Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 Well, it looks like because I had my GSC file set up to specify the axis/allies models. If I remove the following lines: game["allies"] = "sas"; game["axis"] = "russian"; game["attackers"] = "axis"; game["defenders"] = "allies"; game["allies_soldiertype"] = "woodland"; game["axis_soldiertype"] = "woodland"; It appears to work okay. your gsc file must have this info in it, this is not an option! something somewhere is wrong!
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 Sammy - I ran the map on the new mod and I got that strange "FX" all weapons viewable error thingie you see on some maps: And here is a screen shot of the log file: Any idea why that is happening? yes this happened because you removed that info from your main gsc file and you have not created your createfx file and perhaps have not even put the createfx in your main gsc.... this is why your little red fx is coming up also probley, I'm not sure because its not in front of me, but it seems as though you have added some fx without finishing all of the steps it takes to do it It kinda goes like this man....everything must tell everything else what to do and sometimes its done in several different files and ways even though it all means only 1 thing is gonna happen but it has to be put in several spots in order for it to happen.... this is only 1 reason so many people quit trying to make maps, so I have been told. damn this is way to much typing at the end of a day whoa......
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 oh yeah 1 last thing....crap..... when you add something to your map ie: car, truck, heli w/e you must also make sure that the whole model actually loaded for you, in the bottom part of your radient screen you will everything that you added on to a map, from part of what I read, it seems that you have something that has failed to load completely, its missing a part or parts maybe? it will tell you along with; load house_3 wall clock plant 3 couch 1 tv_2 ect... successful load avm21 w/e failed you need to look at that list that shows you all that info, to see if something has failed to load..... ok I'm done!
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 oyeah not everything thats in the list of stuff provided in xmodels can actually be used in a multiplayer map! a lot of those things are meant for single player maps! Ok now I swear I'm done!
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 oh yeah 1 more thing lol..... whats happening to you now was happening before you ever created your loadscreen!
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 (edited) depending on what you have in your map your main gsc should look like this along with your main gsc in raw/maps/mp ou have done fx you should have a mp_yourmap_fx.gsc which should look like this depending on what you have done ok.... in raw/maps you should have a createfx folder on the top of mp, and again it depends on what you have done but should look like this, which should also contain a mp_yourmap_fx.gsc which is different than the prior one you saw above but yet the same because its telling the other one what to do and where to do it! Edited June 1, 2012 by Boomer
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 oh fook I hope that helps you, now I'm really tired!
Sammy Posted June 1, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 1, 2012 oh fook I hope that helps you, now I'm really tired! After all those posts I would hope youre tired. If not you need to lay off the energy drinks. Awards
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 hahaha, just trying to help a brother out
Bogleg Posted June 1, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 1, 2012 Well, I got the red fx stuff when I set my player models to SAS and Russian. After I removed those lines from the GSC file it loaded up fine I the ftag beta mod. In the ftag mw2 mod currently on Chicago I get an error saying I have exceeded the 400 fx limit. So I will dig through it tomorrow and see what is going wrong. Awards
Sammy Posted June 1, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 1, 2012 Yes the 400 limit means just that. Too many unique effects for the mod and map together to handle. The beta improved on that a bit but it would be best to limit fx to what is really needed. Awards
Labob Posted June 1, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.46 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 1, 2012 Have you added the woodland mptypes to your .csv ? mptype,mptype_ally_woodland_recon mptype,mptype_ally_woodland_assault mptype,mptype_ally_woodland_support mptype,mptype_ally_woodland_sniper mptype,mptype_ally_woodland_specops mptype,mptype_axis_woodland_rifleman mptype,mptype_axis_woodland_cqb mptype,mptype_axis_woodland_support mptype,mptype_axis_woodland_sniper mptype,mptype_axis_woodland_engineer Awards
