Jump to content
Come try out the Arcade, Link at the top of the website ×

Recommended Posts


  • Member ID:  2068
  • Group:  +++ COD5 Head Admin
  • Followers:  71
  • Topic Count:  1125
  • Topics Per Day:  0.21
  • Content Count:  8580
  • Content Per Day:  1.64
  • Reputation:   7547
  • Achievement Points:  76543
  • Solved Content:  0
  • Days Won:  67
  • Joined:  12/25/10
  • Status:  Offline
  • Last Seen:  
  • Birthday:  05/23/1973
  • Device:  Windows

Posted
1 hour ago, SparksHunter said:

had some going for you, perfectly Q'ed. Then you wanted to kill me, so I killed you first!! lol   I do agree, anti camping should be turned on.

This will be turned on and set as suggested by Sancho to try out. The goal is to allow some own flag protection while also deter the weenie roasters sitting in the enemy spawn area.



  • Member ID:  2068
  • Group:  +++ COD5 Head Admin
  • Followers:  71
  • Topic Count:  1125
  • Topics Per Day:  0.21
  • Content Count:  8580
  • Content Per Day:  1.64
  • Reputation:   7547
  • Achievement Points:  76543
  • Solved Content:  0
  • Days Won:  67
  • Joined:  12/25/10
  • Status:  Offline
  • Last Seen:  
  • Birthday:  05/23/1973
  • Device:  Windows

Posted

Some changes made:

-Gameplay is set for a 6 sec spawn delay.
-Best 2 of 3 rounds wins match; rounds 10min / map

WEAPON CLASSES
-No Sniper and heavy gunner classes.

WEAPON ATTACHMENTS
-No grenade launcher attachment.

PERKS
-No martydom
-No last stand
-No flamethrower
-No bazooka
-No two primary weapons

OTHER
-No vehicles/tanks

Anti-Camping
-Will show icon and message to player
-Time limit 2 min
-Must move approx 12m


These changes are now active.  Will update maps tomorrow.

Anything else, keep posting.  This is a good start.



  • Member ID:  28269
  • Group:  *** Clan Members
  • Followers:  11
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  107
  • Content Per Day:  0.06
  • Reputation:   172
  • Achievement Points:  1141
  • Solved Content:  0
  • Days Won:  0
  • Joined:  04/17/20
  • Status:  Offline
  • Last Seen:  
  • Birthday:  07/21/1956
  • Device:  Windows

Posted
3 hours ago, Merlin007 said:

This will be turned on and set as suggested by Sancho to try out. The goal is to allow some own flag protection while also deter the weenie roasters sitting in the enemy spawn area.

In my own defense, I was protecting our own flag, not camping enemies!



  • Member ID:  28269
  • Group:  *** Clan Members
  • Followers:  11
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  107
  • Content Per Day:  0.06
  • Reputation:   172
  • Achievement Points:  1141
  • Solved Content:  0
  • Days Won:  0
  • Joined:  04/17/20
  • Status:  Offline
  • Last Seen:  
  • Birthday:  07/21/1956
  • Device:  Windows

Posted

When i played a lot of CTF on the DPG server, It was part of their posted rules NO Enemy Flag camping, which was a kickable offense!



  • Member ID:  24354
  • Group:  ++ COD5 Admin
  • Followers:  67
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  404
  • Content Per Day:  0.12
  • Reputation:   650
  • Achievement Points:  4417
  • Solved Content:  0
  • Days Won:  2
  • Joined:  04/08/16
  • Status:  Offline
  • Last Seen:  
  • Birthday:  10/13/1991
  • Device:  iPhone

Posted

Maybe remove spawn protection? Because if you are in the enemy's spawn and you have the flag, they can see you but you can't see them yet

It needs to be a bit more difficult, that they have to think about it more instead of just racing around the map and shooting. 


 

 



  • Member ID:  2068
  • Group:  +++ COD5 Head Admin
  • Followers:  71
  • Topic Count:  1125
  • Topics Per Day:  0.21
  • Content Count:  8580
  • Content Per Day:  1.64
  • Reputation:   7547
  • Achievement Points:  76543
  • Solved Content:  0
  • Days Won:  67
  • Joined:  12/25/10
  • Status:  Offline
  • Last Seen:  
  • Birthday:  05/23/1973
  • Device:  Windows

Posted
2 hours ago, SparksHunter said:

When i played a lot of CTF on the DPG server, It was part of their posted rules NO Enemy Flag camping, which was a kickable offense!

Will look at adding this to the in-game banner and on the intro screen.  For the anti-camping currently set, if this is not sufficient for counter to being able to protect own flag, can remove and then just have a strict rule for enemy flag camping.



  • Member ID:  2068
  • Group:  +++ COD5 Head Admin
  • Followers:  71
  • Topic Count:  1125
  • Topics Per Day:  0.21
  • Content Count:  8580
  • Content Per Day:  1.64
  • Reputation:   7547
  • Achievement Points:  76543
  • Solved Content:  0
  • Days Won:  67
  • Joined:  12/25/10
  • Status:  Offline
  • Last Seen:  
  • Birthday:  05/23/1973
  • Device:  Windows

Posted
On 3/26/2025 at 7:23 PM, SparksHunter said:

When i played a lot of CTF on the DPG server, It was part of their posted rules NO Enemy Flag camping, which was a kickable offense!

