Capt.Tiger Posted October 3, 2009 Member ID: 543 Group: **- Inactive Registered Users Followers: 1 Topic Count: 19 Topics Per Day: 0.00 Content Count: 90 Content Per Day: 0.02 Reputation: 0 Achievement Points: 642 Solved Content: 0 Days Won: 0 Joined: 09/30/09 Status: Offline Last Seen: Never Birthday: 02/15/1963 Posted October 3, 2009 Hi there.. There is one item i would like to bring up. At the start of each battle the weapons dont load for about 5-6 seconds. I can understand to a certain degree why, but some of us U.K. members find it hard to fight when grenades are being thrown at us before we can load tubes / nades etc. This is obviously due to ping and closeness to the main server, Is it possible to abolish this time delay as to some of us it makes no difference to game play as we can die before our weapons are loaded. Keep the 6 second invisibility but could the time delay on weapons loading be taken off..
Capt.Tiger Posted October 19, 2009 Member ID: 543 Group: **- Inactive Registered Users Followers: 1 Topic Count: 19 Topics Per Day: 0.00 Content Count: 90 Content Per Day: 0.02 Reputation: 0 Achievement Points: 642 Solved Content: 0 Days Won: 0 Joined: 09/30/09 Status: Offline Last Seen: Never Birthday: 02/15/1963 Author Posted October 19, 2009 Further to my last post on this subject (must admit i`m surprised Noone has answered this). Weapon delay loading.. Ok this is fine if you have an ultra fast p.c. and very near the server. I am not, Neither are a lot of us U.K. players. We are finding that we are being shot and froze before our weapons i.e Grenades and Grenade launchers
ROCKAPE Posted October 19, 2009 Member ID: 4 Group: ++++ Senior Admin Followers: 172 Topic Count: 1107 Topics Per Day: 0.19 Content Count: 5185 Content Per Day: 0.91 Reputation: 3128 Achievement Points: 43910 Solved Content: 0 Days Won: 15 Joined: 09/01/09 Status: Offline Last Seen: 4 hours ago Birthday: 08/16/1967 Device: Windows Posted October 19, 2009 This may all make sense to Rugger or Greywolf. Awards
Ruggerxi Posted October 19, 2009 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12255 Content Per Day: 2.14 Reputation: 13530 Achievement Points: 107525 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: Thursday at 11:02 AM Birthday: 08/25/1976 Device: Windows Posted October 19, 2009 Hey Tiger let me see if i can answer all these questions for you Awards
Sonovabich Posted October 19, 2009 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted October 19, 2009 Sorry Capt Tiger not sure what you mean here, you can fire your weapons as soon as game begins and that takes you out of the invisibility mode, i have never had any trouble with anyone shooting me before i could load, never noticed any time delay as far as i know there is'nt one, after you become visible (6 seconds) there is still a slight delay for everyone before you can throw grenades use noob tubes etc, sorry mate think you have this one wrong. Also spawn camping is a legitimate part of FTAG without it just about everygame would go the full 20 mins and that would be very boring, personally think 6 seconds is enough for the vast majority of maps, only a couple of months ago we had people posting on here wanting the invisibility time reduced so you see you can't please everybody.
greywolf2 Posted October 19, 2009 Member ID: 35 Group: **- Inactive Registered Users Followers: 44 Topic Count: 345 Topics Per Day: 0.06 Content Count: 4812 Content Per Day: 0.84 Reputation: 420 Achievement Points: 28063 Solved Content: 0 Days Won: 2 Joined: 09/01/09 Status: Offline Last Seen: May 11, 2020 Posted October 19, 2009 As rugger has said all these times are in the servers and it does not discriminate as to who gets what and when....
DTWilly Posted October 19, 2009 Member ID: 7 Group: **- Inactive Registered Users Followers: 3 Topic Count: 7 Topics Per Day: 0.00 Content Count: 53 Content Per Day: 0.01 Reputation: 1 Achievement Points: 342 Solved Content: 0 Days Won: 0 Joined: 09/01/09 Status: Offline Last Seen: April 16, 2014 Birthday: 09/25/1976 Posted October 19, 2009 i love the server the way it is. the only thing i would request is that the inactivity kick time should be way less. like a 1 1/2 minutes or 2. at most. alot of AFKers all the sudden. people are trying to get in and cant. when it comes to spawning sometimes you get stuck on a AFKer for a sec or 2.
Capt.Tiger Posted October 19, 2009 Member ID: 543 Group: **- Inactive Registered Users Followers: 1 Topic Count: 19 Topics Per Day: 0.00 Content Count: 90 Content Per Day: 0.02 Reputation: 0 Achievement Points: 642 Solved Content: 0 Days Won: 0 Joined: 09/30/09 Status: Offline Last Seen: Never Birthday: 02/15/1963 Author Posted October 19, 2009 Ok no probs with most of these comments . The respawn issue is that when we respawn we cant move because of other peoples slow pc`s so the 6 second invisibilty is useless as by the time we have managed to move we are visible again even though ti showing them in game its not registered on their pc yet so we all get stuck on spawn tryin to move and then swearin at other players (which has been done by many) " COME ON PEOPLE F***ING MOVE OUTTA SPAWN NOW !" They cant move because of the other peoples slow pc`s. Is there any way of sorting tjis other than random spawn !"?
greywolf2 Posted October 19, 2009 Member ID: 35 Group: **- Inactive Registered Users Followers: 44 Topic Count: 345 Topics Per Day: 0.06 Content Count: 4812 Content Per Day: 0.84 Reputation: 420 Achievement Points: 28063 Solved Content: 0 Days Won: 2 Joined: 09/01/09 Status: Offline Last Seen: May 11, 2020 Posted October 19, 2009 I hear you tiger but most of the time on the respawn you have 1- 3 players at a time being defrosted.....
Sonovabich Posted October 20, 2009 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted October 20, 2009 Capt Tiger i still don't think that you are thinking this out logically mate, at the start of each round you might have 12-15 players on your team all spawning at once, if you are say 8 or 9 in that line of players you will have to wait until everyone in front of you moves, (and we are only talking about 1 or 2 secs here) nothing to do at all with computer speeds, Greywolf is correct sometimes it might be good idea just to try and quickly change direction and get out another way. But lets put it another way at the start of each round your opponents are spawning (having the same problems as you) over the other side of the map, so that first 6 seconds of invisibilty is'nt really important, you aint gonna get shot in that first 6 secs of a game, the invisibility was incorporated into the game to help you when your team are under pressure ie you are the last man and the opposition are all over your spawn, it's to give you a fighting chance and as we all know many a game has been won from a nearly impossible position when that last man gets out and defrosts away from spawn, first 6 seconds of each round of every
Sleepy Posted October 21, 2009 Member ID: 468 Group: **- Inactive Registered Users Followers: 0 Topic Count: 4 Topics Per Day: 0.00 Content Count: 69 Content Per Day: 0.01 Reputation: 0 Achievement Points: 385 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: Never Birthday: 08/05/1972 Posted October 21, 2009 Perhaps if his connection to the server is a little slower, he connects a few seconds later than most other players at the beginning of a round and by the time he is on and running, the players with the quicker connections have their tubes/nades etc. loaded and his are not yet.
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