The Flush Posted September 10, 2012 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.16 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Share Posted September 10, 2012 Just got done with the Simpson map...the spawns are all out of whack. Literally spawned on top of multiple enemies, etc. MonkeyDK 1 Link to comment Share on other sites More sharing options...
Sammy Posted September 10, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.07 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 10, 2012 Just got done with the Simpson map...the spawns are all out of whack. Literally spawned on top of multiple enemies, etc. Maybe the mapper did that by design. After all the simpsons are wacky in general anyways. MonkeyDK and The Flush 2 Link to comment Share on other sites More sharing options... Awards
DramaLlama Posted September 11, 2012 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.45 Reputation: 3788 Achievement Points: 17866 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Device: Windows Share Posted September 11, 2012 Would it be possible to get list of changes made to the mod, from the NY beta mod to this one? That way we might know what to look for and test? Link to comment Share on other sites More sharing options... Awards
fireurza Posted September 11, 2012 Member ID: 677 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 172 Topics Per Day: 0.03 Content Count: 1457 Content Per Day: 0.27 Reputation: 791 Achievement Points: 9890 Solved Content: 0 Days Won: 5 Joined: 11/02/09 Status: Offline Last Seen: January 16 Birthday: 02/20/1986 Device: Windows Share Posted September 11, 2012 I was noticing a problem with sprinting and trying to sight there was a huge delay... much longer than normal... it seriously affects my rushing... many times i would be sprinting press my sight button and id just stop running and not bring the gun up instead of stopping and bringing it up... Link to comment Share on other sites More sharing options... Awards
Sammy Posted September 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.07 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 11, 2012 I was noticing a problem with sprinting and trying to sight there was a huge delay... much longer than normal... it seriously affects my rushing... many times i would be sprinting press my sight button and id just stop running and not bring the gun up instead of stopping and bringing it up... Only one change was made to any weapon concerning that. The raise time for chinalake after sprint was way too slow and it was increased. Link to comment Share on other sites More sharing options... Awards
fireurza Posted September 11, 2012 Member ID: 677 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 172 Topics Per Day: 0.03 Content Count: 1457 Content Per Day: 0.27 Reputation: 791 Achievement Points: 9890 Solved Content: 0 Days Won: 5 Joined: 11/02/09 Status: Offline Last Seen: January 16 Birthday: 02/20/1986 Device: Windows Share Posted September 11, 2012 maybe it was server lag or something but i was noticing a huge delay using the g18 full auto... ill test it more tomorrow and see Link to comment Share on other sites More sharing options... Awards
Sammy Posted September 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.07 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 11, 2012 For the spas the reload time per-shell is 0.75 seconds, which is the same as in mw2. The tradeoff for the slower reload is that it does 40 pts damage instead of 30 before the usual modifiers are applied. The spas in later games made reloading faster but reduced damage back down to 30. So its up to all of you. Do you want a faster reload time or higher damage? Or if you want both get sleight of hand. Link to comment Share on other sites More sharing options... Awards
CobraBites Posted September 11, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.07 Content Count: 4924 Content Per Day: 1.02 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Share Posted September 11, 2012 only thing i would like to see stay is the car jammer but where it just wont blow up the guy that using jammer so u can still move car freely i think it was set up like that on beta chicago i really liked that way much better for car.... Link to comment Share on other sites More sharing options...
Sammy Posted September 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.07 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 11, 2012 (edited) The car one I have to look at. Hit detection itself is entirely out of my hands and the game engine controls it. Changing gunkick settings will certainly have an effect (ak vs scar etc). I made two changes in this regard for this server only: the acr and the steyr aug. The reason was balance. People here were not happy the damage was downgraded from the older mod so I raised it again. But to keep some kind of balance gunkick was slightly increased. edit: Ran many tests on the car from directly above the target and it damages correctly. However must consider that the max range for it is 256 units. Same as a standard C4 charge. Damage and falloff are also the same. If range is an issue, or how much damage is done, then that is a matter for the admins and you can set to a bigger radius sphere or damage. Edited September 11, 2012 by Sammy shooter and The Flush 2 Link to comment Share on other sites More sharing options... Awards
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