Jonny5 Posted December 29, 2024 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Posted December 29, 2024 Hello extreme idiots! I was wondering if someone could help me out with a server issue I am having. I have some custom maps on my server but players have to download them even if a custom map is not currently running. In Call of Duty 1 and United Offensive you could make them download the custom maps only when the server was running them by placing a soundaliases folder inside the fs_game folder with all custom maps listed inside. Anything like this possible on CoD2? Spartacus 1
KaptCrunch Posted December 29, 2024 Member ID: 389 Group: *** Clan Members Followers: 48 Topic Count: 315 Topics Per Day: 0.06 Content Count: 4867 Content Per Day: 0.85 Reputation: 4039 Achievement Points: 39385 Solved Content: 0 Days Won: 49 Joined: 09/14/09 Status: Offline Last Seen: 3 hours ago Birthday: 01/01/1970 Device: Windows Posted December 29, 2024 first what OS using C:\ users/username/appdata/locale/activision Awards
Jonny5 Posted December 29, 2024 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted December 29, 2024 I rent my server from a company so it's a Linux server.
KaptCrunch Posted December 29, 2024 Member ID: 389 Group: *** Clan Members Followers: 48 Topic Count: 315 Topics Per Day: 0.06 Content Count: 4867 Content Per Day: 0.85 Reputation: 4039 Achievement Points: 39385 Solved Content: 0 Days Won: 49 Joined: 09/14/09 Status: Offline Last Seen: 3 hours ago Birthday: 01/01/1970 Device: Windows Posted December 29, 2024 linux note: need correct game version to play on XI Eg. cod5 is 1.7 Awards
MikelMahou Posted December 30, 2024 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted December 30, 2024 (edited) Hi there! What he needs is that the maps he has hosted in hios server dont have automatic downloads for all maps, just the ones are playing, or in rotation when players joins to the server, so for that you weill need do this: (is not a question about if server is linux or windows or what version client have, or server have, is just a config problem with server files for downloads) Is just a problem you have in the server config .cfg file. You need add those lines here to your server.cfg config file and problem solved. Include those lines with the necesary changes you need in your server.cfg. Be sure you have the correct folder in those lines where you have the mod hosted in your host or rented server, mine was a folder called "server" as you can see in my lines ok? Just put the ip or adress from your host and the correct folder where maps are hosted there, then upload this .cfg to your server and restart the server that is all. I gave you here some solutions use the one you like, just remeber quote with // the ones you dont use. Remember that to use the www.......etc your server host has to have enabled the www.protocol in your hosting. If not, use the other ones like show there. //****************************************************************************** // REDIRECT/DOWNLOAD SETTINGS //****************************************************************************** //seta sv_wwwBaseUrl "https://yourserveriporadress.org/server/" //seta sv_wwwBaseUrl "http://www.yourserveriporadress.org/server/" set sv_allowdownload "1" seta sv_wwwDownload "1" seta sv_wwwBaseUrl "http://yourserveriporadress.org/server" seta sv_wwwDlDisconnected 0 set sv_connectTimeout "30" // THIS WAY THE PEOPLE CAN REJOIN QUICKLY If need more help im prtetty sure the guys from Xtreme Idiots can help you if need. Otherwise just contact with me. you can send me a email or contact mp here in forums. Have all a Merry Christmas!!! Edited December 30, 2024 by MikelMahou Merlin007, BlackRose and BUDMAN 3
Jonny5 Posted December 31, 2024 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted December 31, 2024 Actually what I'm asking is if there's a way to only have clients download custom maps as they are needed. I noticed when I put custom maps on my server I have to download every one of them before I connect to the server. Even though a stock map is running at the time. CoD1 allows you to create a soundaliases folder on the server with a csv file of each custom map inside. This made it to where clients only had to download a custom map while it was running instead of all at once. Which sucks for people with slower internet connections.
