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Posted

http://battlelog.battlefield.com/bf4/forum/threadview/2955065226155386316/

 

March 6 PC Game Update Notes 
-Several crash fixes and stability improvements 
-Fixed an issue with data re-sending that was causing rubber banding on some servers 
-Increased the maximum rank to 120 
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early 
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit. 
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles 
-Tweaked timing for how long the kill feed stays on screen 
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server 
-Added default player slots to server browser filters 
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole 
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising 
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike 
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed 
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop 
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort 
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots 
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority 
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds 
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed 
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse 
-General improvements and bug fixes for the Battledash and Mission create screens 
-Fixed a bug where red laser dots would get stuck on textures 
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value 
-Fixed a bug where the enemy health always displayed as full in the kill-cam 
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb 
-The MAV has been updated to prevent players from exploiting it 
-Improved repair rates for vehicles with different base healths 
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps 
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills 
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom. 
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water 
 
SPECTATOR MODE 
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating 
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode 
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode 
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible 
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons 
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else 
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player 
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player 
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes 
 
NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles [blogs.battlefield.com]. 
 
GRENADE TWEAKS 
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. 
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. 
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. 
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. 
 
PISTOL TWEAKS 
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. 
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. 
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. 
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57. 
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone. 
 
WEAPON TWEAKS 
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. 
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines. 
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. 
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations. 
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible. 
-The SRS bolt action time has been tweaked and the rate of fire has been lowered 
-The GOL bolt action time has been tweaked 
-The muzzle velocity for the MP7 has been reduced 
-The MTAR21 muzzle velocity has been reduced 
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000 
-Updated rate of fire for the RGP7 and NLAW 
 
VEHICLE TWEAKS 
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. 
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. 
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. 
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. 
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.


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Posted

New feature: No killcard  :animier:



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Posted

lmao played after patch installed no sound bug back for TDM also  not show who killed you but in small text in upper right hand corner.... still did not fix high pings having advantage over low ping which sucks my ping is ussaly under 50 and these 200 and above ping killing the  hell out of me all the time even when i get the draw on them and have 1/4 clip into to them they turn and kill me lol......then 95% of the time its the high pingers in the top 5 in server.....thats why they are flooding american servers they know they have the advantage its suxs arse



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Posted (edited)

Apparently the kill card doesn't show on hardcore any more.  None of us know why...

 

They seem to have done a great job with this latest patch! :lol:

Edited by DEEJAYKEG


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Posted


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Posted (edited)

Dice doing their thing.

 

 

 

4oh1AXp.jpg

 

37QJOs7.jpg

Edited by SpikeQt


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Posted

Dice doing their thing.

 Spike?  On the forums?!



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Posted



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Posted

gotta love people who say DIce is doing a great job lets see the sound bug is back for the TDM servers after one team reaches a 100 the sound drops out to here the finally music form BF4 also now the head shot gif is gone so you cant tell if they screwed up the net code again with the one shot kills...hmmmm should i go on with the problems naa thats enough to get the point across



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Posted

if they dont get this game up to par by next patch im gonna take them up on the they stand behind there games and get my 100 back dont get me wrong i like playing it but for the money they could have put out a game that has less trouble than this..and every time they patch they fix some thing s and cause more bugs..so they have to patch again which takes them 30-60 days to do so lol 



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Posted (edited)

If you put an underslung grenade launcher on the new AR160 assault weapon your soldier will run around in that position:

 

531b6827733c3_ScreenshotWin320001.png

 

nice job DICE...

Edited by CptnCrunch87


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Posted

March 6th Patch: hidden changes

 

-new vehicle disable mechanic:
previously if a vehicle is reduced to 10% or lower, it'd start burning up and behave like BF3 disabled mechanic. if you repair them past 10%, they'll stop burning up and recover normally. now there's a new variable called "ClearDisabledDamageThreshold", which is generally set 50% higher than the disabled threshold. this means that for a MBT or IFV, to get them to stop burning up, you have to repair them past 15%.

 

-AS VAL damage nerf:
min damage 17->16. the AS VAL is now a 7 hit kill at long range.

 

-AS VAL bullet velocity nerf:
320->300

 

-MTAR reload buff:
tactical reload 2.5->2.4

 

-MTAR bullet velocity nerf:
570m/s->540m/s, 320m/s->310m/s suppressed

 

-F2000 suppressed bullet velocity nerf:
380m/s->310m/s

 

-F2000 1.6x sight adjustment:
now can be affected by FOV scaling

 

-F2000 laser sight fixed:
now properly aligned

 

-F2000/bullpup ARs still have buggy ADS strafe speed
ironsights on F2000 now has fast ADS strafe. RDS still moves slow. not sure about other bullpup ARs.

 

-L85 ROF nerf (not really a secret):
800->750

 

-M60E4 bullet velocity nerf (inb4 vip3r)
610->560, 380->310 suppressed

 

-GOL ROF nerf:
63->60

 

-DAO-12 is now bad:
ROF 220->200
flechette pellet spread 2.5->3.0
flechette pellet count 12->9

 

-MP7 changes:
bullet velocity 470->420, 280->260 suppressed
tactical reload 2.6->2.5
long reload 3.0->2.9



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Posted (edited)

Hmm I thought I read they were going to fix the issue where some players started a round before others had even gotten into the game. Played last night and some players were already playing and one player was 5-0 and I hadn't even spawned yet. They really did a number on the slams (cut the distance in half). Sure wish they reduce the damage or distance the M320 LVG does. Or atleast make it where you have to aim the damn thing towards the enemy, not bounce it off of 3 walls and around corners. Oh well maybe next patch

Edited by MILESHIGH


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Posted

Hmm I thought I read they were going to fix the issue where some players started a round before others had even gotten into the game. Played last night and some players were already playing and one player was 5-0 and I hadn't even spawned yet. They really did a number on the slams (cut the distance in half). Sure wish they reduce the damage or distance the M320 LVG does. Or atleast make it where you have to aim the damn thing towards the enemy, not bounce it off of 3 walls and around corners. Oh well maybe next patch

maybe was me on rogue transmission? I had a good 9-0 start :D



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Posted

maybe was me on rogue transmission? I had a good 9-0 start :D

Haha, yeah it was you. I didn't want to drop any names in my above post but I even said something in the game like damn he's 5-0 and i just spawned. lol



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Posted

Haha, yeah it was you. I didn't want to drop any names in my above post but I even said something in the game like damn he's 5-0 and i just spawned. lol

lol yeah someone asked about if I had a ssd at the beginning... Spike wanted d so we went there and capped it after they capped it... Jumped in the attack helo and took out like a full squad in the transport that was just sitting on the dish at C. Probably most hiliarious thing I've seen since it was a sitting duck. Def and I then took out one tank and bailed and then I got about two to three more kills lol. It was all pretty quick in that time span and couldn't help but laugh lol.



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Posted

lol yeah someone asked about if I had a ssd at the beginning... Spike wanted d so we went there and capped it after they capped it... Jumped in the attack helo and took out like a full squad in the transport that was just sitting on the dish at C. Probably most hiliarious thing I've seen since it was a sitting duck. Def and I then took out one tank and bailed and then I got about two to three more kills lol. It was all pretty quick in that time span and couldn't help but laugh lol.

Yeah there are many times I find myself just done with the game (too many flaws in it) but then something like you mentioned above happens and it brings you back in, those are the fun times that make you want to play.


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