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刀evious

+ COD4 Moderator
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刀evious last won the day on February 6

刀evious had the most liked content!

About 刀evious

  • Birthday 03/21/1982

External Contact

  • Steam ID
    n2n_shadow
  • Origin
    n2n_shadow

Profile Information

  • Gender
    Male
  • Location
    PA
  • Interests
    Mechanics, Carpentry, Art, Gaming, Titties n Ass

Game Integration

  • Game Alias's
    刀evious

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刀evious's Achievements

  1. Really appreciate the feedback from people. Wish I would have made it a lil smaller overall, trying to scale it down now crashes my editor. Some of these signs came out great too, if ya didn't catch em in game here are a few
  2. Decals really bring the maps to life. I would definitely turn them on, you are missing 3/4 of the textures. honestly, I used to i play with mine off too but, if the mapper used a dec for a wall it'll make them invisible to you. r_drawDecals i think is the command.
  3. Thanks merlin007, I'll get er fixed up. Do you not have decals turned on?
  4. SWEET! Yes, thank you again srt, and you too totty for the kind words.
  5. I tried again. I ripped the heli paths out of an old map I did that I think works. After doing it I guess I could have got them from a stock map. but I believe the heli is fixed....
  6. damnit, the heli always gives me problems. well most of it is fixed.
  7. I think everything has been fixed that was mentioned. file has been updated
  8. Got the roof fixed, and just found the bad spawn. I also think the heli might actually work too. recompiling it now.
  9. It might work now? I can't seem to load bots on any of my mods.
  10. ahh shit, I broke the map, lol. I think I got it figured out tho, will find out shortly. This 20 min compile time sucks.
  11. so, I assume the approach path is right but maybe not the loop. I'm not sure if the last approach node should target the first of the loop or if it just finds the loop after the approach. let me try fixing it if ya don't mind testing again.
  12. alright I'll have to work on those a bit, they always seem to give me problems. could you explain how you test these with bots?
  13. lol, I believe it has been fixed.
  14. alright let me fix that
  15. thanks srt!
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