Labob Posted December 31, 2024 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted December 31, 2024 As I recall you have to create a map pack to make your rotation in cod1. What I would do is host that map pack someplace for your players to download before they join the server. Aside from that a server will only redirect you (to your redirect server) to download a map you do not have to play on that server. So no way to have them download all the custom maps at one time . To much draw on the server bandwidth. 8 hours ago, Jonny5 said: I noticed when I put custom maps on my server I have to download every one of them before I connect to the server. Even though a stock map is running at the time. If this is happing you have a misconfigured server file. If teh server is playing a stock map there should be no downloading from teh server unless you do not have the mod. Its when your server changes the map to a custom map the the server / Client connection notices the client does not have teh map. The server should kick you to teh redirect server to download. Thats my best guess. You can post your server setup remove any private data from it and I'm sure somebody will see the error. Lots of smart people in here. Awards
MikelMahou Posted December 31, 2024 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted December 31, 2024 Hi! As i told you in my post yopu NEED do this things to evite that maps donwload all list to players when connect to your server. READ and you will have your answer what is the fail in your server setup: In short, you need to do this steps to all works fine in your server with the dowloads, then the maps will only download when are playing in server, not all maps just the one is playing when the player joins to server. Hope now is clear. More help if you need in this web: https://configs.eu/server-configs/ or Here: https://www.codjumper.com/forums/viewtopic.php?t=4458 Happy New Year! BlackRose 1
Jonny5 Posted January 1 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 1 Well i followed your steps and everything downloads like it should. I made a cod2 folder, with a main folder inside that for the maps, and my fs_folder as well for my mods. But I am still being forced to download the custom maps directly after downloading the mod files. I am using the original server.cfg that came with the eXtreme mod. set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/cod2" seta sv_wwwDlDisconnected "0"
MikelMahou Posted January 1 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 1 (edited) 13 hours ago, Jonny5 said: Well i followed your steps and everything downloads like it should. I made a cod2 folder, with a main folder inside that for the maps, and my fs_folder as well for my mods. But I am still being forced to download the custom maps directly after downloading the mod files. I am using the original server.cfg that came with the eXtreme mod. set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/cod2" seta sv_wwwDlDisconnected "0" Ok, so if the steps you did and config from your server is ok, is impossible that happens. Soooooo, you have a misstake somewhere in your server cfg or in the fs_game folder or even in the names you dis for the server files, maybe even you can have some errors in the lines of your server cfg.- The way to look all this is easy: Make and upload here some screenshot of your game folder with ALL folders, your launch line for the server and upload too your cfg files for the server to we can take a look to them and check where is the mistake. Or you can ask someone that you trust, to make a check for you in your server in remote. Or in last instance, talk your host server provider about this issue and they surely can fix it for you- (I recommended do it yourself cause i the way to learn hoe the things works, but is your choice) Also i found in my files the manual from Extreme Mod, so maybe this can be useful for you too. Is as attachement here: Hope that help, and waitin for your news! Cheers! eXtreme+27_QuickSetupGuide_EN.pdf Edited January 1 by MikelMahou added info
Jonny5 Posted January 2 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 2 (edited) I did a little compromising and decided to go with 3 map packs with a total of 18 custom sniper maps. I did the steps like you told me with the cod2 folder on my website (mine is c2). Inside that C2 folder is a main folder and my mod folder. The main holds the map packs and the mod folder of course holds my 2 mod files. I deleted all my maps from my personal main and mod folder and went to connect to my server to test it and it makes me download all 3 map packs. Which wasn't terrible. I downloaded everything in under 30 secs and was in the server and ready to rock. So I'm good with that! Thanks for all your help guys I appreciate it. Bobby (Jonny5) Edited January 2 by Jonny5 BUDMAN 1
