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Posted

Hello Folks...

  Might somebody have a list of console commands that will enhance the game some. I looked but did not find it discussed.  One I'm wanting is the un-thawing on the Freeze Tag servers. I was told you could simply look and it would start to un thaw.  Did I understand this correctly? I need all the help I can get and am grateful for any thing that you could send my way.  

 

Thank you,

 

R.D.



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Posted
Thanks Cheese.........Are there more that will make game run better or is this it?


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Posted

For thawing simply by looking at someone:

/+activate ( /-activate to turn it off if necessary)

 

Increase your maximum FPS:

/com_maxfps 125 or 250

Note: com_maxfps only changes how fast the game will allow your computer to run it, but from what I understand you have a pretty good machine so 125 frames shouldn't be a problem.

 

Show your FPS:

/cg_drawfps 1

 

Show the "lagometer":

/cg_drawlagometer 1

 

Increase your field of view:

/cg_fov 80 (can be set anywhere between 65 and 80)

 

I could give you all the console names for the video settings but it's not really worth it. Much easier to just do it in the Options menu. Lemme know if there's anything else you wanna know.



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Posted

Try /+frag, we always have fun with this oneInnocent



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Posted

or /+left



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Posted

yeah /+left is my favorite :D



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Posted

my favorite command is /+reload that is the best command ever

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Posted

NOTE!!!!!!!!!!!!!!!!!

 

Be very careful when using config modifications.  I know plenty of players who have got PB Banned (by accident) for modifications, and the result has been to buy the game again.

 

XI is not responsible for any modifications that anyone uses...  Please use with caution!!!



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Posted

i have a very heavily modded config file [for some cod 4 servers ]

pb will kick after a 2 min warning [cvars]or so i have found

mine was done because of fps issues on this server, along with a crap pc]and is a makeup of paradox/esuba,yitch2/3/pandemic/hwa and tcm[and yet i am still crap lol]

there is stacks of info out there ref config files/settings  if i can "name names" a site called bashandslash have got the lot,

nothing that breaks the rules.

 you [ as you know] are "hacking" if you enter the program and change it,

changing the config file is not hacking [pb are twats about it]

so i have two different config files for different servers [triggered by a bind command ]



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Posted

Thank you all very very much for this great help. I have but 1 issue now that just started. I cant get the "TILDE" key to bring up console on MW2 or server 1. This happened rather suddenly and I'm scratching my head on it still. It work fine 3-4 days ago but wont hit a lick today.I have the game loaded on a Win32 hdd at the moment. I also have XP 64 and Win7 32 and 64 on their own separate drives.

 

Yes I dont want to get my ass in a bind over PB thinking I'm hacking. I only play on XI servers. I absolutely play nowhere else but here..



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Posted

C:\Users\YOUR NAME\AppData\Local\Activision\CoDWaW\players\profiles\your profile name

 

In this folder you should find a config_mp.cfg file, delete it, restart the game (NOT within xfire), and set it up all again....

Then in the options re-activate or re-allow the console...

 



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Posted

??/cheese=whine



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Posted
RDKL

Thank you all very very much for this great help. I have but 1 issue now that just started. I cant get the "TILDE" key to bring up console on MW2 or server 1. This happened rather suddenly and I'm scratching my head on it still. It work fine 3-4 days ago but wont hit a lick today.I have the game loaded on a Win32 hdd at the moment. I also have XP 64 and Win7 32 and 64 on their own separate drives.

 

Yes I dont want to get my ass in a bind over PB thinking I'm hacking. I only play on XI servers. I absolutely play nowhere else but here..

Did you "enable console"? If not the tilde key does not work.



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Posted

Increase your maximum FPS:

/com_maxfps 125 or 250

Note: com_maxfps only changes how fast the game will allow your computer to run it, but from what I understand you have a pretty good machine so 125 frames shouldn't be a problem.

 

Show your FPS:

/cg_drawfps 1

 

Show the "lagometer":

/cg_drawlagometer 1

 

Increase your field of view:

/cg_fov 80 (can be set anywhere between 65 and 80)

 

 

will these work on ace mod as well?



