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Posted

Hi all. A question for those that have been around long enough to know. Meaning several years.

 

I dont have it anymore, or where, but before I took over the mod (way back, probably 1.2 - 1.3 assuming it even had a number back then) what player weapons and streaks did it have? I am curious which models the mod had. Map compatibility problems are often due to memory limitations in the game. Not the same as how many gb a computer has. The biggest contributor to that is how complex each individual player weapon is. So that means the nicer looking the weapon is the higher the polygon count. Which in turns counts towards the maximum the game will handle before memory alloc errors.

 

I do have the info for how many materials and models the old mod had, tho not what they were, compared the current one. For the actual number of models and materials this one is better. But they are most definitely better models.



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Posted

Someone should recompile it in 64bit :)    Silly memory limitations lol.



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Posted

Yea that would be nice if the source code for the game was released. Dont count on it.



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Posted

I don't remember any of the details but I do have the >XI< Ftag mod from 2010 yet if you want me to send it to you.



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Posted

Is this the old mod? I had the screenshot back from 2009, if so I think I still have the files.



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Posted (edited)

No thats a different mod by Kill3r.

 

edit: No worries I was just curious to compare this one to the older one in terms of asset counts and the like.

Edited by Sammy


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Posted (edited)

Hi all. A question for those that have been around long enough to know. Meaning several years.

 

I dont have it anymore, or where, but before I took over the mod (way back, probably 1.2 - 1.3 assuming it even had a number back then) what player weapons and streaks did it have? I am curious which models the mod had. Map compatibility problems are often due to memory limitations in the game. Not the same as how many gb a computer has. The biggest contributor to that is how complex each individual player weapon is. So that means the nicer looking the weapon is the higher the polygon count. Which in turns counts towards the maximum the game will handle before memory alloc errors.

 

I do have the info for how many materials and models the old mod had, tho not what they were, compared the current one. For the actual number of models and materials this one is better. But they are most definitely better models.

the mod V.,2 original one i think u help set up .....had no map problems at all it played all maps.....mods after started having map issues....and kill streak perks were ones that was set up auto for everyone had no choice to pick started with uav at 3 kills till u got all way up to nuke if u could stay alive long enough also one of the ks was rc heli....

Edited by CobraBites

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