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Sharpe

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Everything posted by Sharpe

  1. Everyone I have talked to that has one notices the difference. I noticed a particularly large difference as my previous monitor was terrible. If I turn my monitor down from 144 to 60 I can tell right away. Having said that unless you have bags of cash lying around or are badly in need of a new monitor its not a necessity. Its just one of those things once you've tried it you won't want to go back. I'm trying to remember the exact benefit you gain from going from 60 > 144, if I remember correctly if you take the individual monitor input lag out of the equation it equates to roughly 8ms, which based on a good reaction time of 200ms (https://www.humanbenchmark.com/tests/reactiontime) would be 4%ish. In games like cod that is fairly large. The largest perceptible difference though is generally much smoother gameplay, although if you have a 60hz with freesync/gsync I'm not sure if you would already be getting that. As far as extra money, based on the link Timmah posted the monitor I have is similarly priced to the Samsung 27".
  2. I should have just shot you Very nice run. You were very close to kiwi at the end as well he was just to your left around the corner. Edit - Just saw your comment, FU @babyback ?
  3. Hey Blaze, I got this in the summer and it is way better than what I had previously : https://www.amazon.co.uk/ViewSonic-XG2402-FreeSync-DisplayPort-Speakers/dp/B01A0ZRR50/ref=sr_1_2?ie=UTF8&qid=1549906265&sr=8-2&keywords=viewsonic%2B2401&th=1 I would definitely recommend getting a 144hz monitor if you can, and also a screen with a low input lag. The above monitor knocked a good 25ms off my input lag, basically how fast the game reacts to your movements etc. The above screen is a tn panel which isn't quite as good quality as an ips panel, I find it more than adequate though and use it throughout the day for work and also watching films etc. You ideally need to be sitting directly infront of it though, the quality starts to suffer from the sides. The above monitor has amd freesync as well, but playing cod4 I haven't had to use it. Nvidia have something similar called gsync so bear in mind which type of graphics card you would be getting and if you think you would be using it or not : https://developer.nvidia.com/g-sync
  4. @Bogleg Cod4 actually has this function built in : https://www.youtube.com/watch?v=RxkfrcusXtg It seems to be disabled currently on our server, not sure if its because of the mod or not. Perhaps @Sammy could shed some light on this, as it may simplify voting if it can be enabled.
  5. Also make sure that you have all your streaks set to a button on your keyboard : Controls > Multiplayer controls > Use Streak 1/2/3.
  6. Cool thanks, just wanted to make sure you had received it.
  7. @dadda2 Did you get my previous message about the new rotation I made?
  8. Hey @dadda2 I put together a new rotation to try out : mp_4t4hangar, mp_agroprom, mp_countdown, mp_beltot, mp_broadcast2, mp_ccinn_dawnb1, mp_bog, mp_ciudad_abandonada, mp_doowntown, mp_gvft, mp_hof_junkyard, mp_homeroom, mp_rd_xmas, mp_redzone, mp_rooftops, mp_thunderville, mp_thehunt_final, mp_tehaleh, mp_vac_2, mp_xi_blackout_day The only one that I haven't seen before on mw2 is mp_thunderville, its a small/med sized map so not sure if it will work or not. I'm not sure if mp_xi_blackout_day will work, if it does it should definitely be set to 3 rounds, thats the only real large one in there. Thanks.
  9. Out of that lot I'd suggest making rebel_b1 first to 3, probably dropping xi_jordan if its the one with the random spawns and weird noise that everyone hates, although not every version has the weird noise which is the biggest killer. Its actually not a bad map, perhaps the version without the noise could be used and the spawns fixed? Apart from that its pretty decent rotation in my view. I understand everyone has their maps they dislike, some more than others, but taking an objective view those are the largest issues I can see with this rotation.
  10. Part of the issue I think is some of these larger maps just aren't the same when there are only 7-8 people per team like there was last night. Here's a suggestion which I have seen on other servers, not sure if this is plausible or not for our server : Have a cutoff of say 16-18 where there is a small map only rotation, once it reaches the limit it switches onto the normal rotation. I'm not sure if there would be a way to do it without it resetting the rotations every time it switched which would probably make it unworkable. Perhaps an easier solution would be to make sure the really large ones are set to first to 3. Maps like Bhf Frosty are first to 3, so why isn't a map like Bjewlor (or however you spell it)? I actually quite like the map but it can get a bit trying when its 7 on 7. Similar story to the map we skipped before Bjewlor last night, it was a large prison map. Again nothing in particular is wrong with the map but just a bit large for a half full server and first team to 5. Just some ideas!
  11. Sharpe

    headset

    Guess you didn't hear me reply when you asked if we could hear you in Ts last night ?
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