. Changing map rotations also means re-uploading all the maps again to the server since it can only hold something like 30 at a time. So dadda does that for every cod2/4/5 server with weekly rotations already. A very big job to keep track of all that. Stock maps that dont work due to asset limits: broadcast, citystreets/district, crossfire Havent tried it yet but there is a custom version of crossfire that took out a lot of unneeded stuff to make it work for bigger mods.
  17. Ah yea that one. There is a nighttime version as well.
  18. He's not dead. He's resting.
  19. Isnt that like an actor being proud of himself for winning a Razzie?
  20. No no no no! Blasphemy! There are some things one simply do not show!
  21. I remember her on DS9. Great character.
  22. Is that DayZ standalone still in progress?
  23. Arg. Well I thought that was fixed. Thanks for testing it out.
  24. Maybe the server move was still working out the kinks.
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