2_MANY_BEERS Posted December 30, 2014 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted December 30, 2014 K @@Icey finally got done with the changes on his maps. He did real good. Now when you load the map it will be the final version. deerejon, Icey, Belted and 1 other 4
djMot Posted December 30, 2014 Member ID: 3189 Group: *** Clan Members Followers: 98 Topic Count: 357 Topics Per Day: 0.07 Content Count: 5257 Content Per Day: 1.09 Reputation: 11146 Achievement Points: 48948 Solved Content: 0 Days Won: 114 Joined: 02/11/12 Status: Offline Last Seen: 20 minutes ago Birthday: 12/24/1957 Device: Windows Posted December 30, 2014 Cool. Awards
Icey Posted December 30, 2014 Member ID: 21469 Group: ***- Inactive Clan Members Followers: 4 Topic Count: 23 Topics Per Day: 0.01 Content Count: 204 Content Per Day: 0.05 Reputation: 176 Achievement Points: 1800 Solved Content: 0 Days Won: 0 Joined: 11/02/14 Status: Offline Last Seen: October 17, 2022 Birthday: 10/11/1972 Posted December 30, 2014 thx on request i added playability at the church, besides the stock way (side of the church) that u already could get up u also can het through the inside up all the way to the top. U will find boxes inside the churchm from there u can get up to the attic and then by ropes u can get higher on to the roof etc. Awards
Phoenix911 Posted December 30, 2014 Member ID: 3723 Group: *** Clan Members Followers: 17 Topic Count: 41 Topics Per Day: 0.01 Content Count: 524 Content Per Day: 0.11 Reputation: 543 Achievement Points: 3686 Solved Content: 0 Days Won: 0 Joined: 03/14/12 Status: Offline Last Seen: April 20 Birthday: 09/17/1987 Device: Windows Posted December 30, 2014 I haven't seen the final version yet, and I know that it might deviate from the original (and I'm not sure how much custom you want to make it), but I would recommend adding another route to get to the opposite side of the spawn from where you can go now (spawning at church and going left to the other peoples spawn instead of going right and fighting at that right corner). I think that would add another element to the map that would make it less one-sided and more enjoyable....but overall great work Icey, great map! Awards
2_MANY_BEERS Posted December 30, 2014 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Author Posted December 30, 2014 (edited) I haven't seen the final version yet, and I know that it might deviate from the original (and I'm not sure how much custom you want to make it), but I would recommend adding another route to get to the opposite side of the spawn from where you can go now (spawning at church and going left to the other peoples spawn instead of going right and fighting at that right corner). I think that would add another element to the map that would make it less one-sided and more enjoyable....but overall great work Icey, great map! your talking team death match? right? I think I know what you are talking about. I said something to him about making an arch through brick wall to cut over to the church but he said that would take away from people going up the road. He will answer when he sees this. We didn't try it out on TDM so maybe you guys that play that can give him some ideas. He's pretty willing to listen. Beers Edited December 30, 2014 by 2_MANY_BEERS
Phoenix911 Posted December 30, 2014 Member ID: 3723 Group: *** Clan Members Followers: 17 Topic Count: 41 Topics Per Day: 0.01 Content Count: 524 Content Per Day: 0.11 Reputation: 543 Achievement Points: 3686 Solved Content: 0 Days Won: 0 Joined: 03/14/12 Status: Offline Last Seen: April 20 Birthday: 09/17/1987 Device: Windows Posted December 30, 2014 your talking team death match? right? I think I know what you are talking about. I said something to him about making an arch through brick wall to cut over to the church but he said that would take away from people going up the road. He will answer when he sees this. We didn't try it out on TDM so maybe you guys that play that can give him some ideas. He's pretty willing to listen. Beers I dont have a map view so this will have to do for now. Right now the red lines are the flow out of the spawn church side...you can take the two left routes which join at the street corner where the star is, or you can go up the road itself. All of the battling always takes place at that street corner (star). Having another route open (either green line) would provide a secondary axis of attach and make it more competitive instead of just battling at one specific point. I know it would take quite a bit to add that into the map more than likely, but just a suggestion... Awards
Icey Posted December 30, 2014 Member ID: 21469 Group: ***- Inactive Clan Members Followers: 4 Topic Count: 23 Topics Per Day: 0.01 Content Count: 204 Content Per Day: 0.05 Reputation: 176 Achievement Points: 1800 Solved Content: 0 Days Won: 0 Joined: 11/02/14 Status: Offline Last Seen: October 17, 2022 Birthday: 10/11/1972 Posted December 30, 2014 thx Phoenix like i explained earlier to beers that i not really intend to create another way to the church, the layout is close to original, i just changed some buildings and opended them up. Mohaa maps and especially hunt were/are known for their great gameplay and i like to try to keep it that way. If i add another way it means i have to change alot of geometry of the map and the gametypes that goes with it, it means it changes the way S&D, CTF,TWAR , SAB etc etc plays aswell. the map supports all gametypes. Normally no problem and like beers said, always willing to lissen to idea's etc but for this its imo not good for the map. Awards
Hunter1948 Posted December 31, 2014 Member ID: 1850 Group: ***- Inactive Clan Members Followers: 98 Topic Count: 328 Topics Per Day: 0.06 Content Count: 8620 Content Per Day: 1.62 Reputation: 4222 Achievement Points: 55994 Solved Content: 0 Days Won: 5 Joined: 09/29/10 Status: Offline Last Seen: November 29, 2023 Birthday: 06/19/1948 Posted December 31, 2014 I like the map the way it is . Lots of places to hide and run. Thanks Hunter Icey 1 Awards
Belted Posted December 31, 2014 Member ID: 1620 Group: ++ COD5 Admin Followers: 90 Topic Count: 161 Topics Per Day: 0.03 Content Count: 1430 Content Per Day: 0.27 Reputation: 928 Achievement Points: 11072 Solved Content: 0 Days Won: 1 Joined: 07/28/10 Status: Offline Last Seen: November 3, 2024 Birthday: 03/24/1962 Device: Windows Posted December 31, 2014 Wel done Icey, and thx again for your hard work! -cracken- and Icey 2 Awards
Casualty Posted January 3, 2015 Member ID: 20187 Group: ***- Inactive Clan Members Followers: 5 Topic Count: 2 Topics Per Day: 0.00 Content Count: 27 Content Per Day: 0.01 Reputation: 8 Achievement Points: 205 Solved Content: 0 Days Won: 0 Joined: 10/09/13 Status: Offline Last Seen: January 18, 2022 Birthday: 04/13/1957 Posted January 3, 2015 I think the maps are great. Icey 1 Awards
Icey Posted January 4, 2015 Member ID: 21469 Group: ***- Inactive Clan Members Followers: 4 Topic Count: 23 Topics Per Day: 0.01 Content Count: 204 Content Per Day: 0.05 Reputation: 176 Achievement Points: 1800 Solved Content: 0 Days Won: 0 Joined: 11/02/14 Status: Offline Last Seen: October 17, 2022 Birthday: 10/11/1972 Posted January 4, 2015 cheers casualty Awards
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