Sammy Posted April 16, 2021 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted April 16, 2021 Hi guys and gals. As I sit here cold and run down from my second covid shot yesterday... If interested, here is an expanded TDM 1.47 up and running at 74.91.124.166:28960. Quite a few upgrades and alterations to make something more attuned to matches with immediate respawning. The size is much bigger, mostly due to higher quality/number of images and also added audio files. Uses vanilla cod4 not cod4x. As such map compatibility suffered a little bit but thus far only a few. Being TDM it also opened up other maps that normally would not be suitable for ftag. cod4x is very nice and deals with a lot of things such as this but atm it is preferable to avoid having people to download and install non-official patches. There is also no OSX support for it. However, in the end maybe its something people would prefer. Health is the standard 100 for now for testing. But will likely end up at around 40-50, something in between hc and sc. The minimap is 'enemies firing', for the moment, to push the action faster for a smaller number of players. Eventually it will move to the usual UAV. At the moment punkbuster is required while its undergoing testing. Version v1.828 | A1407 C2.318. Which should be the last one available. The workaround of using the old installer, that still has the older games, no longer fully works. The installer looks for the dll/htm files in a location that evenbalance no longer has. Things can be installed manually however. Since there is no dedicated admin administration or monitoring, to watch out for cheaters and such, some choices are still being worked out on what to do. As you can see my playing skills and accuracy sucks but just to give an idea on a few things. A few bugs being worked out such as missing reload sounds on a couple weapons. A couple streaks need to be tweaked. Also, there is an issue with the Sig556 extended mags and special if you empty your magazine and the last burst has less than three rounds. Internal program bug. Fixed and will be uploaded soon. PainKiller, Cyruz, daniel and 2 others 4 1 Awards
daniel Posted April 16, 2021 Member ID: 21550 Group: ***- Inactive Clan Members Followers: 25 Topic Count: 19 Topics Per Day: 0.01 Content Count: 387 Content Per Day: 0.10 Reputation: 421 Achievement Points: 2967 Solved Content: 0 Days Won: 1 Joined: 12/07/14 Status: Offline Last Seen: December 1, 2021 Birthday: 04/29/1972 Posted April 16, 2021 Thanks Sammy, Im on it now, looking good! NuTzOpaNts 1 Awards
Sammy Posted April 16, 2021 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted April 16, 2021 Thx. Some of the more significant updates/differences: All 'weapon' specific perks such as bullet damage have been moved to a separate weapon enhancement section that works as a second attachment of sorts. The first is an actual attachment (acog etc) while the other improves performance. That in turn opened up 7 perk slots. Some of which are used for splitting up a few perks, to allow for a little more specialization, and adding some others. Yup includes marty. Drops a standard semtex so it flashes and beeps. Hey its not so bad. Scorestreaks. Three primaries/secondaries. The first weapon you pick up from a dead player is added and does not replace the one you are holding. Scavenger, and subsequent pickups, work normally with all three. Various weapon replacements. A third assault class special. A sniper special. GL attachment restored (M32 inventory option removed). Explosive crossbow only and impact explode (to deal with an unforseen issue). 6 rounds, however compared to the 2-round smaw/rpg its power and radius is limited. 2 mags of 3 rounds each. Reaper removed (incompatibility with cod4x and player guided missiles). However the ac130 restored, which imo is a much better streak. Needs real world testing, so to speak, to make sure it looks good or at least reasonable for weapon fire. The plane is significantly farther away with a little sleight of hand for the player/owner. It seems to be the way the designers were going to handle a potential ac130 streak in an early version of the original game. It requires SAMs to destroy it. Additional super character, for two. Duke and Ghost. Each serves a different purpose and choose the one that best fits your needs and location. Slow but heavily armed... minigun and rockets... and armored. Or fast with light weapons, good health, but no armor. Multi-mine streak. Places an item that has four bouncing betties. This is similar to the IMS but went with something different that affects everyone and everything 360, exploding cars for example, not just a pulse beam. A lot of various behind-the-scenes improvements meant to improve game play. Havent been able to test all of them but compatible with all stock games and ctf. Uses standard/original server settings. NuTzOpaNts 1 Awards
PainKiller Posted April 16, 2021 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 122 Topics Per Day: 0.03 Content Count: 2021 Content Per Day: 0.48 Reputation: 2495 Achievement Points: 16746 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: April 13 Birthday: 08/01/1994 Device: Windows Posted April 16, 2021 Looks great! Gonna be following this for sure, do keep the updates coming NuTzOpaNts 1 Awards
Sammy Posted April 16, 2021 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted April 16, 2021 Four items. The GL attachment. The Barrett with the 'Burster' enhancement (unique item). Basically a variation of some item... I forget the name of it... that is in Ghost or some other game. Dead players explode into chunks which damage nearby enemies. A simple one to add since it doesnt have a silencer option so why not. The Hat Trick '3 weapons' perk. As an example for score streaks, the first award (for the RC) is 30 points and obtained by First Blood (10 points) and two kills (10 each). Many of the 'kill' related bonuses, Backstabber etc, give +5 points as does destroying heli's, sentries and all of those good things. As always, streak score points do not count towards streaks. The second vid is the background battle audio. The cod4 sound system has two tracks for every map. Front and rear. Most maps, including custom, use variations of one of four front/rear sets: backlot/bog, overgrown, bloc, countdown. Some use none at all. It is now a random choice among 12 new tracks (6 each) for front and rear chosen each time the map is run. Urban, general battlefield, distant artillery, etc. Also a few specialty tracks for forests/nature, bases, winter, quieter environments. The overall volume/loudness are also random each time. Custom maps with their own included ambience or battle tracks (OSG maps are a good example) are excluded. It sounds loud in the second video but player battles and in-game sound fx tends to push it into the background, as in the first video. Much better for immersive audio. NuTzOpaNts and PainKiller 2 Awards
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