billyblade Posted July 14, 2010 Member ID: 34 Group: ***- Inactive Clan Members Followers: 47 Topic Count: 182 Topics Per Day: 0.03 Content Count: 2097 Content Per Day: 0.39 Reputation: 1003 Achievement Points: 14880 Solved Content: 0 Days Won: 1 Joined: 09/01/09 Status: Offline Last Seen: April 12, 2018 Birthday: 04/29/1966 Share Posted July 14, 2010 thx chief' Link to comment Share on other sites More sharing options... Awards
Ruggerxi Posted July 14, 2010 Member ID: 6 Group: ++++ Senior Admin Followers: 184 Topic Count: 2827 Topics Per Day: 0.53 Content Count: 11861 Content Per Day: 2.21 Reputation: 12932 Achievement Points: 106413 Solved Content: 0 Days Won: 123 Joined: 09/01/09 Status: Offline Last Seen: 16 hours ago Birthday: 08/25/1976 Device: Windows Author Share Posted July 14, 2010 That did not work either. I will keep trying other solutions Link to comment Share on other sites More sharing options... Awards
billyblade Posted July 14, 2010 Member ID: 34 Group: ***- Inactive Clan Members Followers: 47 Topic Count: 182 Topics Per Day: 0.03 Content Count: 2097 Content Per Day: 0.39 Reputation: 1003 Achievement Points: 14880 Solved Content: 0 Days Won: 1 Joined: 09/01/09 Status: Offline Last Seen: April 12, 2018 Birthday: 04/29/1966 Share Posted July 14, 2010 heres a thought rugger. Maybe we can run it without the timeout and keep the respawn like a normal deathmatch. Turn the friendly fire off and call it....drumroll pleezz..................SLUGFEST!!!! whatcha think? might save alot of the mod hassle but still allow for unlimited carnage!!! we'll just dispense with the lms aspect for now. Link to comment Share on other sites More sharing options... Awards
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