MikelMahou Posted January 2 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 2 3 hours ago, Jonny5 said: I did a little compromising and decided to go with 3 map packs with a total of 18 custom sniper maps. I did the steps like you told me with the cod2 folder on my website (mine is c2). Inside that C2 folder is a main folder and my mod folder. The main holds the map packs and the mod folder of course holds my 2 mod files. I deleted all my maps from my personal main and mod folder and went to connect to my server to test it and it makes me download all 3 map packs. Which wasn't terrible. I downloaded everything in under 30 secs and was in the server and ready to rock. So I'm good with that! Thanks for all your help guys I appreciate it. Bobby (Jonny5) Hi! Nice you follow my instructions, but i think are incomplete steps in your method. But.... if that works its ok. Other client satisfayed! Lol! Well seems a compromise solution by the moment, and if that works for you and you are happy with that its ok. Not the best way to handle the maps downloads,but that works definatly and if you dont put too much maps can be fine. The thing is in your settings you did a mistake,the MAIN folder is where the maps are located.Right? but the mod folder, has to be in a diferent folder outside the MAIN folder in a specific folder just for the mod, called like something "Xtrememymod" or similar thing, then you put there the mod files, and not in the MIN folder, that is what cause the conflict surely. To evite the download of all maps when you connect to the server that is the way to goi, then if all is correct you will download only the current map playing on server. If you do something like you are doing the problem is there, so anytime you put new maps or change the maps you will have to make the changes again with pack files for maps. That is not the best. Anyways, if you want more hel or need further info give me a MP or just post here again! Greetings!
Jonny5 Posted January 2 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 2 Yes sir I have the fs_game folder outside of the main. On its own. rrms_ext2 On my redirect I have http://rrmsclan.com/c2/main and http://rrmsclan.com/c2/rrms_ext2 In my config I have this set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/c2" seta sv_wwwDlDisconnected "0" Look and sound about right?
MikelMahou Posted January 2 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 2 37 minutes ago, Jonny5 said: Yes sir I have the fs_game folder outside of the main. On its own. rrms_ext2 On my redirect I have http://rrmsclan.com/c2/main and http://rrmsclan.com/c2/rrms_ext2 In my config I have this set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/c2" seta sv_wwwDlDisconnected "0" Look and sound about right? Hi! You have a little mistake there you put set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/c2" seta sv_wwwDlDisconnected "0" Instead try this: set sv_allowdownload "1" (here is 1 not 0) seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/c2" seta sv_wwwDLDisconnected "0" also, try doing the same setup but use set instead seta for those lines ok? Sometimes the engine of Cod is not logical at all. And those little changes make the things works. probably that will solve the problem. Cheers!
Jonny5 Posted January 2 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 2 I gave that a shot and still the same thing. I have 3 map packs and I only downloaded 2 of them this time. Instead of all 3. lol so thats a plus! I shouldnt ever have to edit anything with these map packs as all the maps are good to go but 1 i think.. It's not the greatest map but I do not have it in the rotation. So other than that I dont plan on doing anything else to those particular map packs.
MikelMahou Posted January 2 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 2 (edited) Hi! Could you post ypur server.cfg settings and map rotation settings? just to take a look closer to what you have there. Something is not well inside that in my opinion. If you can post that we can see better what is wrong there. Or, in last case take a look close to this guide, most complete guide for Cod2 servers. http://www.nobsclan.com/tuts/cod2/ Cheers! Edited January 2 by MikelMahou more info
