RickJames Posted April 9, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.07 Content Count: 2552 Content Per Day: 0.47 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Share Posted April 9, 2010 I will be updating the COD5 Vietnam server today with a newer version. I will also be trying out a viatnam freeze tag gameplay with the server. Server maybe down throughout today while I perform these changes, but I will post once it is up and ready. Also on another note with the viatnam mod you get almost all the same weapons seen in cod4. CHANGE LOG...ADDED Single shot/alt fire--- alternate between semi and full auto fire with the altfire button.ADDED Cobra Helicopter flyovers to select mapsAllow players to disarm/retrieve explosives from the mapControl whether tracer bullets should be used when firing weaponsShows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screenControl if the player should drop the weapon when he/she takes damage CUSTOMIZE-A-PLAYER OPTIONS Enables the customize-a-player interface If enabled, player will only be able to edit the characters appearance on their first spawn ADDED 4 new gametypes for a total of 16( thanks to Openwarfare ):RetrievalLast Team StandingLast Man StandingBehind Enemy LinesFreeze TagAssassinationCapture and HoldCapture the FlagFree for AllDominationGun GameHeadquartersSabotageSearch & DestroyTeam DeathmatchWarCurrent NAM:WAW Map List ( 14 Total w/ Many More in Progress ):StormNVA BaseRadio Relay - Updated download HEREAn Binh - Duong Ong - Updated download HERESiege - Updated download HEREDug InChoke PointOverCongRavineWaterWay - Updated download HEREMarsh - Updated download HERETunnelsLao CaiArroyo - In progressMash - In progressSaigon - In progressCode :Open Warfare 1.6.5 Updates (Since 1.6.2)- openwarfaremod.com- NEW: New option added to AMVS to generate the voting options based on the current server's rotation.- NEW: New map rotation control system (MRCS) to control the server's rotation based on number of players in the server.- NEW: New gametype Behind Enemy Lines. Check behindenemylines.cfg for more details.- NEW: New gametype Last Man Standing (LMS) based on Free-for-all.- NEW: New gametype Last Team Standing (LTS) based on Team Deathmatch.- NEW: New gametype Retrieval where the attackers need to retrieve two objectives from the map.- NEW: Added new variable to Assassination so only clan members can be chosen as the VIP.- NEW: Added new variable to Capture and Hold to control the respawn of players owning the flag.- NEW: Added a sudden death like Sabotage to Capture and Hold when scr_ch_chmode is set to "0".- NEW: Added support for team based weapons where each team will have access to certain weapons only. - NEW: An advanced Overtime module has been added to the mod to control an extra round when the game finishes in a tie.- NEW: Customize-A-Player Interface. Select between the 5 friendly models if the gametype is team based or the 10 friendly and enemy models that are loaded with the map if not team based.- NEW: Added new option in Freeze Tag to melt the iceberg to show unfreeze progress.- NEW: Added Previous and Next arrow buttons in the CAC Editor for easier and quicker navigation. - NEW: Added new option to black spectators' screens so they can't see the location of players in the server when they connect.- NEW: Added a GUID control system for tournaments where not registered GUIDs will be automatically disconnected from the server.- NEW: New variable to control dead chat has been added.- NEW: Added support for Last Man Standing, Last Team Standing, and Retrieval to Visual Mover.- NEW: Real time player statistics to show information to the player like accurary, k/d ratio, headshots, longest shot, melee kills, etc.- NEW: Added new variable for the AACP to take the gametypes and map names directly from the current map rotation instead.- NEW: Added new variable to AMVS to prevent players from voting the same map that just finished.- NEW: Redesign and implementation of the new visual mover and visual guide. - BEL support - Visual Guide is now a gametype. Visual Mover is separate module. - Internal Configuration Counter for Visual Mover - 2 reticle types for Visual Guide - Circle Effect or model of current item. - New Visual Guide Menu - Added and updated Visual Guide and Visual Mover dvars and configs- NEW: Added an option to control players illegally using clan tags.- NEW: Added variables to control the special effects and text display when objectives are captured, dropped, taken, etc.- NEW: Added new option in extended obituaries to show them only to the victim and the attacker.- NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back).- NEW: Added new variable to Retrieval to be able to increase the spawn time of defenders.