AngerIssues Posted January 7, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Posted January 7, 2019 how many brushes can a map have in it? i'm at about 4800 and not even close to completion? thanks Awards
Labob Posted January 8, 2019 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted January 8, 2019 Not 100 % sure but its not so much how many brushes or patches you have but textures and xmodel that would chew up game memory. But out of curiosity what ya building that takes that many brushes. There was one person in here who built a small house and made every 2x4 a brush very detailed very bad too. Still it worked. baldie and hxtr 2 Awards
AngerIssues Posted January 8, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Author Posted January 8, 2019 just the buildings, nothing like 2x4's or anything crazy like that. i can't imagine doing something like that lol, that must have taken a very long time or he/she was really fast. i am still working on those buildings like the ones i sent you. so if xmodels are used to much it drags the game down? how many of those can i use? i do have some like ledges (trim) that go around some of the buildings, i thought it would be cool to be able to walk around the outside of a building like that. i started working on a tunnel system yesterday but haven't gotten very far. it's kind of a pain in the butt, i don't know if i will continue that or not. i need to think about some buildings that are like blown up or w/e. i have so much going on right now, its hard to think lol baldie 1 Awards
Bogleg Posted January 8, 2019 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Posted January 8, 2019 (edited) I do tunnels as a separate .map file and then put them in when I have them done, except for the entrance/exit area. Much easier to see what I am doing. I take each section I want (90 degree turns, u shapes, s curves, etc) and make prefabs for each, then I can just bolt them together however I want quickly. The real pain is how you decide to make them transition to the surface. I tend to do a lot of texture blending so usually those spots take awhile for me to line up properly. Edited January 8, 2019 by Bogleg AngerIssues and baldie 2 Awards
Labob Posted January 8, 2019 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted January 8, 2019 hehe cod4 you have to wear gloves to fire your weapon Merlin007, Bogleg, baldie and 1 other 1 1 1 1 Awards
AngerIssues Posted January 8, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Author Posted January 8, 2019 mine are under ground beneath buildings, it was easy to cut a hole in the floor's lol Awards
AngerIssues Posted January 8, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Author Posted January 8, 2019 56 minutes ago, Bogleg said: I do tunnels as a separate .map file and then put them in when I have them done, except for the entrance/exit area. Much easier to see what I am doing. I take each section I want (90 degree turns, u shapes, s curves, etc) and make prefabs for each, then I can just bolt them together however I want quickly. The real pain is how you decide to make them transition to the surface. I tend to do a lot of texture blending so usually those spots take awhile for me to line up properly. very nice, maybe one day when i get all grown up i can do that too hahaha hxtr and baldie 2 Awards
AngerIssues Posted January 8, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Author Posted January 8, 2019 oh yeah, i just finished my tunnel but it is more rectangular in shape. i'm not sure if the buildings are really where i want them but i can change things if needed, i am not in a rush. i have read a lot of info on map size, i don't want it to small but certainly not to big either. that's hard to judge. i thought maybe doing like a medium size town i guess, surrounded by a wall with some of those big huge buildings (xmodels) going around the perimeter, not accessible of course. Awards
Bogleg Posted January 8, 2019 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Posted January 8, 2019 Backlot is a nicely sized map you can use for a reference. AngerIssues 1 Awards
Markoff Posted January 8, 2019 Member ID: 54 Group: *** Clan Members Followers: 90 Topic Count: 497 Topics Per Day: 0.09 Content Count: 4547 Content Per Day: 0.79 Reputation: 2331 Achievement Points: 32363 Solved Content: 0 Days Won: 6 Joined: 09/01/09 Status: Offline Last Seen: 9 hours ago Birthday: 03/17/1965 Device: Windows Posted January 8, 2019 Tunnel in my latest cod 5 map mp_erdingtonoff AngerIssues and Merlin007 2 Awards
Sammy Posted January 9, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted January 9, 2019 Avoid using any assets (models, fx, textures) unless you really need them. Saving on even one unique xmodel can be the difference between a map working with a mod and not working. Avoid exploding cars since those are the worst offenders. Also, if its a building you will never get to dont bother with collision or blocking brushes of course. Use brushes for those and not models wherever possible. AngerIssues 1 Awards
AngerIssues Posted January 18, 2019 Member ID: 23518 Group: **- Inactive Registered Users Followers: 2 Topic Count: 36 Topics Per Day: 0.01 Content Count: 988 Content Per Day: 0.29 Reputation: 1043 Achievement Points: 7851 Solved Content: 0 Days Won: 13 Joined: 11/13/15 Status: Offline Last Seen: October 27, 2020 Author Posted January 18, 2019 On 1/8/2019 at 1:47 PM, Bogleg said: Backlot is a nicely sized map you can use for a reference. OH WOW! i looked at backlot, my map was HUGE compared to that! quickly rethinking/redoing map size now, it didn't seem that big to me but it was 3 to 4 times bigger than backlot. thanks Bogleg 1 Awards
Recommended Posts