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Sharpe

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Everything posted by Sharpe

  1. Delta force 2 but with updated graphics. Best game ever.
  2. Didn't it say this in the 1.46 mod? Maybe I just say it to myself every time lol ?
  3. Map eventually crashed and server reset. Edit - Or maybe it was Rugger resetting time limit?
  4. filesum mismatch on mp_townville, half of the players got kicked but map was still playing.
  5. I was using the SMR when I got the 16 streak, it's possible I was 1 short having used a killstreak hard to remember in the heat of battle lol. Drop weapon would be nice but I guess its fairly minor. Some of us will will drop weapons for each other when we are low on ammo and on a big streak. Having played for years on a tactical realism server Friendly fire would change gameplay and not in a good way. Half of the people on the server don't use their minimaps nevermind worrying about killing their teammates.
  6. Same I think, had 16 in one round and nothing. Edit - Is there no longer a drop weapon button?
  7. Have you tried going to the mod folder for the mod in which you took the screenshots, should be called something like xi_mw2_1469b.
  8. Fuuuuuuu @HELLSPAWN
  9. I wasn't suggesting voting on the maps, but if it could be tweaked to vote on number of rounds instead. Probably too much of a nuisance though.
  10. I think both have their merits. Like Kenmen says going from 3-4 rounds down and coming back to win 5-3/5-4 is always great fun. Sometimes long drawn out maps are awesome. On the flip side some maps do seem to take forever. I know we have had the !dislike command running for a while, maybe the most popular large maps could be left at 9 and less noteworthy ones set lower? Not sure how much extra work this would be on our poor admins ? Maps like coldfront/overgrown/hof_junkyard/tigertown for example that never seem to get skipped or votes called on them should be kept at 9. I do think 7 should be considered seriously as middle ground. @Sammy Does the mod have a vote function at all? I have played a lot of other servers in the past where you were able to vote on the next map between rounds. Just wondering if something similar could be done here? Have a predetermined rotation but vote on the number of rounds 5/7/9. Something like 6-8 seconds would probably be enough if it was possible.
  11. @Rwinn Another option!
  12. Don't think so, seems nice and accurate. Guess I should double check the points again, there is a chance another teammate defrosted a little and then you don't get the full point I assume.
  13. Emps sometimes aren't defrosting the teammate fully, is is supposed to be like that? Edit - Defroster crossbow is pretty neat, but not getting a full point if it defrosts a teammate.
  14. Can we swap mp_junkyard for hof_junkyard? Hof is the expanded version and is a lot more fun, had several people mention it last night. Thanks.
  15. Can we get hof_junkyard instead of junkyard, better version ?
  16. Sup Rwinn! Couldn't you get a usb microphone?
  17. Played for an hour or so tonight. The red screen for certain commands is awesome. Tried out the trophy system it's pretty weird lol. Not sure what to make of the different rcxds, I think the one that blows up is a little slower, haven't had a chance to try the defroster one. It's hard to say what effects these changes will have on the feel of the server so to speak, it would be interesting to play a few rounds of freeze tag with a fullish server with them. Not sure I like the warning of an enemy in your spawn, seems a bit of a giveaway. Am I right in thinking that you have different hit damage depending on where you shoot someone? Not sure if that exists on the current server but it seemed more pronounced? Didn't thoroughly test that but if so not sure what to make of that, would definitely add another element to the server making it a little harder. The only thing I'd definitely like to stay like in the current server so far is the semtex. The new one that just blows up when you rethrow after having picked it up takes a way a learned skill. That's what comes to mind at the moment. I think it would interesting to get a bunch of people in one night and thoroughly test it in freezetag.
  18. Ok that sounds good, I will be interested in taking another look once the hopping is fixed. Do you intend to force shadows (sm_enable 1)? I usually prefer playing without them.
  19. Played last night, it was like deja vu, I could have sworn I had played something similar before, oh wait... The biggest changes are very similar if not the same as the ones many people railed against back in August. Here is one of my replies from that thread : "I have seem many in this private message thread speak out about the proposed changes to the hopping in particular. I have not seen one person come to the defensive of the proposed changes to the jump settings. You can call it and exploit or a trick or whatever, but the fact remains the majority appear to like it the way it is. I did suggest on the forums a few months ago that there should be a vote on any major changes such as this, but in the absence of that the current evidence suggests the majority are in favor of it staying as it is. That is the best reason there is. I would say having talked to people that the proposed changes to staying visible while in a killstreak are also unpopular. Fewer people have spoken out about this though, so its more difficult to gauge. I think this will have a large effect on the way the game is currently played though and should be strongly reconsidered. Again this is just my point of view. At the end of the day if changes are made that a majority like but I dislike and as such no longer enjoy playing on the server, I will go and play elsewhere." Played with 7 regulars last night, no one liked the hopping or staying visible while in a killstreak, same as in the message thread 9 months ago. Making major changes to one of the top ranked servers in a 12 year old game, or indeed in any game, seems nonsensical. I would be open to trying some new guns and killstreaks, but drastically altering gameplay because 5 people don't like hopping (but continue to play the server) is not something I'm interested in. @Sixgun @P!nk @Dessy @Timmah! @Giggles @Dukoo @FUNky (although F funky he plays rust now ?)
  20. That's mental when all the places that are big on mask wearing are doing far better.
  21. Get better soon @Master! Keep us updated.
  22. Have everyone wear masks in enclosed public spaces. Seems to be working well in Czech Republic/South Korea/Hong Kong etc... Not saying its 100% fullproof, but would drastically cut transmission without the need for lockdown and keep the infection rate down so as not to overwhelm hospitals.
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