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Posted

This is in test mode. If any errors, please post here and or other maps you would like to see.

Thank you @Merlin007

 

This is now done and running.
IP: 149.56.146.79

Gameplay is set for a 6 sec spawn delay.
2 rounds @ 15min / map
If there are any maps that are not great for this or if anyone has a suggestion for a particular map, let me know and I'll switch them.

These next options were done to maybe spur some strategic play as apposed to straight run and gun.

WEAPON CLASSES
Sniper and heavy gunner class is limited to 2 players per team. All others are unlimited.

WEAPON ATTACHMENTS
Grenade launcher attachment is limited to 1 player per team.

PERKS
No martydom.
No last stand.
No flamethrower.
No bazooka.
No two primary weapons.

OTHER
No vehicles/tanks.



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Posted

Hi

rifle nade put off to pls and When I log out of the server, my tag is lost !

gretings Legi 🙂



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Posted

Thanks for getting this server up.

6 second respawn delay is perfect.

A couple of suggestions:

Instead of 2 rounds @ 15min / map, how about 3 rounds 10 minute each (first team to get two wins means map rotates, just like in the FT server)

Can you drop the flag?  I've played that way in some Cod2 servers in the past or played CTFB (Capture the Flag Back)

Is there a map list we can look at to see what's there and what isn't to add suggestions?  (Toujane is there, is Matmata?)

Eliminate grenade launchers all together.  Maybe eliminating sniper and heavy gunner altogether means people are rushing for certain weapon types.

 

Just throwing out my $0.02 cents worth....and since it's in Canadian funds its only worth $0.014 today.

 



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Posted

Apparently the Openwarfare mod added CTFB starting in Version 1.6.4
- NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back).

Also there is an anti-camping functionality to CTF that would be good to enable if it hasn't been already. Please check gametypes.cfg for more details.

Ignore my question about dropping the flag, it can be done using the options for control if you setup a key for "drop object".  It may seem odd, but there are times when that can be a strategic move.

Thanks!



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Posted

Just remembered some older Cod2 maps that were good for CTF and I believe have ports for Cod5waw:

Carentan

Matmata

Stalingrad

Brecourt

Hill 400

D-Day

 

Thanks!



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Posted

add throwing knifes ?



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Posted
13 hours ago, Sancho_ said:

Apparently the Openwarfare mod added CTFB starting in Version 1.6.4
- NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back).

Also there is an anti-camping functionality to CTF that would be good to enable if it hasn't been already. Please check gametypes.cfg for more details.

Ignore my question about dropping the flag, it can be done using the options for control if you setup a key for "drop object".  It may seem odd, but there are times when that can be a strategic move.

Thanks!

I totally agree with the anti camping app. When it was me against Sparky and Sancho , they had everything including a 40 foot camper set up by their flag just waiting for me to show up. Could even smell the hotdogs on the grill, thats how I knew I was close to their flag lol



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Posted
1 hour ago, lTplkey336 said:

I totally agree with the anti camping app. When it was me against Sparky and Sancho , they had everything including a 40 foot camper set up by their flag just waiting for me to show up. Could even smell the hotdogs on the grill, thats how I knew I was close to their flag lol

Yes that is annoying indeed if you only have a few players. But if the number of players is higher, it is good if someone can protect the flag



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Posted

Comments noted... Will make some changes.

Right now, when the flag is dropped, can be picked up by team mate or returned to base by other team player (by touch). If preferred, this can be set so that the apposing team player must physically return the flag to base.

As for map list, will see what I have for a CTF compatibility list as not all custom maps have this gametype listed.



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Posted
2 hours ago, Essssieeee said:

Yes that is annoying indeed if you only have a few players. But if the number of players is higher, it is good if someone can protect the flag

Protect but not camping, yes I agree with You Esssieee, Esssieee. 👋



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Posted
17 hours ago, Sancho_ said:

Apparently the Openwarfare mod added CTFB starting in Version 1.6.4
- NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back).

Also there is an anti-camping functionality to CTF that would be good to enable if it hasn't been already. Please check gametypes.cfg for more details.

Ignore my question about dropping the flag, it can be done using the options for control if you setup a key for "drop object".  It may seem odd, but there are times when that can be a strategic move.

Thanks!

thats an interesting option. I think that make it a bit more tactical and team oriented!



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Posted
1 hour ago, lazymarcky said:

Protect but not camping, yes I agree with You Esssieee, Esssieee. 👋

Will see if I can find some middle ground here.



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Posted
On 3/24/2025 at 8:44 PM, Nycz said:

add throwing knifes ?

I'll check but off the top of my head, don't believe this an option in this mod.

 

21 hours ago, lTplkey336 said:

I totally agree with the anti camping app. When it was me against Sparky and Sancho , they had everything including a 40 foot camper set up by their flag just waiting for me to show up. Could even smell the hotdogs on the grill, thats how I knew I was close to their flag lol

There is an anti-camping option, however as noted, when there are many players, this limits the ability to protect their flag.  And unfortunately this option does not have a setting say for a minimum distance.
If this is what people want, will set it up.

 

There is an option for antiflag camping, meaning the player carrying the flag has to keep moving, a certain minimum amount of distance when checked, otherwise is shown on the radar for a set number of seconds.  Is this something of interest?  Would certainly keep the game moving.

 

I took out grenade launchers, heavy gunner, and sniper.  This can be changed if people want those as selections.
Rounds have been set to 10min, best 2 of 3 rounds wins the map.



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Posted (edited)

For me? No. I personally find it more fun to play when you can also protect the flag. 

