Well there's server ping issues and player ping issues. 1Deerhunters image would suggest a server ping issue because it involved everybody. A player ping issue would affect only that player, those jerky guys that are hard to kill. So what caused the high ping ?
1 The game server ( This one would include the mod issue )
2 Activisions main server (keeps trach of if the server is active who's on ect )
3 Punk Buster ( I don't think its on)
4 Game trackers server (doughtful)
So the mod both MW and the VN mods are very full.
For MW I have spoken to traustic who helped create the mod and he had to remove lots of materials from the mod to get it to work with most maps. Materials would be things like your arms in game the weapon ejectod shells and so on. So the more players the more it taxes the mods limit to render the game. I found this out trying to get MW to play FT. I never asked over at the doomed Cod Utility about VN mod but it would be the same issue. Last I think Dirk mentioned the reason we did not get more player slots was because it would start playing havoc with the server. So here's a fix. Keep the sloats and remove the maps that tax the mod. Or reduce the slots by 2 at a time till we find the sweet spot.
The game has a script for antilaging and I do think its turned on.
// Enable the antilag routine inside the game engine (use when players with a huge difference
// in ping values connect to the server)
// 0 = Disabled (default), 1 = Enabled
// set scr_antilag "0"
it would smooth the game play for players with a ping spikes or bad connection which would probably slow the game for everyone slightly.
All I got for today .