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Posted

CBA to quote all the posts so I'll just label my responses:

 

@ RDKL:

To enable the console, go into the Main Menu -> Options -> Game Options -> Enable Console: Yes

 

@ Config PB Issues:

Indeed some servers kick/ban for certain settings, but global bans are extremely rare (not nonexistent, but rare) and the settings I gave have not given me any problems on any server and are fully compliant with competitive league rules (my config is based upon one from FnaticMSI.Lighters, a professional player)

 

@ widowmaker:

Yes, these settings are COD4 game settings and apply to all mods

 

@ Graffitti:

That's an option, but the path for the COD4 config file is different, and wiping all your settings isn't really necessary xD:

Default path: "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\players\profiles\[your profile name]\config_mp.cfg"

Note: If you are running a 32-bit operating system, the path will be more like "C:\Program Files\...\config_mp.cfg"

Or if you installed it elsewhere, like I did: "E:\Games\...\config_mp.cfg" or wherever you installed the game to.

 

If anyone wants my config as a baseline, hit me up on Xfire or PM me with an e-mail address to which I can send it. I have two, one which works with the new MW2 mod (and is 1280x800 in windowed mode, but I'll fix it for you lol) and another which doesn't because of some texture setting tweaks



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Posted
Shamu
RDKL

Thank you all very very much for this great help. I have but 1 issue now that just started. I cant get the "TILDE" key to bring up console on MW2 or server 1. This happened rather suddenly and I'm scratching my head on it still. It work fine 3-4 days ago but wont hit a lick today.I have the game loaded on a Win32 hdd at the moment. I also have XP 64 and Win7 32 and 64 on their own separate drives.

 

Yes I dont want to get my ass in a bind over PB thinking I'm hacking. I only play on XI servers. I absolutely play nowhere else but here..

Did you "enable console"? If not the tilde key does not work. Well this is embarrasing. I did not have it ticked. I overhauled the computer and when I reloaded the game I forgot to turn it on.......Idiota!!!

*********************************************************************************************

@ Nutcutter........I have some cheese for you if you run short. Aged fumunda  LOL

*******************************************************************************************

 

Ok Ladies and Gentleman this should take care of my needs and I'm grateful to all for helping me out.  The only thing I need now is a gun that actually can shoot straight and I'll be good to go.  Thanks



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Posted

this is not my work it is copied but it all works[on a decent pc its all the stuff you need if you have not got a "new beut pc"


seta ai_corpseCount "5" Set to 0 Corpses that are left on the ground after killed set to 0 no need to see their dead carcusses.

seta cg_drawFPS "Off" Set to "simple" Draws FPS on screen in simple format.

seta cg_drawLagometer "0" 0 or 1 0 is off 1 is on. Draws a meter to show you ping and latency to the server.

seta cg_fov "65" Set to 80 Increases Field of view and distance DO NOT SET OVER 80!

seta cg_laserLight "0" 0 or 1 Shows laser light leave at 0

seta cg_marks "0" 0 or 1 Show bullet holes when set to 1

seta cl_maxpackets "60" 30-60 Packets sent to server. I will explain more about network setting in detail later.

seta cl_maxPing "800" Settings 100-800 Network setting, will explain later.

seta cl_packetdup "1" Settings 0-3 Network setting.I haven't confirmed the range legal for use. Leave at default for now.

seta cl_mouseAccel "0" Settings 0-5 Careful with this. It can make your mouse cazy fast. It can be changed in incremnts of .5 and is handy.

seta cl_pitchspeed "140" 50-200 Another mouse setting. I will get into details on this also.

seta com_hunkMegs "512" Depends on  how much system memory youhave. If you have 1gb leave it. If you have 2gb use 1024 If you have 4gb use 2048

seta com_maxfps "85" Settings 0-300 BEWARE setting to 300 or more can get you kicked from most servers. I will explain this later.

seta fx_marks_ents "1" Set to 0 Shows marks on buidlings. Just eye candy.

seta fx_marks_smodels "1" Set to 0 Eye candy. Marks to vehicles.

seta fx_sort "1" Settings 0-1 Not sure yet.

