xCaliber Posted February 4, 2012 Member ID: 142 Group: **- Inactive Registered Users Followers: 30 Topic Count: 277 Topics Per Day: 0.05 Content Count: 1986 Content Per Day: 0.35 Reputation: 288 Achievement Points: 13866 Solved Content: 0 Days Won: 2 Joined: 09/02/09 Status: Offline Last Seen: August 25, 2014 Birthday: 05/01/1985 Posted February 4, 2012 In theory, it is really quite simple: place the reticle over your opponents’ characters and pull the trigger. In practice, though, there are a couple of other factors you need to consider. Laws of Physics and Battlefield 3 multiplayer There is a flight time for bullets in Battlefield 3. This means that it will take a tiny bit of time before a bullet hits its target once you’ve pulled the trigger. The longer the distance to the target, the more time it will take. Just like in real life. Gravity will start pulling a bullet towards the ground as soon as it has left the barrel. This effect is known as a Bullet Drop. It also happens in reality. At short distances, you will not notice these factors, but they become more noticeable over longer distances. The further away your target is, the more you need to compensate for the bullet drop and the bullet’s flight time. If your target character is standing still, far away, place the center of the reticle slightly above it before taking the shot. If the target, in addition to being far away, is moving, place the center of the reticle slightly above it and a tad in front of it. It may happen that you need to follow your moving target (through the sight) a bit in this position (slightly above, slightly ahead) before you fire. This technique is often referred to as deflection or “leading the target”. Notice that targets can still move once you’ve fired your gun: the trick is to predict their path and aim at the place where they will be when the bullet gets there, instead of the place where they are when you pull the trigger.How to Fight Recoil The weapons in Battlefield 3 have recoil. This means that the aim of your gun will be pushed away from the target – usually in an upward movement – while you are firing continuous rounds. This makes it hard to keep the reticle centered over the target. Here is a solution to counteract this effect:Burst Fire The foremost solution to recoil is using a firing technique known as Burst Fire. This technique works with fully automatic weapons. How to fire your weapon in bursts: Place the center of the reticle over the target (or above it if you need to compensate for bullet drop!). Pull the trigger and fire two or three rounds. Release the trigger for a really short moment. Keep an eye on the reticle and make sure that it is still centered over the place where you need to aim. If it has wandered off, adjust the reticle back to the desired position Fire a new set of two to three rounds. Repeat the process until you have killed your opponent’s character.Speed is the key to success with this technique. The whole process should be fast. In the beginning you will probably focus too much on the technicalities of executing this technique. This may affect your performance, but that’s ok. Just keep practicing. Focus on getting the technique right! With time, you will find that you are using Burst Fire on autopilot. You will be thinking less about what you’re doing and will be focusing more on keeping the sight aimed at your target. In my experience Burst Fire works particularly well over medium to long distances.
Sweatnbullets Posted February 4, 2012 Member ID: 213 Group: ***- Inactive Clan Members Followers: 11 Topic Count: 61 Topics Per Day: 0.01 Content Count: 820 Content Per Day: 0.14 Reputation: 521 Achievement Points: 5654 Solved Content: 0 Days Won: 0 Joined: 09/03/09 Status: Offline Last Seen: March 16 Birthday: 06/06/1963 Device: Windows Posted February 4, 2012 Thnks, now watch out! Awards
7Toes Posted February 4, 2012 Member ID: 87 Group: ***- Inactive Clan Members Followers: 58 Topic Count: 98 Topics Per Day: 0.02 Content Count: 3789 Content Per Day: 0.66 Reputation: 3589 Achievement Points: 27251 Solved Content: 0 Days Won: 7 Joined: 09/02/09 Status: Offline Last Seen: March 18, 2022 Birthday: 04/02/1871 Posted February 4, 2012 in real life the bullets rises when it leaves the barrel then starts its drop pulled by gravity bullets have a arc of travel in most weapons Awards
TheCheeseyCrusader Posted February 4, 2012 Member ID: 88 Group: *** Clan Members Followers: 32 Topic Count: 249 Topics Per Day: 0.04 Content Count: 3513 Content Per Day: 0.61 Reputation: 1893 Achievement Points: 23131 Solved Content: 0 Days Won: 2 Joined: 09/02/09 Status: Offline Last Seen: 1 hour ago Birthday: 11/13/1991 Device: Windows Posted February 4, 2012 L85A2...perfect on rapid fire....because its British Awards
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