- NEW: Added new variable to control the slots that will be reserved for clan members.- NEW: Added new option to display statistics at the end of the game.- NEW: Added new option to show the players the presense of a full admin or clan players in the server via the scoreboard.- NEW: Added an option to check for invalid Betty plants based on distance between the player and the Betty.- NEW: Added support for new stock maps from Map Pack 3.- CHG: Changed the AMVS to allow a player to leave the server during the map voting process.- CHG: Removed scr_visual_mover_random_config dvar.- CHG: Added a new variable to the visual mover to supply the game with how many configurations a map and its corresponding gametype have.- CHG: All visual mover configuration (item) dvars will now have a "_<#>" at the end starting at 0 or 1.- CHG: For visual mover blank or " " dvars are no longer needed for each configuration.- CHG: Moved some dvars from the mover.cfg to all the mover/gametype folders. Provided descriptions of these variables and examples for each gametype.- CHG: Removed the old mover written by BionicNipple.- CHG: The head model for the VIP player in Assassination will change now.- CHG: New option added in S&D to still show both bomb sites to the defenders even when one has been disabled.- CHG: Re-aligned the images on the map loading screen and replaced the default clanlogo.iwi image.- CHG: Reduced number of image resources (2 sponsor logos were removed and simplified the health bar image)- CHG: All the server variables will reset now on ruleset activation or deactivation.- CHG: More than one life can now be set for LMS and LTS.- CHG: Added logging capabilities to the Advanced Map Voting System.- CHG: Added new option in Retrieval to control the auto reset time of objectives.- CHG: Added new master variable for Admin GUIDs so they need to be entered only once.- CHG: Added distance traveled statistic to real time statistics as well as the end of game statistics.- CHG: Added variable to control public matches where the server password missing and the /record match reminders will not be shown.- CHG: When the blackscreen is enabled for spectators the screen will automatically be active also when a gametype with number of lives is being played and the player has used all the available lives.- CHG: A non-pistol weapon can also be forced on the VIP now in Assassination. - CHG: The player destroying the bomb in Search & Destroy will receive a "defuse" score.- CHG: Added a timer to CAP so players only have x amount of seconds in the interface - Added player protection while in CAP Interface - Text for CAP now shows for as long as CAP is available- BUG: Fixed an issue with an internal variable in AVMS having more than 1024 characters if a the rotation contains a lot of maps.- BUG: Allow combination of winner gametype and default map when the winner gametype was the default gametype.- BUG: Fixed an issue where distance was not being calculated for players that were in Last Stand.- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.- BUG: Fixed a problem with automatic map fast restarts.- BUG: Fixed an issue where players could switch to weapons while destroying the bomb in Search & Destroy.- BUG: Fixed a problem with setting the next map via the AACP in round based games where map voting was not being skipped.- BUG: Fixed a problem where the pulse was active during last stand.- BUG: Fixed a problem with hiding scores in TDM always.- BUG: Fixed a problem with sd_sdmode "1" where the proper icons where not being set after the bomb was planted.- BUG: Fixed a problem with resetting the day cycle at the beginning of each round or map.- BUG: Fixed a bug where the winner in Gun Game was not properly showing when the time limit was reached.- BUG: Fixed a problem with custom maps using 8 HQ locations in KOTH that was preventing the game to create an extra object location icon.- BUG: Fixed an infinite loop in auto balance where none of the players from the team with more players could be auto-balanced.- BUG: Fixed all the special effects with explodable barrels.- BUG: Fixed a problem with setting the VIP's health in Assassination higher than the game's health.- BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names.- BUG: Fixed resolution ratio problems in OW_CAC_EDITOR. Link to comment Share on other sites More sharing options...
Sonovabich Posted April 9, 2010 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1534 Topics Per Day: 0.29 Content Count: 5020 Content Per Day: 0.93 Reputation: 5171 Achievement Points: 131490 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: Friday at 03:05 PM Device: Windows Share Posted April 9, 2010 Wow sounds good Rick Link to comment Share on other sites More sharing options...
