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Sammy

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Everything posted by Sammy

  1. Where's mine?
  2. You do know that Norman has a thing for his mother. Norman Bates that is.
  3. Ok lets go through how this works and the order for the circumstances where you will see the bullseye. Victim must have at least 1 point of armor or it is all ignored. Note that if it was explosive damage, and victim had the flak jacket, it was checked earlier and there are no armor checks. I think I have all of this right. Sometimes tough converting code logic to readable english. Damage. Hit location modifiers already applied. 1: Does the attacker have AP? Also, was it primary weapon or a headshot? If requirements not met skip this option. Ignore armor (do not reduce) and do full damage. Except Duke. Duke receives 1/5 damage. 2: Was this primary damage or a headshot (AP perk checked for above)? a: If there is more armor available than damage, just subtract from armor. Minimal damage so there is at least a little bit for shock effects. b: More damage than armor. Subtract from armor and reduce damage. Remaining damage may or may not be enough to kill. 3: Default fallback. Damage type does not interact with armor. Return full damage. Show damage feedback. Actual damage not used here. Just hit location, type of damage, and armor/flakjacket checks. 1: Did the victim have armor (yes/no set earlier before armor modifiers applied). Doesnt matter if AP ignored it. If no, skip and go to option 2. a: Did the attacker have AP? 1: Yes: If it was a headshot show the bullseye. Otherwise show the "+" sign. 2: No: Show the "+" sign. b: The attacker did not have AP. Show the "+" sign in all cases. Including headshots since damage partially reduced by armor. 2: Did the damage hit the flak jacket (yes/no set earlier) for explosive damage? If no, skip and go to option 3. a: Show flak jacket icon in all cases. 3: All other non-melee damage. Bullets, Venom etc. No armor (checked for in option 1). Melee attacks go to last option. a: If a headshot show the bullseye. b: lots of other checks for different icons. 4: default. All categories above have been ignored. Show "+" sign. So the question is, under what circumstances will you see the headshot icon. Actual damage is calculated earlier and not used here. 1: Victim has body armor but attacker has AP. If a headshot show the bullseye. 2: Victim does not have body armor and it was a headshot.
  4. I will see if I can get it to show a different icon in those cases.
  5. Give it a try next time and let me know how it goes.
  6. Budman can kiss my big ass.
  7. How do you know it was destroyed? Just getting a message that it was? edit: Ok I see. Thx.
  8. Ugh. Thought I removed that. Taken out of the rotation. Admin, restart server at your convenience.
  9. Happy birthday
  10. Restarted.
  11. Wrong forum? Thought it said The Force. Considering its almost the 18th. Besides, I guess it raises the question. Which is worse? Gay sex? Or sheep sex?
  12. Hacking clays and betties should now be %70 of what it takes to hack a sentrygun (5 seconds). Test and let me know.
  13. The bar is taking 5 seconds for enemy explosives. Takes a second or two for it to get started however by lowering your weapon first to do the hack. I will play around with the numbers and see about coming up with a better system. But yea things like sentryguns shouldnt be easy to hack. edit: Actually I take that back. The bar shouldnt be waiting that long after holding the button use button. Should be pretty quick.
  14. ooops edit: Pretty sure it should only be five seconds. So 45 is just a bit of an overstatement. Retrieving your own explosives is 1/2 of that.
  15. Ok garena is just a weapon mismatch error. Will add it to the exceptions list and should fix it. Currently out of rotation anyways.
  16. Wasnt Vacant working last week? edit: Or is that the custom version?
  17. Hmm. That is an interesting idea. Small stuff shouldnt take quite as long as big stuff.
  18. Some have both. The jack is used for the headset and USB is used for the mic and an amplifier.
  19. Well its not supposed to be quick. Maybe it was hacked already?
  20. The turrets should all be off because there isnt a reliable way to deal with that problem. They arent? Mininuke settings are as they were in beta 5.
  21. I dunno a little bit of bad on timing right now for the third one. But I guess a little dark humor is always good.
  22. Ugh. It's always something. I probably forgot to turn off a testing option. edit: Yup. Should be ok now.
  23. The message should have only been shown to the SAM owner. So I assume it was yours?
  24. Ok, do you recall whether or not a SAM tried to shoot down one of the smartbomb planes? Not the UAV. The plane itself. That is the first suspect I see.
  25. The targetname of that one is 'stealth_uav' because it uses the pegasus model. The error itself is saying the owner/player is still in the game, I think, but not on any kind of team. I am pretty sure the only way that would happen is if the owner is spectating but not part of a team. Yellow on the scoreboard. In game terms, if a player is on a team, there are typically three possible states the player can be in: playing, dead, or spectating. Which is different from above. The last one is typically when the player is dead but hasnt respawned yet. Say if there is a respawn delay or the player is watching a killcam. Or spectating in overtime but still on the team.
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