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Mod tweaking.


Sammy

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I'm making various final changes to the new mod and looking at the crossbow. 2X explosive bolts as it currently is? Or a larger number of non-explosive rounds that acted like a sniper rifle? I will do whichever the popular vote is.

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Explosive...so i can explode Llama

 

!FU Llama

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I always used the regular non-explosive rounds. I enjoyed them more in my opinion. 

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I don't use the crossbow, but I think 2 explosives are enough. Combined with 3x Semtex you can blow up the map *lol*

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Yes...2x explosive please....this is my favorite weapon in the entire available arsenal....I hope it doesn't change! Nothing like sticking an explosive bolt right into someone's face...and have the guy standing next to him blow up too!

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Actually, now that I think about it...can you make it 3x exploding?....like the choice you can make to have 3x frag grenades?

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i like the idea of having 3x exploding bolts

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I would like to see the standard loadout for this weapon, which would be 3 or 4 non-explosive . But with the option of 3 explosive ones.

2 just does not seem to be enough.

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It will stay as explosive bolts. Only way to get three of them is with the ammo care package, assuming you already havent fired any. The 2X matches rpgs, nade launchers and the rest. But since this will be a clan version for the new mod that wont be in the general release if all the admins want it to be three anyways I will do it. :santa:

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2x is big^^

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3 or + no chance for All

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Can we have a noobtube with about 25 rounds for BobBarker - he might be able to hit something then ... :whistle:

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Well... I had a prototype warmachine as a compliment to the deathmachine but I didnt get the model finished and someone would have to do some of the animations. Something I havent tackled yet. Would have been available in the attack package and have 25 rounds or so. There were other priorities.

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