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Sharpe

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Everything posted by Sharpe

  1. So what you're saying is, keep the old mod ?
  2. A little torn on the first to 3 rather than 5. It's nice to be able to play more maps in a night but some of them seem a little short. I know it was set to first to 4 on the third version before it was reset, so would like to see that tried again on the next update. Someone mentioned something last night I had noticed as well - spare guns sometimes float in mid air now rather than dropping to the ground. A few of us discussed combat medic briefly as well, not sure what the plan is there. Don't use it much myself anymore but there isn't much point in having it if it only gives you another 2 seconds, would be better just replaced with something else at that point.
  3. Noticed an error although it could be by design. When you are turning into an explosive car (not sure on other car or perks) and you get shot as you are turning into it and get frozen, you lose the perk from your loadout. Edit - Also when the contact nade hits the player directly and explodes it doesn't kill them, only if it lands next to them.
  4. Go to your mods folder in the game files and delete xi_mw2_147b2, it will delete the mod and you can redownload, should fix it.
  5. Delta force 2 but with updated graphics. Best game ever.
  6. Didn't it say this in the 1.46 mod? Maybe I just say it to myself every time lol ?
  7. Map eventually crashed and server reset. Edit - Or maybe it was Rugger resetting time limit?
  8. filesum mismatch on mp_townville, half of the players got kicked but map was still playing.
  9. I was using the SMR when I got the 16 streak, it's possible I was 1 short having used a killstreak hard to remember in the heat of battle lol. Drop weapon would be nice but I guess its fairly minor. Some of us will will drop weapons for each other when we are low on ammo and on a big streak. Having played for years on a tactical realism server Friendly fire would change gameplay and not in a good way. Half of the people on the server don't use their minimaps nevermind worrying about killing their teammates.
  10. Same I think, had 16 in one round and nothing. Edit - Is there no longer a drop weapon button?
  11. Have you tried going to the mod folder for the mod in which you took the screenshots, should be called something like xi_mw2_1469b.
  12. Fuuuuuuu @HELLSPAWN
  13. I wasn't suggesting voting on the maps, but if it could be tweaked to vote on number of rounds instead. Probably too much of a nuisance though.
  14. I think both have their merits. Like Kenmen says going from 3-4 rounds down and coming back to win 5-3/5-4 is always great fun. Sometimes long drawn out maps are awesome. On the flip side some maps do seem to take forever. I know we have had the !dislike command running for a while, maybe the most popular large maps could be left at 9 and less noteworthy ones set lower? Not sure how much extra work this would be on our poor admins ? Maps like coldfront/overgrown/hof_junkyard/tigertown for example that never seem to get skipped or votes called on them should be kept at 9. I do think 7 should be considered seriously as middle ground. @Sammy Does the mod have a vote function at all? I have played a lot of other servers in the past where you were able to vote on the next map between rounds. Just wondering if something similar could be done here? Have a predetermined rotation but vote on the number of rounds 5/7/9. Something like 6-8 seconds would probably be enough if it was possible.
  15. @Rwinn Another option!
  16. Don't think so, seems nice and accurate. Guess I should double check the points again, there is a chance another teammate defrosted a little and then you don't get the full point I assume.
  17. Emps sometimes aren't defrosting the teammate fully, is is supposed to be like that? Edit - Defroster crossbow is pretty neat, but not getting a full point if it defrosts a teammate.
  18. Can we swap mp_junkyard for hof_junkyard? Hof is the expanded version and is a lot more fun, had several people mention it last night. Thanks.
  19. Can we get hof_junkyard instead of junkyard, better version ?
  20. Sup Rwinn! Couldn't you get a usb microphone?
  21. Played for an hour or so tonight. The red screen for certain commands is awesome. Tried out the trophy system it's pretty weird lol. Not sure what to make of the different rcxds, I think the one that blows up is a little slower, haven't had a chance to try the defroster one. It's hard to say what effects these changes will have on the feel of the server so to speak, it would be interesting to play a few rounds of freeze tag with a fullish server with them. Not sure I like the warning of an enemy in your spawn, seems a bit of a giveaway. Am I right in thinking that you have different hit damage depending on where you shoot someone? Not sure if that exists on the current server but it seemed more pronounced? Didn't thoroughly test that but if so not sure what to make of that, would definitely add another element to the server making it a little harder. The only thing I'd definitely like to stay like in the current server so far is the semtex. The new one that just blows up when you rethrow after having picked it up takes a way a learned skill. That's what comes to mind at the moment. I think it would interesting to get a bunch of people in one night and thoroughly test it in freezetag.
  22. Ok that sounds good, I will be interested in taking another look once the hopping is fixed. Do you intend to force shadows (sm_enable 1)? I usually prefer playing without them.
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