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Posted

Why does that map Reflections flicker (white flashes).Not all the DX10 maps do but I also noticed this on some maps on other DX10 servers.are there settings to adjust for this?I've been checking out some DX10 servers to see what blows up or falls down(timber) looks so damn AWESOME.X-Ray I gave you 3 more DX10 maps plus 2 yesteday.You know where.



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Posted

Hmmm.. flicker...that is weird.

I thought that some maps are more used to DX10 rather then DX9 and yeah its wierd.

What ATi CCC are you running Johnny? I know that the 9.12 needed a hotfix but now you have 9.12 combined with a new driver of 10.1 from ATi. I havent heard that someone had flickering in this map nor other one in pre-test 700 before.

 

I hope we can run the new editted maps this week as we fix the Hardcore up today.

 



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Posted

I have had the flickering as well but that was quite some time ago. I turned down some of the eye candy and it has taken care of that. These are some that I got....

 

Well I would first turn off vsync....why you would ask.Vsync isfor CRT's that have a refresh rate.LCD's really dont have a so calledrefresh rate....there for capping your FPS at 30fps or so for each cardmaxing around 60fps for both.And if your really serious about gettingmax FPS then lower the the res to about 1280x1024 and run every thingon best performance but postprocessing,sound,motionblur on bestvisuals and AA off.Then cloaked people will stand out...no mudor dirt flying in your field of view...no blur from explosionsto rob you at making accurate kills.I will say this...Crysis is avery pretty game and takes an xtreme machine to play it in all of it's glorybut a semi pro/pro player will tell you to turn it down abit insecond with any game.With the two cards that you have you should be seeinga min of 60fps.I run 2 BFG GTX280ocx's in SLI and 1 BFG 8800GToc and have seen250fps on some maps avg 80 to 100+ on others...not that the human eye can keepup with that but makes for very smooth game play when 5 people are tryingto kill you all at once.

 

 

I thought I would help you out a little,So I uploaded a file where you canplace and edit as you wish.
Put the uploaded file in this folder

Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis

Here is a link to  Ultimate Tweak Guide! (images included) byMadBoris  very easy to follow.
http://www.incrysis.com/forums/viewtopic.php?id=11614

Heres a link for the uploaded file
http://www.mediafire.com/?sharekey=26b9… 5672f1b9df


Contents of the file

con_restricted = 0 Enables commands thru console Crysis has over 1600 commands

r_displayinfo = 0  When set to 1, displays a set of useful informationabout the current scene, including your current Frames Per Second (FPS), howmany triangles there are (Tris), which in turn indicates how complex the sceneis, and whether the game is running in DX9 or DX10 mode among other things.Note that a value of 0 or 2 appear to disable this display, even though 2 issupposed to provide a more detailed display.



r_VSync=0          This setting controls VerticalSynchronization, or VSync. By default VSync is disabled in Crysis for maximumperformance, but if you wish to enable VSync, set this option to 1, or force itvia your graphics card's control panel when using the latest drivers. If you dodecide to use VSync, make sure to also enable the d3d9_TripleBuffering settingto prevent a drop in performance.


d3d9_TripleBuffering = 0  If set to 1, enables Triple Buffering, which isrecommended for performance reasons if you have Vertical Sync enabled. If Vsyncis not enabled, there is no need to enable this option, as it uses additionalVideo RAM for no real benefit. Note that this only works under DX9 mode, so ifusing DX10 mode, see the link just above for other methods of forcing TripleBuffering.

r_MultiGPU = 0      This option controls whether Crysis enablesadditional overhead for rendering on multi-GPU systems (i.e. SLI and CrossFiresetups). If set to 0 - which is the optimal setting for single-GPU systems - itdisables multi-GPU support; if set to 1 it enables multi-GPU support for bothSLI and Crossfire; if set to 2 it attempts to auto-detect if a multi-GPU setupis present (system).   


gpu_particle_physics = 1  If set to 1, appears to enable the processing ofparticle physics on the GPU (graphics card). Since the particle system isalready threaded (see e_particles_thread), this setting will likely onlyimprove performance on systems with single-core CPUs and fast graphics cards(system).


The 2 commands below you can bind any key to the command so you can change theq,3 to anything you want

bind q time_scale .3  (Slowmotion) This setting allows you to control therate at which time passes. Any value below 1 slows down time (0 freezeseverything), and any value above 1 speeds up the passage of time. Note that thetime of day doesn't seem to change no matter how high you raise this setting.

bind 3 time_scale 1    Normal speed


Autoexec.cfg - Some people recommend creating an autoexec.cfg file in the samedirectory, instead of, or in addition to System.cfg. This is fine, since anycommands in such a file will also be executed automatically when Crysis loadsup. However it appears that any commands in an autoexec.cfg file are appliedafter the game engine has loaded, and not necessarily during engine startup,and this may impact on whether certain low-level commands (e.g. r_Driver) aresuccessful or not. In particular, it appears that due to the loading sequenceof .cfg files, that commands held in game.cfg may override those in System.cfgduring startup, so if you wish to alter any of the game.cfg commands, useautoexec.cfg specifically for those.



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Posted

Thanks to;

 

Cobryis (Mod Adjustment),

WiZiD (Mod Adjustment Maps),

JohnnyDos (Giving nice Maps).

 

Hardcore re-opend with some other maps.

Flickering can also be the server by: sys_spec_full 3  so lets see if that happens still on all maps.

 



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Posted

Thanks ray!!


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