Jonny5 Posted January 2 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 2 Yep here is my Config and map rotation.. //****************************************************************************** // Call of Duty 2 - eXtreme+ modification // Version 3.0 FINAL //****************************************************************************** //****************************************************************************** // Public Information //****************************************************************************** sets sv_hostname "*RR^1MS*^3e^1X^7-Sni^1pers^3*" sets _Admin "Jonny5" sets _Email "[email protected]" sets _Website "http://www.rrmsclan.com" sets _Location "US" sets _Mod "^3e^1X^3treme^2+^7" sets _ModVer "v3.0" sets _ModUpdate "FINAL" sets _INFO "Humans Only - No Bots" sets _MAPS "18+ Custom Sniper Maps" set scr_motd "Shoot To Kill... Really!" //****************************************************************************** // Common Server Settings //****************************************************************************** // Log Settings set logfile "1" // 0 = no log, 1 = buffered, 2 = continuous set g_log "games_mp.log" // Name of log file, default is games_mp.log set g_logsync "2" // 0 = no log, 1 = buffered, 2 = continuous, 3 = append // Memory options set com_hunkMegs "512" // Network options //set net_ip "1.2.3.4" // Set your servers IP address //set net_port "28960" // Set your port number set net_noipx "1" // Allow ONLY tcp/ip protocol // Server Network Mode //set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet // Master servers set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master4 "cod2update.activision.com" set sv_master5 "master.gamespy.com:28960" set sv_master6 "master0.gamespy.com" set sv_master7 "master1.gamespy.com" set sv_gamespy "1" // Password Settings set rcon_password "hidden" // RCON must supply pw to use set sv_privatePassword "" // Private slots, non-public slots // The following can be used to lock out the server so that only those // players that have been provide the password can connect. Good for // matches, practices, etc. set g_password "" // Player slots setup set sv_maxclients "18" // MAX server player slots, this is TOTAL player slots set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots // Ping set sv_minPing "0" // MIN player ping on CONNECT. Any lower and player isn't allowed to connect set sv_maxping "350" // MAX player ping on CONNECT. Any higher and player isn't allowed to connect // Client Download Settings // See included Quick Setup Guide for instructions. set sv_allowdownload "1" set sv_wwwDownload "1" set sv_wwwBaseURL "http://rrmsclan.com/c2" set sv_wwwDlDisconnected "0" // Rate set sv_maxRate "25000" // FPS set sv_fps "20" // Drop inactive players set sv_timeout "300" set sv_zombietime "1" set g_inactivity "0" set g_inactivityspectator "0" // AntiFlooding Settings set sv_floodProtect "1" set sv_reconnectlimit "3" // Anti Cheat Settings set sv_disableClientConsole "0" set cl_autocmd "0" set sv_cheats "0" set sv_pure "1" set g_banIPs "" set g_no_script_spam "1" // Temporary Ban duration, in seconds set sv_kickBanTime "3600" // In-game voice communication system set sv_voice "0" set sv_voiceQuality "1" set voice_deadChat "0" set voice_global "0" set voice_localEcho "0" set winvoice_mic_mute "1" //****************************************************************************** // Misc (more settings in scriptdata\serversettings.cfg) //****************************************************************************** set sv_allowAnonymous "0" set g_antilag "0" //****************************************************************************** // Diagnostics (more settings in scriptdata\serversettings.cfg) //****************************************************************************** // server devmode 0 - 2 //set developer "0" //set developer_script "0" //****************************************************************************** // Signal PunkBuster // The "wait" suppresses an error window if the COD2 Server Console fails to // initialize due to fatal errors, like scripting errors. The error message is // displayed in the console window, and the console can be closed normally. //****************************************************************************** //pb_sv_enable wait //****************************************************************************** // Configuration Profiles (max 6, 0 - 5) //****************************************************************************** set scr_profile_name_0 "eXtreme+ Normal Configuration" //set scr_profile_name_1 "[profile_name]" //set scr_profile_dir_1 "[profile_folder]" set scr_profile_active "0" //****************************************************************************** // Initialize DRM Configuration CVARS //****************************************************************************** set scr_drm_cfg_1 "serversettings.cfg" set scr_drm_cfg_2 "redirect.cfg" set scr_drm_cfg_3 "clancontrol.cfg" set scr_drm_cfg_4 "security.cfg" set scr_drm_cfg_5 "wmdcontrol.cfg" set scr_drm_cfg_6 "healthcontrol.cfg" set scr_drm_cfg_7 "mapcontrol.cfg" set scr_drm_cfg_8 "monitoring.cfg" set scr_drm_cfg_9 "ambientfx.cfg" set scr_drm_cfg_10 "miscfeatures.cfg" set scr_drm_cfg_11 "playercontrol.cfg" set