PainKiller Posted April 20, 2024 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 123 Topics Per Day: 0.03 Content Count: 2023 Content Per Day: 0.47 Reputation: 2498 Achievement Points: 16765 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: 2 hours ago Birthday: 08/01/1994 Device: Windows Posted April 20, 2024 Good evening folks, Just passing this your way but I am going to try a couple of things in the server as a trial I want to look at fixing the issue we have with Auto Balance. Currently, the server sets people into teams as soon as they join the server, and then scrambles it again in the next map; auto selecting peoples teams, even the spectators. What this means is that the server will try to auto balance spectators. The idea that I propose is to turn off the team auto-select, meaning that you can now choose your own teams. This stops the server from giving you a team automatically, and it should then stop the auto-balance not moving people around. However, there is a down-side to this; this will invite team stacking. People want to play with their mates, which is great and all but it can end up with teams being 6-4 etc. I would like to think that people have the decency to still choose auto select. To combat this inevitability, the server will check every 15 seconds if the teams are balanced and if not, it will move someone. Again, if it moves someone and they move themselves back to where they used to be, I will warn you. If you do it again, I will kick you. It may end up moving people all the time, but this is something I want to try out at least. This will be live for tomorrow, and will run for tomorrow to see how it goes. I have also added some new sniper maps to the server, which will break it up a bit more because I was using old maps from old rotations. Hope to see you all tomorrow! AthenA, loaderXI, PickleRick and 6 others 9 Awards
window Posted April 22, 2024 Member ID: 1189 Group: ++ COD2 Admin Followers: 21 Topic Count: 82 Topics Per Day: 0.01 Content Count: 2019 Content Per Day: 0.36 Reputation: 895 Achievement Points: 12917 Solved Content: 0 Days Won: 0 Joined: 02/26/10 Status: Offline Last Seen: June 7 Birthday: 07/20/1966 Device: Windows Posted April 22, 2024 Pain, Today, on the TDM server it worked well as we discussed. Our hope is that it works better for all on the server. It will make a big inpact for the CTF maps for sure. Of course there may (will) be people trying to test the will, but as we said there will always be recourse if needed. Nice work Pain! LtLaszlo and PHUCKITMAN 2 Awards
PainKiller Posted April 27, 2024 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 123 Topics Per Day: 0.03 Content Count: 2023 Content Per Day: 0.47 Reputation: 2498 Achievement Points: 16765 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: 2 hours ago Birthday: 08/01/1994 Device: Windows Author Posted April 27, 2024 I've been busy all week so I have not had the chance to check in on this one. I am glad that the changes we have trialled went well on Sunday, and I am all for seeing how it goes over an entire weekend. If anything crops up that comes to attention, I am hoping that it can be addressed swiftly and without issue! PHUCKITMAN and LtLaszlo 2 Awards
LtLaszlo Posted April 28, 2024 Member ID: 151 Group: ++ COD2 Admin Followers: 62 Topic Count: 190 Topics Per Day: 0.03 Content Count: 9241 Content Per Day: 1.60 Reputation: 24525 Achievement Points: 95574 Solved Content: 0 Days Won: 323 Joined: 09/02/09 Status: Offline Last Seen: Yesterday at 02:20 AM Birthday: 05/17/1959 Device: Windows Posted April 28, 2024 Thanks for the change and time you put into this, Pain. Seems to work well, but time will tell. Awards
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