Bogleg Posted June 15, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 15, 2012 But does it matter if there are more materials in the .iwd file? That's the question. And yeah, most of those poster images I did a 512x256 TGA file. LLama - FU! You're little area of the map is going to be in solitary confinement. I am working on a script so if the map recognizes you come into the game, it just puts you in a dark room with no exits. Awards
Sammy Posted June 15, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 15, 2012 Yes there is a material limit of 2048 for the game. Like models its the combination of the stock game, your map, and a mod. The material itself is the shader information that uses texture files, tint coloring, blending, procedural shaders, surface type, and stuff like that. Also, much of the time one material has three or four iwis especially for player weapons. Color, specular, normal, and cosine mapping. It is preferable to make a checkerboard mosaic of posters, so to speak, so there is only one material and map the poly to the square with the poster you want. http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fixing_2048_materials_Assets_Error A note to the page above, the MW2 mod does have a blank arena file. Awards
Labob Posted June 15, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 15, 2012 Ok were getting into the meta side of map ambience here. a mosaic of posters might not be a nice thing or what a mapper wants in his map ? This also brings into being the file size of a 2048 size iwi. Its going to be getting to big for the game to run smoothly. Game will load a bunch of small file much faster then one big chunk. The MW2 mod thing are you talking the stock mod from OW or the one there using @ XI on cod4 ? For botleg I use to worry about it all but what I've ended up doing is just adding to my hearts content. Let it error out then go back and fix it till it doesn't error out. That way I would atleast get close to what I was trying for in my map. I do have 2 maps that I can think of that have close to 40 cuastom textures in them and in WAW the run fine. Speaking as a member of XI I have to say the members love seeing something about them selves in a custom map. Sammy you seem like a smart guy you ever make any maps or mods ?? Awards
The Flush Posted June 15, 2012 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Posted June 15, 2012 My cell better have a "golden throne" in it for FLUSHY!!!
Sammy Posted June 15, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 15, 2012 I did most of the custom code for the MW2 mod (both XI servers). Havent done a map but the principles for asset limits are the same and all count towards a single total. For mosaic I mean mapping many different quad's to different UV coordinates on a single texture. Just as its done with skinning characters or weapons. Or a better example are fonts. A letter is just a quad but is mapped to a small portion of the one image that has everything. Whether its 2D or 3D the principle is the same. Awards
Labob Posted June 16, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 16, 2012 LOL jezz now I got a headache Sammy. I can't tell ya what a pleasure your work has been. thank you. I have a wack of questions for you Awards
Boomer Posted June 16, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 16, 2012 LOL jezz now I got a headache Sammy. I can't tell ya what a pleasure your work has been. thank you. I have a wack of questions for you Ut-oh Sammy, now he wants to wack you?????? Bogleg 1
Recommended Posts