I added this to the intro screen and a running banner for no enemy spawn camping.

On 3/26/2025 at 8:49 PM, Essssieeee said:

Maybe remove spawn protection? Because if you are in the enemy's spawn and you have the flag, they can see you but you can't see them yet

It needs to be a bit more difficult, that they have to think about it more instead of just racing around the map and shooting. 


 

 

Spawn protection has been removed.



  • Member ID:  2068
  • Group:  +++ COD5 Head Admin
  • Followers:  71
  • Topic Count:  1125
  • Topics Per Day:  0.21
  • Content Count:  8580
  • Content Per Day:  1.64
  • Reputation:   7547
  • Achievement Points:  76543
  • Solved Content:  0
  • Days Won:  67
  • Joined:  12/25/10
  • Status:  Offline
  • Last Seen:  
  • Birthday:  05/23/1973
  • Device:  Windows

Posted

With other changes, I heard there was a concern for jumping/hopping.  For this, bunny hoppers will see their aim shift.  However, if this becomes an issue with climbing  walls and such, can revisit this.   Or if I misunderstood and it's a jumping too high issue, then can resolve that.

As I mentioned above, Rule added to the intro screen, no camping enemy spawn.  This has to be monitored.

Removed spawn protection so once you spawn, get moving.

Added a few more maps to this rotation:
map mp_agx_ameland map mp_agx_port map mp_amberville map mp_ambush map mp_dome map mp_burma map mp_carentan map mp_cw_brecourt map mp_kokoda map mp_little_village map mp_rostov map mp_toujane map mp_wolftown map mp_xi_shima map mp_dawnville map mp_matmata

There was also a suggestion for the map cliffside.  This map has had issues on some of our servers so I didn't put it into rotation however it is a stock map so an admin can load it if you want to try it out here.

Thanks all for the comments and suggestions.  Anything else, keep them coming...
 



  • Member ID:  27768
  • Group:  *** Clan Members
  • Followers:  11
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  1087
  • Content Per Day:  0.50
  • Reputation:   1346
  • Achievement Points:  8918
  • Solved Content:  0
  • Days Won:  2
  • Joined:  05/18/19
  • Status:  Offline
  • Last Seen:  
  • Device:  Windows

Posted

Now lets set up a game day and time to get more than 2 or 3 people on the game to play. 



  • Member ID:  23233
  • Group:  *** Clan Members
  • Followers:  24
  • Topic Count:  51
  • Topics Per Day:  0.01
  • Content Count:  3044
  • Content Per Day:  0.87
  • Reputation:   2291
  • Achievement Points:  24025
  • Solved Content:  0
  • Days Won:  12
  • Joined:  09/10/15
  • Status:  Online
  • Last Seen:  
  • Birthday:  08/11/1963
  • Device:  Windows

Posted
On 3/26/2025 at 1:12 PM, lTplkey336 said:

Think the biggest problem is getting people on the server. so far all I have seen was Leggi playing with himself { cant get that out of my mind now, scared for ever lol} , and me Sancho , and Sparky which made for lousey teams. 

Same here so far attempts to play found server empty everytime, so what time is the best to join??



  • Member ID:  24354
  • Group:  ++ COD5 Admin
  • Followers:  67
  • Topic Count:  3
  • Topics Per Day:  0.00
  • Content Count:  404
  • Content Per Day:  0.12
  • Reputation:   650
  • Achievement Points:  4417
  • Solved Content:  0
  • Days Won:  2
  • Joined:  04/08/16
  • Status:  Offline
  • Last Seen:  
  • Birthday:  10/13/1991
  • Device:  iPhone

Posted
8 hours ago, lTplkey336 said:

Now lets set up a game day and time to get more than 2 or 3 people on the game to play. 

Friday!!! 🍷 



  • Member ID:  389
  • Group:  *** Clan Members
  • Followers:  48
  • Topic Count:  315
  • Topics Per Day:  0.06
  • Content Count:  4867
  • Content Per Day:  0.85
  • Reputation:   4039
  • Achievement Points:  39385
  • Solved Content:  0
  • Days Won:  49
  • Joined:  09/14/09
  • Status:  Offline
  • Last Seen:  
  • Birthday:  01/01/1970
  • Device:  Windows

Posted
8 hours ago, Essssieeee said:

Friday!!! 🍷 

SUNDAY



  • Member ID:  2208
  • Group:  *** Clan Members
  • Followers:  112
  • Topic Count:  326
  • Topics Per Day:  0.06
  • Content Count:  3811
  • Content Per Day:  0.73
  • Reputation:   4306
  • Achievement Points:  39625
  • Solved Content:  0
  • Days Won:  63
  • Joined:  02/09/11
  • Status:  Offline
  • Last Seen:  
  • Birthday:  06/09/1963
  • Device:  Windows

Posted

posted to SNR forums to get them over and try ours, then maybe we can set some dates.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.