RickJames Posted April 9, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.06 Content Count: 2552 Content Per Day: 0.45 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Posted April 9, 2010 I will be updating the COD5 Vietnam server today with a newer version. I will also be trying out a viatnam freeze tag gameplay with the server. Server maybe down throughout today while I perform these changes, but I will post once it is up and ready. Also on another note with the viatnam mod you get almost all the same weapons seen in cod4. CHANGE LOG...ADDED Single shot/alt fire--- alternate between semi and full auto fire with the altfire button.ADDED Cobra Helicopter flyovers to select mapsAllow players to disarm/retrieve explosives from the mapControl whether tracer bullets should be used when firing weaponsShows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screenControl if the player should drop the weapon when he/she takes damage CUSTOMIZE-A-PLAYER OPTIONS Enables the customize-a-player interface If enabled, player will only be able to edit the characters appearance on their first spawn ADDED 4 new gametypes for a total of 16( thanks to Openwarfare ):RetrievalLast Team StandingLast Man StandingBehind Enemy LinesFreeze TagAssassinationCapture and HoldCapture the FlagFree for AllDominationGun GameHeadquartersSabotageSearch & DestroyTeam DeathmatchWarCurrent NAM:WAW Map List ( 14 Total w/ Many More in Progress ):StormNVA BaseRadio Relay - Updated download HEREAn Binh - Duong Ong - Updated download HERESiege - Updated download HEREDug InChoke PointOverCongRavineWaterWay - Updated download HEREMarsh - Updated download HERETunnelsLao CaiArroyo - In progressMash - In progressSaigon - In progressCode :Open Warfare 1.6.5 Updates (Since 1.6.2)- openwarfaremod.com- NEW: New option added to AMVS to generate the voting options based on the current server's rotation.- NEW: New map rotation control system (MRCS) to control the server's rotation based on number of players in the server.- NEW: New gametype Behind Enemy Lines. Check behindenemylines.cfg for more details.- NEW: New gametype Last Man Standing (LMS) based on Free-for-all.- NEW: New gametype Last Team Standing (LTS) based on Team Deathmatch.- NEW: New gametype Retrieval where the attackers need to retrieve two objectives from the map.- NEW: Added new variable to Assassination so only clan members can be chosen as the VIP.- NEW: Added new variable to Capture and Hold to control the respawn of players owning the flag.- NEW: Added a sudden death like Sabotage to Capture and Hold when scr_ch_chmode is set to "0".- NEW: Added support for team based weapons where each team will have access to certain weapons only. - NEW: An advanced Overtime module has been added to the mod to control an extra round when the game finishes in a tie.- NEW: Customize-A-Player Interface. Select between the 5 friendly models if the gametype is team based or the 10 friendly and enemy models that are loaded with the map if not team based.- NEW: Added new option in Freeze Tag to melt the iceberg to show unfreeze progress.- NEW: Added Previous and Next arrow buttons in the CAC Editor for easier and quicker navigation. - NEW: Added new option to black spectators' screens so they can't see the location of players in the server when they connect.- NEW: Added a GUID control system for tournaments where not registered GUIDs will be automatically disconnected from the server.- NEW: New variable to control dead chat has been added.- NEW: Added support for Last Man Standing, Last Team Standing, and Retrieval to Visual Mover.- NEW: Real time player statistics to show information to the player like accurary, k/d ratio, headshots, longest shot, melee kills, etc.- NEW: Added new variable for the AACP to take the gametypes and map names directly from the current map rotation instead.- NEW: Added new variable to AMVS to prevent players from voting the same map that just finished.- NEW: Redesign and implementation of the new visual mover and visual guide. - BEL support - Visual Guide is now a gametype. Visual Mover is separate module. - Internal Configuration Counter for Visual Mover - 2 reticle types for Visual Guide - Circle Effect or model of current item. - New Visual Guide Menu - Added and updated Visual Guide and Visual Mover dvars and configs- NEW: Added an option to control players illegally using clan tags.- NEW: Added variables to control the special effects and text display when objectives are captured, dropped, taken, etc.- NEW: Added new option in extended obituaries to show them only to the victim and the attacker.- NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back).- NEW: Added new variable to Retrieval to be able to increase the spawn time of defenders.- NEW: Added new variable to control the slots that will be reserved for clan members.- NEW: Added new option to display statistics at the end of the game.- NEW: Added new option to show the players the presense of a full admin or clan players in the server via the scoreboard.- NEW: Added an option to check for invalid Betty plants based on distance between the player and the Betty.- NEW: Added support for new stock maps from Map Pack 3.- CHG: Changed the AMVS to allow a player to leave the server during the map voting process.- CHG: Removed scr_visual_mover_random_config dvar.- CHG: Added a new variable to the visual mover to supply the game with how many configurations a map and its corresponding gametype have.- CHG: All visual mover configuration (item) dvars will now have a "_<#>" at the end starting at 0 or 1.- CHG: For visual mover blank or " " dvars are no longer needed for each configuration.- CHG: Moved some dvars from the mover.cfg to all the mover/gametype folders. Provided descriptions of these variables and examples for each gametype.