scr_drm_cfg_12 "weaponcontrol.cfg" set scr_drm_cfg_13 "ranksystem.cfg" set scr_drm_cfg_14 "gametypes.cfg" set scr_drm_cfg_15 "jukebox.cfg" set scr_drm_cfg_16 "specials.cfg" //****************************************************************************** // Execute Rotation CFG //****************************************************************************** exec maprotation.cfg and here is the Map Rotation //****************************************************************************** // Call of Duty 2 - eXtreme+ modification // Version 3.0 FINAL //****************************************************************************** //****************************************************************************** // Map control settings //****************************************************************************** // Automatically try to fix errors in maprotation. // This will only happen once, until you restart the server. // 0 = disabled (default) // 1 = enable //set ex_fix_maprotation "1" // Randomize the map rotation // This will only happen once, until you restart the server. // WARNING: NOT EXECUTED IF MAP VOTING SYSTEM OR PLAYER BASED ROTATION ENABLED! // 0 = disabled (default) // 1 = enable //set ex_random_maprotation "1" // Rotate if server is empty for the set number of minutes // 0 = disabled, max = 1440, default = 15 set ex_rotate_if_empty "15" //****************************************************************************** // Player number based map rotation controller //****************************************************************************** // Here you can set your server to use custom map rotations based on the amount // of players in the server. As more people join the server, the game will use a // different rotation. If enabled this will kick in after the first map and is // checked again at the end of a map to ensure the amount of players is detected // before the next map begins. // WARNING #1: make sure you also set the player based rotation strings! // WARNING #2: the server needs a map to start with. Either set sv_mapRotation // to the exact same string as scr_small_rotation, or set a starting map at the // very end of this file (don't forget to uncomment the "set" lines by removing // the double slashes)! // Master switch // 0 = disabled (default) // 1 = enable //set ex_pbrotate "0" // Looking for ex_pbrsmall and ex_pbrmedium? // See mapcontrol.cfg, section "Player Based Map Control Settings" for more info. // Player based map rotation //------------------------------------------------------------------------------ // This cvar sets your small map rotation. // Use it exactly like you would sv_maprotation. //set scr_small_rotation "" // This cvar sets your medium map rotation. // Use it exactly like you would sv_maprotation. //set scr_med_rotation "" // This cvar sets your large map rotation. // Use it exactly like you would sv_maprotation. //set scr_large_rotation "" //****************************************************************************** // Map Rotation //****************************************************************************** // Normal map rotation // WARNING: UNCOMMENT ONLY ONE! IF YOU ENABLE MORE, THE LAST ONE WILL BE ACTIVE! //------------------------------------------------------------------------------ // Snipers Only: TDM Gametype set sv_mapRotation "gametype tdm map winter1944 map mp_stadium map mp_switchessnipe map mp_tcadesertsnipe map mp_the_forest map mp_fearsnipers2 map mp_mhz_sa map mp_ranch_f map mp_ritterville map mp_rock_island map mp_spinners_f map ifis_egypt map sniper_town_lr map EST_WotsDaMatmata map free_port map islands map sps_desert_kiffa map mp_lock_v1" //****************************************************************************** // Map rotation stacker //****************************************************************************** // The sv_mapRotation string is limited to 1024 characters. If you need a longer // map rotation, split your rotation into several lines by using the rotation // stacker. You can add as many lines as you like, but always start at 1, and // don't skip numbers (no gaps). // WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE! //------------------------------------------------------------------------------ //set sv_mapRotation1 "" //set sv_mapRotation2 "" //set sv_mapRotation3 "" //****************************************************************************** // Map rotation control //****************************************************************************** // Clear the current map rotation should one exist // WARNING: LEAVE UNCOMMENTED AND EMPTY! set sv_maprotationcurrent "" // Starting Game Type // You are NOT required to set this if you have game type directives in your // map rotation string. // Valid game types: chq, cnq, ctfb, ctf, dm, dom, esd, ft, hm, htf, hq, ihtf, // lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip //set g_gametype "tdm" // Starting Map // You are NOT required to set this if you have set up the rotation strings // properly, and kick-start the server with a map_rotate (either set below, // or on the command line). //map mp_carentan // Making sure it rotates // You are NOT required to set this if you have +map_rotate in the server's // startup parameters (see command line or the GSP control panel), or if you // are using the starting map above. //map_rotate
