BIGJERK Posted September 19, 2013 Member ID: 772 Group: **- Inactive Registered Users Followers: 13 Topic Count: 49 Topics Per Day: 0.01 Content Count: 138 Content Per Day: 0.03 Reputation: 49 Achievement Points: 1309 Solved Content: 0 Days Won: 0 Joined: 11/21/09 Status: Offline Last Seen: August 6, 2018 Birthday: 10/04/1973 Share Posted September 19, 2013 i dont know anything about maps but is there some way to not put so much stuff on the ground me and alot of other ppl are getting stuck on the stuff and getting stuck on doors stairs is there a way to round the them out so we dont get stuck plzs i love the maps u guys do and much respect u guys but it would help alittle if u can think of this when u guys make maps ty guys good job Link to comment Share on other sites More sharing options...
CobraBites Posted September 19, 2013 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.07 Content Count: 4924 Content Per Day: 1.03 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Share Posted September 19, 2013 not all map makers follow this post..but i do agree with u. Link to comment Share on other sites More sharing options...
Sammy Posted September 19, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.08 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 19, 2013 If its a map with heavy destruction there is supposed to be lots of debris. However if its really small stuff... like the teddy bear in stock maps... then its small enough that it shouldnt stop anyone. Link to comment Share on other sites More sharing options... Awards
Boomer Posted September 19, 2013 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.04 Content Count: 3554 Content Per Day: 0.73 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Share Posted September 19, 2013 @@BIGJERK lmao learn not to run over it then, and don't listen to cobra he doesn't know crap anyway..... we only have control over what we make! Link to comment Share on other sites More sharing options...
Labob Posted September 20, 2013 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8265 Content Per Day: 1.54 Reputation: 5977 Achievement Points: 53618 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: 3 hours ago Birthday: 01/30/1959 Device: Windows Share Posted September 20, 2013 Yea sadly the tools released do not allow us to change anything in a map unless we have the root files. Even worse its not the clutter that grabs you its the poor job people do clipping them so you can't hide in them. Always rushing never testing Link to comment Share on other sites More sharing options... Awards
Boomer Posted September 22, 2013 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.04 Content Count: 3554 Content Per Day: 0.73 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Share Posted September 22, 2013 Yea sadly the tools released do not allow us to change anything in a map unless we have the root files. Even worse its not the clutter that grabs you its the poor job people do clipping them so you can't hide in them. Always rushing never testing @@Labob is there a way to password an IWD? can it still run if you do? I dunno, it's just a thought..... do you know? Link to comment Share on other sites More sharing options...
Sammy Posted September 23, 2013 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.08 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted September 23, 2013 Never tried that. But I think the game wont be able to open them. If your goal is to prevent them from being altered you can add MIP protection to it. If hashtags fail, or maybe its number of bytes in the file, then the map wont run. Often used so things like clan logos cannot be removed. My guess is that if this were possible mappers and modders would all be doing it. Link to comment Share on other sites More sharing options... Awards
BigPapaDean Posted September 23, 2013 Member ID: 1128 Group: *** Clan Members Followers: 78 Topic Count: 1197 Topics Per Day: 0.23 Content Count: 6520 Content Per Day: 1.26 Reputation: 4407 Achievement Points: 63383 Solved Content: 0 Days Won: 5 Joined: 02/13/10 Status: Offline Last Seen: 51 minutes ago Birthday: 10/21/1954 Device: Windows Share Posted September 23, 2013 Am I wrong or am I right? Most all maps made for COD4 are using basic objects made from math! From what I can gather in the digital world math has not been developed to the point of making things where, when I as a player run into it, I don't just simply bounce off of it. There are certain things where I have noticed where this is not true. Like cylindrical stair cases and long lanes with long flowing lines where the clipping and stuff is so much easier. I am always hung up on things in a map that has crap all over the place where there is way to much junk laying around and I simply cannot get thro it. Yet I will see someone else go thro it like butter, why is that? I DO NOT know anything about maps so I like BJ am dumber than dumb and stupider than a pig in a glass bowl! Please enlighten us just a little so we can understand the prime basic principles of the map! Link to comment Share on other sites More sharing options... Awards
Boomer Posted September 23, 2013 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.04 Content Count: 3554 Content Per Day: 0.73 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Share Posted September 23, 2013 Am I wrong or am I right? Most all maps made for COD4 are using basic objects made from math! From what I can gather in the digital world math has not been developed to the point of making things where, when I as a player run into it, I don't just simply bounce off of it. There are certain things where I have noticed where this is not true. Like cylindrical stair cases and long lanes with long flowing lines where the clipping and stuff is so much easier. I am always hung up on things in a map that has crap all over the place where there is way to much junk laying around and I simply cannot get thro it. Yet I will see someone else go thro it like butter, why is that? I DO NOT know anything about maps so I like BJ am dumber than dumb and stupider than a pig in a glass bowl! Please enlighten us just a little so we can understand the prime basic principles of the map! yeah you are right, "I THINK" the things with most maps are that are full of stuff, the mapper is clipping it but is allowing it to protrude past where it needs to be. Any of the clips you cannot see while in game and some times even I get stuck on a wall or a corner of a wall, a doorway or a window even. It is hard to say why you get stuck in a spot where it seems like you should not, you can't see the clips if any or a caulk brush that was never textured <--- it becomes clear and you can see right through it. Link to comment Share on other sites More sharing options...
Labob Posted September 23, 2013 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8265 Content Per Day: 1.54 Reputation: 5977 Achievement Points: 53618 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: 3 hours ago Birthday: 01/30/1959 Device: Windows Share Posted September 23, 2013 Yep you can you can password the iwd when you make it or right click on an iwi and make it read only but the game won't be able to read it and crash Link to comment Share on other sites More sharing options... Awards
Boomer Posted September 23, 2013 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.04 Content Count: 3554 Content Per Day: 0.73 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Share Posted September 23, 2013 Yep you can you can password the iwd when you make it or right click on an iwi and make it read only but the game won't be able to read it and crash @@Labob well that would be useless then would it not LOL... Link to comment Share on other sites More sharing options...
Labob Posted September 24, 2013 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8265 Content Per Day: 1.54 Reputation: 5977 Achievement Points: 53618 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: 3 hours ago Birthday: 01/30/1959 Device: Windows Share Posted September 24, 2013 Another thing is they can always change the iwi from the image folder but if you add your name or a clan tag using a brush they can never alter that. Link to comment Share on other sites More sharing options... Awards
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