Sun Tzu Posted April 9, 2010 Member ID: 542 Group: **- Inactive Registered Users Followers: 5 Topic Count: 311 Topics Per Day: 0.06 Content Count: 1628 Content Per Day: 0.30 Reputation: 29 Achievement Points: 11299 Solved Content: 0 Days Won: 0 Joined: 09/30/09 Status: Offline Last Seen: December 3, 2014 Birthday: 03/01/1975 Share Posted April 9, 2010 I will have to reinstall WaW it seems. Link to comment Share on other sites More sharing options...
RickJames Posted April 9, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.07 Content Count: 2552 Content Per Day: 0.47 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Author Share Posted April 9, 2010 800mb left of uploading zzzzzzzzzzzz Link to comment Share on other sites More sharing options...
2_MANY_BEERS Posted April 9, 2010 Member ID: 96 Group: ** Registered Users Followers: 107 Topic Count: 1048 Topics Per Day: 0.19 Content Count: 8812 Content Per Day: 1.64 Reputation: 3298 Achievement Points: 62176 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: 3 hours ago Birthday: 06/30/1954 Device: Windows Share Posted April 9, 2010 Man that's all you did to it? LOL Link to comment Share on other sites More sharing options...
Unchileno Posted April 9, 2010 Member ID: 101 Group: *** Clan Members Followers: 109 Topic Count: 764 Topics Per Day: 0.14 Content Count: 8133 Content Per Day: 1.51 Reputation: 6747 Achievement Points: 61498 Solved Content: 0 Days Won: 13 Joined: 09/02/09 Status: Offline Last Seen: April 27 Birthday: 01/23/1974 Device: iPhone Share Posted April 9, 2010 I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao Link to comment Share on other sites More sharing options... Awards
RickJames Posted April 10, 2010 Member ID: 58 Group: **- Inactive Registered Users Followers: 7 Topic Count: 370 Topics Per Day: 0.07 Content Count: 2552 Content Per Day: 0.47 Reputation: 3 Achievement Points: 16507 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: February 26, 2012 Birthday: 08/27/1975 Author Share Posted April 10, 2010 Server is up. Please go ahead and give it a wirl and see if u like it. Link to comment Share on other sites More sharing options...
JohnnyDos Posted April 10, 2010 Member ID: 77 Group: Fallen Members Followers: 111 Topic Count: 1018 Topics Per Day: 0.19 Content Count: 7527 Content Per Day: 1.40 Reputation: 9175 Achievement Points: 69486 Solved Content: 0 Days Won: 47 Joined: 09/02/09 Status: Offline Last Seen: January 8, 2020 Share Posted April 10, 2010 Not bad RJ Liked playing this morning.Nice change.Check it out COD 5 players. Link to comment Share on other sites More sharing options...
2_MANY_BEERS Posted April 10, 2010 Member ID: 96 Group: ** Registered Users Followers: 107 Topic Count: 1048 Topics Per Day: 0.19 Content Count: 8812 Content Per Day: 1.64 Reputation: 3298 Achievement Points: 62176 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: 3 hours ago Birthday: 06/30/1954 Device: Windows Share Posted April 10, 2010 UnChileno I know...you could had tweek it a bit more bro...do our characters wear a hat now?..if not Im not playing..lmao yeah chille there are many outfits for you to wear. Link to comment Share on other sites More sharing options...
2_MANY_BEERS Posted April 10, 2010 Member ID: 96 Group: ** Registered Users Followers: 107 Topic Count: 1048 Topics Per Day: 0.19 Content Count: 8812 Content Per Day: 1.64 Reputation: 3298 Achievement Points: 62176 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: 3 hours ago Birthday: 06/30/1954 Device: Windows Share Posted April 10, 2010 He had auto defrost just like my refrig/freezer but had to tweak that one out. played last night. It pretty good. check it out COD5 idiots. Link to comment Share on other sites More sharing options...
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