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deerejon

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Everything posted by deerejon

  1. Not sure what you mean....That I complimented dragon on his humility after ranting or that freezetag requires teamwork? Anyhow nothing to follow here...
  2. Oh and BTW it was brought to my attention that the doggies caused some lag last night so I have taken the out for now...thanks all for the feedback...!!
  3. Wow Dragon that was well said...except this last part...DM maybe the one man army thing works but in ftag its a TEAM game and the fact of the matter is that when Estufa just runs around for kills and score, well that ruins the game for most. At the end of a round if Estufa is the only one not frozen well...we lose... @RealEstufa Teamwork makes the Dream Work!!!
  4. Some things never change....
  5. Thats not entirely true, you passed me twice in a tunnel tonite and didnt come back....but thats cool you were hyper focused. But try a bit more...it may help the situation...!!
  6. You’ll figure it out... But unrelated your defrost to kill ratio could use some attention?
  7. Take of yourself acorn...wishing all the best for you and your family.
  8. This is what I have currently....so far I have 2 keeps and 2 lose. Keep the comments coming..... //****************************************************************************** // ARTILLERY SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_artillery "1" // Number of kills to get the Artillery. Values: 1-50. Default value is 5. set scr_hardpoint_artillery_streak "10" // Amount of time in seconds that need to pass between Artillery calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Artillery strikes set scr_artillery_hardpoint_interval "60" // Announce to the enemy that Artillery is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_artillery_inbound "1" // Kills obtained with Artillery count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_artillery_kills_toward_streak "0" // Delay the assignment of the Artillery hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment set scr_artillery_delay "30" //****************************************************************************** // DOGS SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_dogs "1" // Number of kills to get the Dogs. Values: 1-50. Default value is 7. set scr_hardpoint_dogs_streak "5" // Amount of time in seconds that need to pass between Dogs calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Dogs set scr_dogs_hardpoint_interval "90" // Announce to the enemy that Dogs are coming. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_dogs_inbound "1" // Kills obtained with Dogs count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_dogs_kills_toward_streak "0" // Delay the assigment of the Dogs hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment set scr_dogs_delay "30" // Time the dogs will be running around in the game once called. was 60 set scr_dog_time "45" // Health for each dog set scr_dog_health "70" // How many dogs will spawn in the game once called. was 8 set scr_dog_count "3" // Maximum number of dogs that will be alive at any given time. was 4 set scr_dog_max_at_once "3"
  9. Thanks for the feedback. Trying some things...some may stick and some may hit the wall hard...
  10. Xmas maps to return soon...!! mp_78bunker mp_82ab_richemont mp_agx_ameland mp_armory mp_bocage2 mp_snr_carentan mp_communique mp_cw_neuville mp_downtown2 mp_duong mp_nvabase mp_industrial mp_kursk mp_myths_farm mp_farmhouse2 mp_opcenter mp_refinery mp_camp_merc mp_snr_kassel mp_vm_maichau
  11. Wow...hope you all are ok. Thoughts and prayers to all....
  12. @loaderXI @hxtr @Dman67 Lets get this going...we got a team now....but I just noticed its not steam its ubisoft or uplay. Is it on steam as well? mine is Uplay. anyhow we should be able to hookup....I just did all my updates and such so I'm good to go...
  13. Hope you had an awesome day Antena!!!
  14. @Sitting-Duc can we get an OMG reaction?? Because this thread needs one...!! Or maybe WTF??
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