I would be interested to know if this is the case. And any relevant information about what was happening at the time.
I think I know where the original problem ends up happening, doing what it does, but not why. If its EOG autobalance that helps and if its ftag specific which I figure it is. But if so, what takes place at autobalance in some situations where it happens but in others it does not? Could be specific events (one or more). Could be when. It has been suggested it happens after sudden death that ends when the timer runs out vs freezing the last player standing. At least as a contributing factor. The end result of what you see is normal if, in round based games, the final team scores are a tie. The question is, why is it prematurely thinking the game is over? But neither... I think... showing the EOG stats (I dont recall offhand)? Knowing why a typical event 'isnt' happening is just as important as why something is.
In any case, its hoped that removing EOG autobalance entirely and moving it to where its a non-issue hopefully will bypass the problem. Which in turn has its own requirements to function properly such as the short strategy timer.