seta m_pitch "0.022" Adjust to your needs These 2 are mouse settings. I use 0.019 on both.

seta m_yaw "0.022" Same as above

seta m_forward "0.25" Settings ? I believe this is the same as head bobbing in Q3

seta m_side "0.25" Same as above

seta pb_sleep "500" Yes add this! Helps slow down PB's constant needing to check PB updates. Helps latency.

seta r_aaAlpha "dither (fast)" off Anti Aliasing

seta r_aaSamples "4" Set to 1. Anti Aliasing Smaple Textures

seta r_displayRefresh "100 Hz" Do not set above or beyond what your monitor is capable of rendering!

seta r_distortion "1" Set to 0. Removes haze from fires and explosions. Eye candy.

seta r_dlightLimit "4" Set to 0. Number of Dynamic lights rendered. Eye candy.

seta r_dof_enable "1" Set to 0. Helps see longer distance removes haze.seta r_drawDecals "1" Decals We need no stinking decals!

seta r_drawSun "1" Set to 0 . Does away with Specualr Sun Lighting. Eye candy.

seta r_drawWater "1" Set to 0. Eye candy. Good if you wanna stare at youre reflection in the water or toss pebbles in to the pond while your getting you ass blasted.

seta r_fastsky "1" Leave at 1. Renders the sky box faster.

seta r_picmip "0" Set to 3 recommended. Texture Quality.This one is tricky some pubservers kick for anything above 1.

seta r_picmip_bump "0" 3 recommended. Map Quality. Same as above.

seta r_picmip_manual "0" Set to 1. Lighting Quality.Can be set 0-3. Stay at 1 some servers kick for anything higher.

seta r_picmip_spec "0" Set to 3. Unsure as of yet what it is for. I used  3 with no issues works good.

seta r_picmip_water "0" Set to 0 or 1 This is Water Quality. Renders water normally when set to 1. Didn't notice difference.

seta r_rendererInUse "Shader model 3.0"    SET TO seta r_rendererInUse "Shader model 2.0" Reverts back to Direct X 9 Shaders                               
                               
seta r_rendererPreference "Default" "Shader model 2.0"      Same as above.

seta r_specular "1" Set to 0. Shuts off Specular textures.

seta r_texFilterAnisoMax "4" Set to 1. Another Anti Aliasing setting.

seta r_texFilterAnisoMin "3" Set to 1. Use 1-3 small FPS gain.

seta sm_enable "1" Set to 0 Not sure yet. Change at own risk. No issues here set at 0.

seta sm_maxLights "4" Set to 1. Number of lighting sources.

LAN
seta com_maxfps "125"         
seta cl_maxpackets "125"
seta cl_packetdup "0"
seta snaps "40"
seta rate "25000"

Cable/ADSL
seta com_maxfps "100"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta snaps "40"
seta rate "25000"


On a LAN you don't have to worry about latency as you would via over the net because all of the cmoputers are on the same network. Now taking into considerations this LAN is a Sponsered LAN and the peeps running it have killer routers, server boxes, and switches. Theoretically you should have zero ping. Well maybe 10-15 sometimes less. Note the differences of the two. Lets look at the cvars mentioned above and solve why.


seta com_maxfps

This CVAR does not set your Monitor Refresh. THis CVAR takes the calculation of how many Frame Per Second you are putting out. The game engine uses this in hit detection. It helps decipher the difference of your PC's lag both connection and graphics. This is where tweaking your graphics comes in hand. Alot of people say well my graphics are good. Yes they may look good BUT is your FPS consistent? I mean does it pretty much stay at 60FPS or does it sometimes flucuate when you are in different areas or surrounded by other players. You need to set you graphic CVARS on your PC until you can maintain a constant FPS level no matter where you are in the map. WHat does this have to do with anythign you might ask. FIres, explosions, cluster of team mates around you. Anything on the screen the Video card has to render. If you graphics are tuned, you will not feel the effects. The best all around FPS setting is 125. It is like a magical number in the Q3 based engine. If you can tweak your video to maintain 125 at all times then you are golden.

