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COD5 Vietnam Server FreezeTag


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I will be updating the COD5 Vietnam server today with a newer version.  I will also be trying out a viatnam freeze tag gameplay with the server.  Server maybe down throughout today while I perform these changes, but I will post once it is up and ready.  Also on another note with the viatnam mod you get almost all the same weapons seen in cod4.

 

CHANGE LOG...

ADDED Single shot/alt fire--- alternate between semi and full auto fire with the altfire button.
ADDED Cobra Helicopter flyovers to select maps
Allow players to disarm/retrieve explosives from the map
Control whether tracer bullets should be used when firing weapons
Shows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screen
Control if the player should drop the weapon when he/she takes damage

CUSTOMIZE-A-PLAYER OPTIONS

  • Enables the customize-a-player interface


  • If enabled, player will only be able to edit the characters appearance on their first spawn



ADDED 4 new gametypes for a total of 16( thanks to Openwarfare ):

Retrieval
Last Team Standing
Last Man Standing
Behind Enemy Lines
Freeze Tag
Assassination
Capture and Hold
Capture the Flag
Free for All
Domination
Gun Game
Headquarters
Sabotage
Search & Destroy
Team Deathmatch
War

Current NAM:WAW Map List ( 14 Total w/ Many More in Progress ):

Storm
NVA Base
Radio Relay - Updated download HERE
An Binh -
Duong Ong - Updated download HERE
Siege - Updated download HERE
Dug In
Choke Point
OverCong
Ravine
WaterWay - Updated download HERE
Marsh - Updated download HERE
Tunnels
Lao Cai
Arroyo - In progress
Mash - In progress
Saigon - In progress

Code :

Open Warfare 1.6.5 Updates (Since 1.6.2)- openwarfaremod.com

- NEW: New option added to AMVS to generate the voting options based on the
current server's rotation.
- NEW: New map rotation control system (MRCS) to control the server's rotation
based on number of players in the server.
- NEW: New gametype Behind Enemy Lines. Check behindenemylines.cfg for more details.
- NEW: New gametype Last Man Standing (LMS) based on Free-for-all.
- NEW: New gametype Last Team Standing (LTS) based on Team Deathmatch.
- NEW: New gametype Retrieval where the attackers need to retrieve two objectives from the map.
- NEW: Added new variable to Assassination so only clan members can be chosen
as the VIP.
- NEW: Added new variable to Capture and Hold to control the respawn of players
owning the flag.
- NEW: Added a sudden death like Sabotage to Capture and Hold when scr_ch_chmode
is set to "0".
- NEW: Added support for team based weapons where each team will have access to certain
weapons only.
- NEW: An advanced Overtime module has been added to the mod to control an extra
round when the game finishes in a tie.
- NEW: Customize-A-Player Interface. Select between the 5 friendly models if the gametype is
team based or the 10 friendly and enemy models that are loaded with the map if not team based.
- NEW: Added new option in Freeze Tag to melt the iceberg to show unfreeze progress.
- NEW: Added Previous and Next arrow buttons in the CAC Editor for easier and quicker navigation.
- NEW: Added new option to black spectators' screens so they can't see the location of players
in the server when they connect.
- NEW: Added a GUID control system for tournaments where not registered GUIDs will be automatically
disconnected from the server.
- NEW: New variable to control dead chat has been added.
- NEW: Added support for Last Man Standing, Last Team Standing, and Retrieval to Visual Mover.
- NEW: Real time player statistics to show information to the player like accurary, k/d ratio,
headshots, longest shot, melee kills, etc.
- NEW: Added new variable for the AACP to take the gametypes and map names directly
from the current map rotation instead.
- NEW: Added new variable to AMVS to prevent players from voting the same map that
just finished.
- NEW: Redesign and implementation of the new visual mover and visual guide.
- BEL support
- Visual Guide is now a gametype. Visual Mover is separate module.
- Internal Configuration Counter for Visual Mover
- 2 reticle types for Visual Guide - Circle Effect or model of current item.
- New Visual Guide Menu
- Added and updated Visual Guide and Visual Mover dvars and configs
- NEW: Added an option to control players illegally using clan tags.
- NEW: Added variables to control the special effects and text display when
objectives are captured, dropped, taken, etc.
- NEW: Added new option in extended obituaries to show them only to the victim and
the attacker.
- NEW: Added new mode to CTF where players will have to return their flag to their
base if captured by the enemy (Capture the Flag Back).
- NEW: Added new variable to Retrieval to be able to increase the spawn time of
defenders.
- NEW: Added new variable to control the slots that will be reserved for clan members.
- NEW: Added new option to display statistics at the end of the game.
- NEW: Added new option to show the players the presense of a full admin or clan players
in the server via the scoreboard.
- NEW: Added an option to check for invalid Betty plants based on distance between the player and
the Betty.
- NEW: Added support for new stock maps from Map Pack 3.

