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Posted

I'm designing this as a smaller, faster map.  Not a lot of hiding places right now... need to add something organic to provide more cover and concealment options. :)

 

58be250f736db_xi_bedlam.png

 

Oh yeah... I scripted random mortar strikes in this one.  :D



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Posted

caves, tree stands, tunnels, bunkers?



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Posted

I'm thinking columns of smoke (maybe just one big column) to obscure the view some.  I am working on tunnels (I kind of hate them).  I have water issues to work around where tunnels are concerned. :)  The way it's looking right now, some tunnels will be under water. :o



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Posted

58c2b8bc53c32_xi_bedlam3.png

58c2b8cde3147_xi_bedlam2.png

58c2b9628b732_xi_bedlam5.png

58c2b97bc9b87_xi_bedlam4.png

 

A few recent screenshots.   I don't normally like rain on maps, but this map is small so I'm in favor of atmosphere that reduces visibility.



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Posted

So the entire idea for this map is in the name - bedlam.  I want it to be fast and spooky.  I'm playing with fog settings to give it the "fog of battle" effect I'm looking for in game play:

 

58c2ef174a922_xi_bedlam6.png

 

I'm curious what people's opinion is on this.  I'll probably get rid of the rain if I can find a fog setting that looks natural to me.



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Posted

is there a map that you played that might have the fog look your looking for???


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