Maybe it's a rule that Admins and mods can enforce and keep an eye on and not permanent.. 
 
no camping at both your own flag and the flag of the enemy. I understand that it's hard to see when someone is protecting the flag or camping, but I still think the option to protect your flag should remain. 

What I find more important is; no camping in the anemy spawn. So don't stay in the enemy's spawn to shoot players instead of going for the flag. 

It's incredibly frustrating when you've just come back to life, to be shot by a camper who stays in a corner

Edited by Essssieeee


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Posted (edited)

agre with Essssieeee !  

and frendly fire is on or off ... maybe can be on ,  more tactic ;) just a sugestion 

gretings Legi

Edited by legi_istra


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Posted
3 hours ago, Essssieeee said:

For me? No. I personally find it more fun to play when you can also protect the flag. 

Maybe it's a rule that Admins and mods can enforce and keep an eye on and not permanent.. 
 
no camping at both your own flag and the flag of the enemy. I understand that it's hard to see when someone is protecting the flag or camping, but I still think the option to protect your flag should remain. 

What I find more important is; no camping in the anemy spawn. So don't stay in the enemy's spawn to shoot players instead of going for the flag. 

It's incredibly frustrating when you've just come back to life, to be shot by a camper who stays in a corner

Unfortunately, anti camping is not a game mode specific setting where you can limit camping to one side or the other or within a specified range. Only thing can do here is set a time limit a player can sit in one spot and the distance that player has to move to be considered not camping.

Otherwise, since you want to be able to camp to protect your own flag and avoid enemy campers, would then come down to a game rule and monitored by admins/mod/players.



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Posted
1 hour ago, legi_istra said:

agre with Essssieeee !  

and frendly fire is on or off ... maybe can be on ,  more tactic ;) just a sugestion 

gretings Legi

Friendly fire is currently off.  If there's interest in having this on, can do, just say the word.



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Posted
21 minutes ago, Merlin007 said:

Unfortunately, anti camping is not a game mode specific setting where you can limit camping to one side or the other or within a specified range. Only thing can do here is set a time limit a player can sit in one spot and the distance that player has to move to be considered not camping.

Otherwise, since you want to be able to camp to protect your own flag and avoid enemy campers, would then come down to a game rule and monitored by admins/mod/players.

I think a reasonable time limit for being in one place and a fairly short distance to move still allows one to "protect the flag" but also deals with the camping issue.  How about trying the following for starters:

 

  • Max time in one position: Set a limit, such as 1-2 minutes. This would encourage players to move and prevent them from staying in one place for too long.

  • Movement speed: Consider increasing the minimum movement speed or adjusting the time to leave a location (e.g., after 1-2 minutes, players must move 20-30 meters).



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Posted
5 minutes ago, Sancho_ said:

I think a reasonable time limit for being in one place and a fairly short distance to move still allows one to "protect the flag" but also deals with the camping issue.  How about trying the following for starters:

 

  • Max time in one position: Set a limit, such as 1-2 minutes. This would encourage players to move and prevent them from staying in one place for too long.

  • Movement speed: Consider increasing the minimum movement speed or adjusting the time to leave a location (e.g., after 1-2 minutes, players must move 20-30 meters).

Can certainly give this a shot, find that middle ground for both sides.  Thanks for the suggestion.

Do we want anti-flag camping, meaning preventing players carrying the flag hiding out somewhere?



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Posted
30 minutes ago, Merlin007 said:

Unfortunately, anti camping is not a game mode specific setting where you can limit camping to one side or the other or within a specified range. Only thing can do here is set a time limit a player can sit in one spot and the distance that player has to move to be considered not camping.

Otherwise, since you want to be able to camp to protect your own flag and avoid enemy campers, would then come down to a game rule and monitored by admins/mod/players.

Yes that's what I meant, as a rule! Monitored by admins etc.. 



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Posted
4 minutes ago, Merlin007 said:

Can certainly give this a shot, find that middle ground for both sides.  Thanks for the suggestion.

Do we want anti-flag camping, meaning preventing players carrying the flag hiding out somewhere?

It is useful if, when you have the flag, you can 'hide' somewhere in your flat spawn if your own flag is in the hands of the other team. So that you can hide when your team gets the flag back.



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Posted

Think the biggest problem is getting people on the server. so far all I have seen was Leggi playing with himself { cant get that out of my mind now, scared for ever lol} , and me Sancho , and Sparky which made for lousey teams. 



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Posted
8 minutes ago, lTplkey336 said:

Think the biggest problem is getting people on the server. so far all I have seen was Leggi playing with himself { cant get that out of my mind now, scared for ever lol} , and me Sancho , and Sparky which made for lousey teams. 

It's new at the moment but hopfully this will change but yes, always difficult especially when times people play vary.  See how it goes to start, maybe consider a gathering on a certain day or two a week.



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Posted
18 minutes ago, Essssieeee said:

It is useful if, when you have the flag, you can 'hide' somewhere in your flat spawn if your own flag is in the hands of the other team. So that you can hide when your team gets the flag back.

ok, will leave off the anti-flag camping to start. can be changed if there's interest.



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Posted
On 3/25/2025 at 5:53 AM, lTplkey336 said:

I totally agree with the anti camping app. When it was me against Sparky and Sancho , they had everything including a 40 foot camper set up by their flag just waiting for me to show up. Could even smell the hotdogs on the grill, thats how I knew I was close to their flag lol

had some going for you, perfectly Q'ed. Then you wanted to kill me, so I killed you first!! lol   I do agree, anti camping should be turned on.


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