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Posted

I didn't see "snatch and grab" on any of the tiers now......and I do like to both snatch and grab so.........just sayin' :D



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Posted

It's there. The actual perk name is 'objective'... like how last stand is actually called 'pistoldeath'...  but snatch and grab sounds better. :lol:



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Posted

Dead silence and stealth will remain on separate tiers. Hacker and stealth must be separate also. Otherwise its near impossible to sneak up on explosives and sentries to hack them.

 

Choose gambler for perk 3 if you dont like any of the other options.

 

 

*shrug*  I guess I never had a problem...but I used cars/spawn protection to generally help me hack sentries from behind. I primarily used Hacker to detect clays/betties around corners and to replace care packages.

 

I'm very happy that you've split up one of the H perks.  Guess I'll just have to learn to love Stopping Power or Double Tap...noobs beware.

 

Thanks Sammy!



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Posted

How about a perk to stop people whining about changing the mod again?



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Posted

@@Sammy,

 

I know there had been a brief discussion about just allowing the perks to all be in one big list, and letting you simply choose which 3 you wanted. Can we talk about trying that option, or is that too complicated to implement? It would seem to me having the ability to basically have unlimited combinations of perks would be quite fun to play around with.

 

In any event, I do like the layout you just decided on going with.



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Posted

There was that thought. But there are some combinations that might have been too much. And yes at this point that would be a considerable rewrite of it all. :lol:



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Posted

Some thoughts on a Second Chance + Combat Medic combo for teams:

 

Sometimes simple perks in themselves for individual players dont seem that effective compared to Stopping Power or Hardwired. But imagine you are dominating an enemy spawn point. Everyone on your team has both Second Chance and Combat Medic. Always keep a teammate next to you. If one of you get put into Second Chance your teammate can revive you (up to three times by default) and vice-versa unless you die first and are frozen. Neither of you have to run back from start spawn when revived. Makes a team dominating a spawnpoint that much harder to defeat. On the other hand if everyone on the trapped team has Second Chance and Combat medic the team as a whole can defrost everyone that much faster.  Instead of the dominating team facing two trapped players with all the freezing, defrosting, and respawning, they may eventually have to face all of them.

 

Just some thoughts on how to use lesser perks to a teams advantage.



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Posted

I have used 2nd chance a few time...and because the F key is my defrost key...if you try to defrost someone while you are down....you kill yourself.



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Posted

Yea. Im removing that so you cannot kill yourself. Serves no purpose in ftag.



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Posted

Yea. Im removing that so you cannot kill yourself. Serves no purpose in ftag.

Actually, a pretty good purpose would be so that they don't get the kill count added for the enemies perks. Unless it still gives the person who forced them into last a stand a kill count towards perks, in which case never mind.



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Posted

Actually, I dont know. I have to check how its handled in the other games. However since you can be revived there really shouldnt be any need for it.



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Posted

After trying it out, I retract my previous statement. Kept forgetting I had +activate enabled at all times D: Never could get a shot off, whoops!



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Posted

I uploaded a hotfix so the suicide option should be gone for freezetag.


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