Sammy Posted April 28, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted April 28, 2015 Hi all. A question for those that have been around long enough to know. Meaning several years. I dont have it anymore, or where, but before I took over the mod (way back, probably 1.2 - 1.3 assuming it even had a number back then) what player weapons and streaks did it have? I am curious which models the mod had. Map compatibility problems are often due to memory limitations in the game. Not the same as how many gb a computer has. The biggest contributor to that is how complex each individual player weapon is. So that means the nicer looking the weapon is the higher the polygon count. Which in turns counts towards the maximum the game will handle before memory alloc errors. I do have the info for how many materials and models the old mod had, tho not what they were, compared the current one. For the actual number of models and materials this one is better. But they are most definitely better models. Awards
eidolonFIRE Posted April 28, 2015 Member ID: 2759 Group: **- Inactive Registered Users Followers: 17 Topic Count: 199 Topics Per Day: 0.04 Content Count: 3496 Content Per Day: 0.70 Reputation: 3021 Achievement Points: 26464 Solved Content: 0 Days Won: 3 Joined: 08/22/11 Status: Offline Last Seen: June 16, 2017 Birthday: 07/27/1990 Posted April 28, 2015 Someone should recompile it in 64bit Silly memory limitations lol.
Sammy Posted April 28, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted April 28, 2015 Yea that would be nice if the source code for the game was released. Dont count on it. eidolonFIRE and ANGUS 2 Awards
XjCrAzY Posted April 29, 2015 Member ID: 50 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 12 Topics Per Day: 0.00 Content Count: 180 Content Per Day: 0.03 Reputation: 118 Achievement Points: 2061 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: June 28, 2023 Birthday: 09/26/1979 Posted April 29, 2015 I don't remember any of the details but I do have the >XI< Ftag mod from 2010 yet if you want me to send it to you. Awards
Uranium Posted April 30, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: 11 hours ago Birthday: 06/26/1983 Device: Windows Posted April 30, 2015 Is this the old mod? I had the screenshot back from 2009, if so I think I still have the files. Awards
Sammy Posted May 1, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 1, 2015 (edited) No thats a different mod by Kill3r. edit: No worries I was just curious to compare this one to the older one in terms of asset counts and the like. Edited May 1, 2015 by Sammy Awards
Uranium Posted May 1, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: 11 hours ago Birthday: 06/26/1983 Device: Windows Posted May 1, 2015 (edited) I also have these old folders I uploaded them here just in case Edited May 1, 2015 by alpha(bT) Awards
CobraBites Posted May 1, 2015 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted May 1, 2015 (edited) Hi all. A question for those that have been around long enough to know. Meaning several years. I dont have it anymore, or where, but before I took over the mod (way back, probably 1.2 - 1.3 assuming it even had a number back then) what player weapons and streaks did it have? I am curious which models the mod had. Map compatibility problems are often due to memory limitations in the game. Not the same as how many gb a computer has. The biggest contributor to that is how complex each individual player weapon is. So that means the nicer looking the weapon is the higher the polygon count. Which in turns counts towards the maximum the game will handle before memory alloc errors. I do have the info for how many materials and models the old mod had, tho not what they were, compared the current one. For the actual number of models and materials this one is better. But they are most definitely better models. the mod V.,2 original one i think u help set up .....had no map problems at all it played all maps.....mods after started having map issues....and kill streak perks were ones that was set up auto for everyone had no choice to pick started with uav at 3 kills till u got all way up to nuke if u could stay alive long enough also one of the ks was rc heli.... Edited May 1, 2015 by CobraBites
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