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djMot

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Everything posted by djMot

  1. Congratulations. I guess I am too, but I never actually knew it.
  2. djMot High School Daze - on the soccer bus to an away game. Air Force Daze - in the barracks at my first USAF Tech School polishing my boots for the Drill Team. Last Good Hair Daze - 1980 in Denver still in the USAF (2nd Tech School.) Flying Daze - a friends plane, but he let me fly from the right seat a lot. These Daze - out on the bike trails around where I live.
  3. "No one could lick his own balls quite like he could..."
  4. AWESOME Server @@Labob - Having some great fun in there. It's Clink City in there!
  5. DM1 is running the first of an all new set of rotations. Hope they work because I'm kind of just giving them a trial by fire, but it should be nice to see maps in completely different sets. Refinements will be ongoing for a while, but I intend to churn the maps pretty good, and frequently, too. We have a lot of variety, so I hope to keep things fresh and fun on DM1.
  6. Thanks to everyone who played on DM1 today for Get a Grip day! Hope you were able to rank up your trench gun and your double-barrel shotgun. A lot of us took it to the next level and ranked up our double barrel so we could make it a sawed-off shotgun. Turns out that's about as useless as a trench gun without a grip unless you're close enough to smell the other guy (not pleasant when zombie_fart is around) but it was something completely different for a change! I'll run another Get a Grip day in a couple of weeks in case you missed this one, or just needed a little more time to prestige-up, or whatever.
  7. LLAP in the next realm, and thank you for all the adventures in this one.
  8. It's been a couple of weeks now since everyone went back and started over on DM1. I hope you all have had a chance to rank up and prestige up as much as you've wanted. Surprisingly, I think a lot of us had kind of a warm, nostalgic kind of feeling re-living all the "challenges" we went through so many years(!) ago. Okay, maybe not so warm and nostalgic, but they somehow seemed way more trivial and easily achieved this time around, didn't they? But there is one challenge that never was trivial or easy - getting your shotgun grip. As we all know, a shotgun without a grip is about effective as a straw and some spit-wad. You can inflict some damage, but it takes a carefully placed shot. And we've also been quite delighted when our spit-wad shooter suddenly became a weapon of lethal destruction once a grip was strapped on. It takes 25 kills with a naked shotgun to earn a grip. And so with that in mind... Saturday February 28 is "Get a Grip Day" All day Saturday, we'll work on getting our grip by using shotguns only. This will be an honor system; the server won't force you to only have a shotgun, but you will be expected to get with the program and use only your shotgun. Once you get your grip, letting others get a sacrificial kill or two on you would certainly be appreciated by those still trying to make the grade. And please continue to play without a grip even after you've earn yours because it really is an unfair advantage against those who don't have one yet. Again, honor system on all of this, but expect to take some flack, or even get a friendly kick if you're just not playing along. If you miss this one, or if you still want to prestige-up some more before going for your grip, we'll probably have another Get a Grip Day in the not too distant future. Other DM1 Server News: Over time I'd like to begin implementing special, single-day detours from normal Death Match ops. Things like Shotgun Saturday, Sniper Sunday, Team Death Match Tuesday, Low Gravity Day, and others. I think the ACE Mod (which is the mod running on DM1) has a lot of untapped potential that could stand some exploring. Could be fun! I'd love to hear your thoughts. (I said thoughts, not gripes! ) Some current changes on DM1 are: Addition of announcement messages at the beginning of the match to alert you to upcoming events and for other reminders. Elimination of dogs (maybe I'll bring them back, but even at eighty-percent strength, they were too viscous. I will play with this over time.) Player-based rotations (where the physical map size is determined by how many people are in the server when the map loads) have been turned off. This facilitates better ability to control maps through rcon and hlsw because these tools don't understand player-based rotations. Sometimes problematic to have many players on a small map, or too few players on a large one. But with the latter, players tend to seek out the action anyway, and with the former, if they are not up for an action packed slaughter map, well - it's only 20 minutes to the next map, or there's other servers in play, too.
  9. I spoke (in-game chat) with SPAWNicus (TIT-HEAD's brother) and he said he was released and has returned home. His release as about a week ago. Lots of therapy work now to regain his strength. I asked SPAWNicus to let TIT-HEAD know that we all miss him and continue to send him wishes for a swift healing process. I'm sure TIT-HEAD would enjoy getting some fan mail during his recovery. Because this is a general forum, I won't post his email address here, but you can request it from me by PM if you wish. .
  10. It's an awesome map MARKOFFXI !! Thanks - I'm sure it was quite an undertaking!
  11. Why are they using my sig? lol
  12. Love the song; always have, but - wow - most boring audience ever award goes to that one!
  13. Good stuff @@Sonovabich !! Thanks !!
  14. The drummer is like twelve, lol.
  15. The audio finally syncs up about half way through, lol. Gotta love these old vireo to digital conversions!
  16. Thanks Labob! It's now running on DM1 as the first map in the rotation. You can restart the server and get to it that way, if no one else is there, obviously, or else it is showing up in hlsw (and so rcon too I would imagine.) It is a BEAUTIFUL map! If you jump on the hood (bonnet?) of a jeep parked halfway into a carport in the NW area of the map, then try to jump up onto the roof, you're gonna get stuck there.
  17. Nice deep cut there from Heart, @@eidolonFIRE. I haven't heard that one since the last time I spun that vinyl.
  18. http://youtu.be/n0TrmCRggB0 (no clue what's up with the clock in this video)
  19. @@ChickswDicks - Mods are (typically) stored in C:\Users\<your windows user name here>\AppData\Local\Activision\CoDWaW\mods and in that folder, the latest DM2 AceMod folder will be found with the name xidmace1. I suggest running the game as an Administrator* while the new mod is being downloaded. This is not typically necessary, but in situations where something just isn't working out right, I always suggest running as an administrator to ensure the game has permission to write to protected areas of your user account. That often allows the update to succeed and the game will run fine. The issue with MW3 should be unrelated, but again, please try to run everything as an Administrator to avoid problems installing stuff to protected areas of your user account. * right click the C:\Program Files (x86)\Activision\Call of Duty - World at War\CoDWaWmp.exe file and choose "run as Administrator"
  20. That's DM2, @Damage_inc- DM1 doesn't have knife throwing turned on. Betties, now that's a different matter. lol.
  21. Welcome Hefe! Strap on them tags, boy! You're an Idiot now!
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