- CHG: Changed the AMVS to allow a player to leave the server during the map voting process.
- CHG: Removed scr_visual_mover_random_config dvar.
- CHG: Added a new variable to the visual mover to supply the game with how many configurations
a map and its corresponding gametype have.
- CHG: All visual mover configuration (item) dvars will now have a "_<#>" at the end
starting at 0 or 1.
- CHG: For visual mover blank or " " dvars are no longer needed for each configuration.
- CHG: Moved some dvars from the mover.cfg to all the mover/gametype folders. Provided descriptions
of these variables and examples for each gametype.
- CHG: Removed the old mover written by BionicNipple.
- CHG: The head model for the VIP player in Assassination will change now.
- CHG: New option added in S&D to still show both bomb sites to the defenders even when one has
been disabled.
- CHG: Re-aligned the images on the map loading screen and replaced the default clanlogo.iwi image.
- CHG: Reduced number of image resources (2 sponsor logos were removed and simplified the health bar
image)
- CHG: All the server variables will reset now on ruleset activation or deactivation.
- CHG: More than one life can now be set for LMS and LTS.
- CHG: Added logging capabilities to the Advanced Map Voting System.
- CHG: Added new option in Retrieval to control the auto reset time of objectives.
- CHG: Added new master variable for Admin GUIDs so they need to be entered only
once.
- CHG: Added distance traveled statistic to real time statistics as well as the
end of game statistics.
- CHG: Added variable to control public matches where the server password missing
and the /record match reminders will not be shown.
- CHG: When the blackscreen is enabled for spectators the screen will automatically
be active also when a gametype with number of lives is being played and the
player has used all the available lives.
- CHG: A non-pistol weapon can also be forced on the VIP now in Assassination.
- CHG: The player destroying the bomb in Search & Destroy will receive a "defuse"
score.
- CHG: Added a timer to CAP so players only have x amount of seconds in the interface
- Added player protection while in CAP Interface
- Text for CAP now shows for as long as CAP is available

- BUG: Fixed an issue with an internal variable in AVMS having more than 1024
characters if a the rotation contains a lot of maps.
- BUG: Allow combination of winner gametype and default map when the winner gametype
was the default gametype.
- BUG: Fixed an issue where distance was not being calculated for players that were in
Last Stand.
- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than
Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.
- BUG: Fixed a problem with automatic map fast restarts.
- BUG: Fixed an issue where players could switch to weapons while destroying the bomb in
Search & Destroy.
- BUG: Fixed a problem with setting the next map via the AACP in round based games where
map voting was not being skipped.
- BUG: Fixed a problem where the pulse was active during last stand.
- BUG: Fixed a problem with hiding scores in TDM always.
- BUG: Fixed a problem with sd_sdmode "1" where the proper icons where not being set
after the bomb was planted.
- BUG: Fixed a problem with resetting the day cycle at the beginning of each round or map.
- BUG: Fixed a bug where the winner in Gun Game was not properly showing when the time limit was
reached.
- BUG: Fixed a problem with custom maps using 8 HQ locations in KOTH that was preventing the game
to create an extra object location icon.
- BUG: Fixed an infinite loop in auto balance where none of the players from the team with more
players could be auto-balanced.
- BUG: Fixed all the special effects with explodable barrels.
- BUG: Fixed a problem with setting the VIP's health in Assassination higher than the game's health.
- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than
Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.
- BUG: Fixed resolution ratio problems in OW_CAC_EDITOR.

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Wow sounds good RickCool

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I will have to reinstall WaW it seems.

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800mb left of uploading zzzzzzzzzzzz

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Man that's all you did to it?  LOL

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I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao

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Server is up.  Please go ahead and give it a wirl and see if u like it.

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Not bad RJ Liked playing this morning.Nice change.Check it out COD 5 players.

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UnChileno

I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao

 yeah chille  there are many outfits for you to wear.

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He had auto defrost just like my refrig/freezer but had to tweak that one out. played last night. It pretty good. check it out COD5 idiots.

 

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