Labob Posted June 1, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.46 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 1, 2012 Problems? Getting a message "Exceeded 400Fxs assets"? Make sure to comment out or remove the line impactfx,mp_yourmap from your Zone File to fix Thanks to Sven71, ChrisP. Awards
Bogleg Posted June 1, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 1, 2012 All fixed. Yeah Labob - I had some extra "stuff" in the zone file from when I was messing around with weather/atmospheric effects, as well as the impactfx line. I took those out and was able to open the map up in all the mw2 ftag mods I have on my computer without any problems. Awards
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 (edited) well I guess if none of my posts helped you, its a good thing I didn't charge your sorry ass Edited June 1, 2012 by Boomer
Bogleg Posted June 1, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 1, 2012 Haha - well, I went through and looked at all the things you discussed. I didn't have anything not loading properly in the map. The whole issue was because of my messed up zone file - I had a bunch of crap in there from when I was messing around with weather effects, etc. Boomer 1 Awards
Boomer Posted June 1, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 1, 2012 Haha - well, I went through and looked at all the things you discussed. I didn't have anything not loading properly in the map. The whole issue was because of my messed up zone file - I had a bunch of crap in there from when I was messing around with weather effects, etc. well I tried
Bogleg Posted June 1, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 1, 2012 I appreciate your help! I am starting to make buildings so I will probably be bugging you a lot more. Awards
Boomer Posted June 2, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 2, 2012 (edited) I appreciate your help! I am starting to make buildings so I will probably be bugging you a lot more. thats NO PROBLEM I'll help anyway I can! OMG its spawn point time for me, minimap & loadscreen are up and going, all special effects are working great, custom textures are a go! Houston we are t minus 12 hours and counting....HOT DAMN THIS IS GONNA BE A KICK ASS RIDE! hmmm I've heard that somewhere before hahaha Edited June 2, 2012 by Boomer
Syckle Posted June 2, 2012 Member ID: 2694 Group: *** Clan Members Followers: 25 Topic Count: 115 Topics Per Day: 0.02 Content Count: 432 Content Per Day: 0.09 Reputation: 326 Achievement Points: 5572 Solved Content: 0 Days Won: 1 Joined: 07/26/11 Status: Offline Last Seen: April 27 Birthday: 08/11/1965 Device: Windows Posted June 2, 2012 what mapmaker program are you using? Awards
Labob Posted June 2, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.46 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 2, 2012 Boomer using map 1.1 steroid. bootleg using scotch 2.0 I use radiant becuse I shine the tools and there caled tools are here http://www.xiredirect2.com/redirect/cod5/cod5%20tools/ not sure if the link will work been up 24 hours now and still going to clean the pool and take a dip if the wife's not looking I'm going to pee in my pool yea baby be my luck I won't have to pee but I'l try. p.s. ah its a bad idea ANYWAY Awards
Labob Posted June 2, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.46 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 2, 2012 ok never pee on your wife in the pool and tell her your hot . Just wrong I'll be cranky for a week or two so forgive my shortness Boomer 1 Awards
Boomer Posted June 3, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 3, 2012 haha labob you crazy fooker.... ok well, I was 3/4 the way through placing spawn points and CRASH that MFSOB! anyway life goes on.... and they are all in AGAIN! I only have 3 more things to do and it will be done...... Man wtf....... someone is having a hardtime here tonight! I found a tut/script for CTF.... gonna put it in.....yeah baby waiting on info for heli paths for you bas.......... people that play mw2cod4 lolz........ BTW IN CASE I DIDN'T SAY THIS ALREADY>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ITS LOOKING REAL FOOKING GOOD PEOPLE!
Syckle Posted June 3, 2012 Member ID: 2694 Group: *** Clan Members Followers: 25 Topic Count: 115 Topics Per Day: 0.02 Content Count: 432 Content Per Day: 0.09 Reputation: 326 Achievement Points: 5572 Solved Content: 0 Days Won: 1 Joined: 07/26/11 Status: Offline Last Seen: April 27 Birthday: 08/11/1965 Device: Windows Posted June 3, 2012 that link is for waw and i cant find anything on the rest got any links? Awards
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 Syckle, try here: http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_needed Awards
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