- CHG: Removed the old mover written by BionicNipple.- CHG: The head model for the VIP player in Assassination will change now.- CHG: New option added in S&D to still show both bomb sites to the defenders even when one has been disabled.- CHG: Re-aligned the images on the map loading screen and replaced the default clanlogo.iwi image.- CHG: Reduced number of image resources (2 sponsor logos were removed and simplified the health bar image)- CHG: All the server variables will reset now on ruleset activation or deactivation.- CHG: More than one life can now be set for LMS and LTS.- CHG: Added logging capabilities to the Advanced Map Voting System.- CHG: Added new option in Retrieval to control the auto reset time of objectives.- CHG: Added new master variable for Admin GUIDs so they need to be entered only once.- CHG: Added distance traveled statistic to real time statistics as well as the end of game statistics.- CHG: Added variable to control public matches where the server password missing and the /record match reminders will not be shown.- CHG: When the blackscreen is enabled for spectators the screen will automatically be active also when a gametype with number of lives is being played and the player has used all the available lives.- CHG: A non-pistol weapon can also be forced on the VIP now in Assassination. - CHG: The player destroying the bomb in Search & Destroy will receive a "defuse" score.- CHG: Added a timer to CAP so players only have x amount of seconds in the interface - Added player protection while in CAP Interface - Text for CAP now shows for as long as CAP is available- BUG: Fixed an issue with an internal variable in AVMS having more than 1024 characters if a the rotation contains a lot of maps.- BUG: Allow combination of winner gametype and default map when the winner gametype was the default gametype.- BUG: Fixed an issue where distance was not being calculated for players that were in Last Stand.- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.- BUG: Fixed a problem with automatic map fast restarts.- BUG: Fixed an issue where players could switch to weapons while destroying the bomb in Search & Destroy.- BUG: Fixed a problem with setting the next map via the AACP in round based games where map voting was not being skipped.- BUG: Fixed a problem where the pulse was active during last stand.- BUG: Fixed a problem with hiding scores in TDM always.- BUG: Fixed a problem with sd_sdmode "1" where the proper icons where not being set after the bomb was planted.- BUG: Fixed a problem with resetting the day cycle at the beginning of each round or map.- BUG: Fixed a bug where the winner in Gun Game was not properly showing when the time limit was reached.- BUG: Fixed a problem with custom maps using 8 HQ locations in KOTH that was preventing the game to create an extra object location icon.- BUG: Fixed an infinite loop in auto balance where none of the players from the team with more players could be auto-balanced.- BUG: Fixed all the special effects with explodable barrels.- BUG: Fixed a problem with setting the VIP's health in Assassination higher than the game's health.- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.- BUG: Fixed resolution ratio problems in OW_CAC_EDITOR.
Sonovabich Posted April 9, 2010 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted April 9, 2010 Wow sounds good Rick
Sun Tzu Posted April 9, 2010 Member ID: 542 Group: **- Inactive Registered Users Followers: 5 Topic Count: 311 Topics Per Day: 0.05 Content Count: 1628 Content Per Day: 0.29 Reputation: 29 Achievement Points: 11299 Solved Content: 0 Days Won: 0 Joined: 09/30/09 Status: Offline Last Seen: December 3, 2014 Birthday: 03/01/1975 Posted April 9, 2010 I will have to reinstall WaW it seems.
RickJames Posted April 9, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.06 Content Count: 2552 Content Per Day: 0.45 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Author Posted April 9, 2010 800mb left of uploading zzzzzzzzzzzz
2_MANY_BEERS Posted April 9, 2010 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted April 9, 2010 Man that's all you did to it? LOL
Unchileno Posted April 9, 2010 Member ID: 101 Group: ***- Inactive Clan Members Followers: 110 Topic Count: 764 Topics Per Day: 0.13 Content Count: 8139 Content Per Day: 1.42 Reputation: 6768 Achievement Points: 61591 Solved Content: 0 Days Won: 13 Joined: 09/02/09 Status: Offline Last Seen: March 21 Birthday: 01/23/1974 Device: iPhone Posted April 9, 2010 I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao Awards
RickJames Posted April 10, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.06 Content Count: 2552 Content Per Day: 0.45 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Author Posted April 10, 2010 Server is up. Please go ahead and give it a wirl and see if u like it.
JohnnyDos Posted April 10, 2010 Member ID: 77 Group: Fallen Members Followers: 111 Topic Count: 1018 Topics Per Day: 0.18 Content Count: 7527 Content Per Day: 1.31 Reputation: 9175 Achievement Points: 69486 Solved Content: 0 Days Won: 47 Joined: 09/02/09 Status: Offline Last Seen: January 8, 2020 Posted April 10, 2010 Not bad RJ Liked playing this morning.Nice change.Check it out COD 5 players.
2_MANY_BEERS Posted April 10, 2010 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted April 10, 2010 UnChileno I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao yeah chille there are many outfits for you to wear.
2_MANY_BEERS Posted April 10, 2010 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted April 10, 2010 He had auto defrost just like my refrig/freezer but had to tweak that one out. played last night. It pretty good. check it out COD5 idiots.
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