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BS BS BS!


Blaze

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Getting stuck with semtex is a bitch also. But it does mean you can go banzai on the one that threw it and maybe take him with you when you explode. I wonder if I made up a bonus for that.

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Could always turn down the explosive radius of the car.

 

On your marks... get set... let the complaints begin. :happy:

it will be more fun maybe they are start defrosting again.

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At some time in the past the minimum linear damage here... starting at the farthest range... was less. The default assumes softcore and 100 health. So if you were at the outer edges it would severely hurt you but not kill. Currently, because it is 30 health, if you are anywhere in the blast radius you are dead. Not accounting for obstructions or possibly the flak jacket. Uses the same internal game function that nades use. You feed in position, range, and min/max linear damage and the engine calculates whether or not you got hit and by how much. I can do nothing else to affect that. Right now the numbers match C4. However since the speed of the car is double the default... by popular demand to make it a more effective defroster... it also makes it that much harder to kill.

 

One of those things the senior admins would have to decide on if they think gameplay would be helped to be a little more in favor of ftag than tdm.

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To add: One of those things I didnt spend much time on, simply because I didnt screw with it to begin with, is that if a car is hit with a flash or stun grenade should have the same effect as it would on a player. However the owner having a tacmask does protect against them.

 

Just to post for standard tacnade timings. Flashbangs have a short timer. EMP and smoke explode when they are no longer moving. Stun grenades explode the moment they hit something. So flashbangs have the greatest effect and range but the the timer gives a car a pretty good chance to get away unless its doing something like defrosting or hanging around. EMP will kill all cars in its radius but wont explode until its at rest. Throwing at range usually means it will bounce few times first, depending on terrain. Stuns explode immediately and with an accurate throw is the most likely to hit but does have distance checks for how much the car is affected (like players) and wont kill it. So all have their particular balances just like player weapons.

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How is this for potential BS for some? One of the things some have said is the annoying habit of douche bags that eat their own nades when a tac nuke was called in. After a minor discussion with iBoom I checked to see if I could prevent people doing that from damaging themselves and not cause problems in the process. The answer to that is no. I cannot stop suicides. However... what I can do is apply a negative score to those that do. If you suicide yourself, and a nuke is in progress, you lose 1000 points. Of course the only ones that would be affected by this are the aforementioned douches. :devil:

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lmfao this post still going 574cd62a7388c_breaking_it_to_you_easy_54

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what a bunch of BS. 

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