Hello all and Sammy! First I would like to thank Sammy for all of his hard work thru the years on the mods for FT. I REALLY appreciated the fact there are 2 Xbow choices in this new mod, very nice!
I have a couple of issues I would like to share, but couldn't find the proper thread for it so I created this one.
So the first issue I have is about the recent change to the 1.46 mod to allow you to spectate the other team. I couldn't do this last week but now it is enabled. I personally liked the fact you couldnt be specd by the other team, making it harder for them to rat you out by giving intel when they were dead. They actually had to work for it and search for you in 'free' mode spec. Now it is just like the last mod.... why was this change made? Just curious if it is a Mob Rules mentality or what...
The second issue is a bigger one, and has been persistent even since the last mod that was 'taken away'.
NADES and CARS.
I am pretty sure you are aware of this, but maybe not. EMP NADES DO NOT WORK on RCs. Simply, the range of the EMP nade needs to be increased. Unless you get real lucky and land the nade ON TOP OF THE CAR, it doesn't work. A car can be 15 ft from a nade and not be affected, which is crap. I can die from a frag nade a block away (or at least it seems like it) in the mod, but a EMP nade can't protect me against a car within 25-30 feet? Ridiculous. This one thing aggravates me more than anything else in the mod. If this cant be adjusted to compensate fairly to enable me to actually DEFEND MYSELF against those pussy car killers, take the car out or make it THAW ONLY. I realize there are perks to help with this, but my point is the EMP nade should work also, which in my opinion it does not.
If I can't defend myself against it, it just ruins the gameplay for me.
Those are my thoughts on it. If anyone else wants to chime in, feel free.