MikelMahou Posted January 2 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 2 See those errors: Take a look and change them, also, do it with the server stopped. Then upload new config and start the server. Take a look closely to the maprotation. In your settings seems the maps esceeded the 1024 characters for the rotation. Make it shorter.Less maps maybe? Look at my quote edit, and see the 2 errors i see in your cfg. If you run a server in internet, must be deciated, so this have to be set dedicated "2" and the ending command map_rotate, has to be unquoted by //: map_rotate If you put the // before the commands that dont works. Rest seems to be fine. Take a look andf tell me if all is ok! Cheers! // Server Network Mode //set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet This is wrong: Must be: Set dedicated "2" // Making sure it rotates // You are NOT required to set this if you have +map_rotate in the server's // startup parameters (see command line or the GSP control panel), or if you // are using the starting map above. //map_rotate This also is wrong.Must be: map_rotate (without slashs) if you put slashs // before the instruction that dont works. // Server Network Mode //set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet
Jonny5 Posted January 2 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 2 (edited) I have +map_rotate in my command line. Also have dedicated 2 in the command line. I put the // in front of it to shut them off. The map rotation is only showing around 350 characters when i paste it in a blank page and view file properties.. says 347 characters. Here is my command line +set fs_savepath D:\TCAFiles\Users\hidden\hidden\ +set dedicated 2 +set net_ip 45.45.238.229 +set net_port 28960 +set sv_maxclients 18 +set fs_game rrms_ext2 +exec server.cfg +set sv_punkbuster 0 +map_rotate Edited January 2 by Jonny5
MikelMahou Posted January 2 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 2 hI! Yeah you have those in the command line, is ok, But also puty them in the cfg files too. Is something server needs also for works correctly. And, about the maps rotation, if says is just 350 characters will be fine under 1024 characters, but if you need more maps divide the list in parts, like shows the config file for Xtreme mod, you posted there. Its usefull i did with my all servers this and i had more than 300 maps in rotation! Crazy! but works fine that. The thing seems to be fine in rest of your settings, so i wonder if you did a MAIN folder created or just you used the one that comes wqith the game when you installed? I say this cause maybe there is the conflict with the whole thing in downloads maps. You can chek "how to" here: http://www.nobsclan.com/tuts/cod2/ Cheers!
Jonny5 Posted January 3 Member ID: 30921 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0.00 Content Count: 10 Content Per Day: 0.03 Reputation: 2 Achievement Points: 57 Solved Content: 0 Days Won: 0 Joined: 03/28/24 Status: Offline Last Seen: February 8 Device: Windows Author Posted January 3 (edited) The only main folder I made was the one on my redirect in that c2 folder. If you connect to my server it will say this for the redirection so I know it's correct. http://rrmsclan.com/c2/main/rrms_2.iwd I also found a section in that eXtreme guid you posted where it talks about the soundaliases folder of every custom map loaded on the server. Just like I do with my Call of Duty 1 and United Offensive servers. But no luck with that either. SO I'm just gonna let this go like it is for awhile and hope for the best! lol. Thanks for all your help Mikel! Edited January 3 by Jonny5
MikelMahou Posted January 3 Member ID: 30673 Group: ** Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 26 Content Per Day: 0.04 Reputation: 59 Achievement Points: 294 Solved Content: 0 Days Won: 1 Joined: 05/03/23 Status: Offline Last Seen: Monday at 08:55 AM Device: Windows Posted January 3 19 minutes ago, Jonny5 said: Thanks for all your help Mikel! Hi! No problem! im here just for help people so if you have any further problem...you know what to do! Sahring the tricks and knowledgement for things is the way to go! Cheers!
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