TO find this setting enable the FPS in your game by changing this in your config or typing this in your console

seta cg_drawFPS "simple"

Also right now also turn on your lagometer

seta cg_drawLagometer "1"

Please if you are using vertical synch shut this off cause it will give you just 60FPS. You need to know what your cideo card is capable of tunning and maintaining. Now run your game. Notice the small group of numbers with FPS behind it. NOTE your FPS. If it is flucuating then you need to set your graphics down some until you can get a nice and steady. Hopefully above 125FPS. Run arounf the map looking in every direction and sometimes swirl your mouse around and try to overload the video card to look for drops. take the most educated guess at what you think your average FPS is. Hopefully it is stable enough to not have to guess. Take the highest number you get and the lowest and pick a number right in between. Now that you have this number go to and put it in your seta com_maxfps "# here" in quotes.

seta cl_maxpackets

Now back in teh Quake 1 and 2 days. If your PC could handle it. You could set this really high like 600 or even higher in broadband if you were so lucky. ISDN days. Anyway After Q3 they capped this to 100, then with a release they upped it to 125. I can not find the limits yet of COD4. I would imagine 125. BUT alot of even current games this can be set as high as 300. Now what does this CVAR do? Well this is you connection of packets to the server. All the data of your movements and input along with other data is in the packets. Notice it is matched to the seta com_maxfps. Because the data is synched. On a LAN this is good. Not always the case while over the net game play. I will get to that. Technically the more packets you can send the better advantage you have. True, but the higher your seta com_maxfps the larger these packets are. If your ping is high you could saturate your upsteram connection and do more harm than good. In all case try to match your seta com_maxfps and seta cl_maxpackets. If you are still getting lag spikes in the LagOmeter divide your FPS by 2 say you have it set at seta com_maxfps "60" then set your seta cl_maxpackets "30". Now you asking won't this increase my packet size and fllod my upstream? Well we will get to that next.


cl_packetdup


This setting determines if duplicate commands are sent, range is 1 to 5 and is 1 as default. if a packet gets lost then a 'backup' command may still be received. Set to 1 as default which is recommended if you have packet loss. If you have an excellent connection with very little or no packetloss at all then this could be set to 0 and cl_maxpackets possibly raised. However, as with all settings experiment to see which is best suited for your connection. This will be better explained as well farther down. If you did what I said above and set cl_maxpackets to 30 then try bumping this to packetdup to 2.

NOTE this can kinda be used as a hack. By setting your packetdup to say 3-5 on a low ping server. You are actually making yourself unhittable. Yet at the same time it makes it harder for you to hit as well. Some people get use to it learning to aim behind or lead ahead while shooting. That slippery lil sh!7 that kills you everytime and you unloaded on him and missed everytime. Well you can put a stop to that real quick just bump you packetdup up a notch and maxpackets up by say 5.

EDIT: Since I wasn't aware at the time that All Seeing Eye stopped updating their browser since Yahoo bought them out. You can check server settings info in XFire. Just click on the server and click Display Server Info. This should show you the server setting s for snaps, max ping, and Rate. I have notice some servers display this info while others do not.

seta snaps

Now I haven't found how high this can be set yet. I am still looking. Most servers are set to default of 40. What is snaps? Snaps is the calculation of how many packets you recieve from the server. In old Quake based games this was a useable number beteen 10 and 30. You should always have this set matched to the server you are playing on. How can you find this out? If you use All Seeing Eye a gaming browser. When you click on the server on the right hand side it will show you the server cvar settings. Just set it to that number. From what I have seen almost 99% of COD4 servers are using 40.

seta rate "25000"

There is no reason to change this. All server run 25000. If you go beyond this number you could risk being kicked by PB. Plus really it is locked by what ever the server config is set to anyway and it will do you no good to increase this anyway. You do not want to go below this number. This controls the packets in the downstream. If you set this lower it will saturate your connection causing very high latency on your end. Some servers use sv_lanForceRate "25000" so even if you change it it is locked to that number.


Understanding and interpreting your Lag O Meter

cg_lagometer


The first line is related to your graphics card updating displayed frames in time with received gameworld updates from the server. It will be blue if frames are being rendered in time with the world updates. If it has a lot of yellow then gameworld updates are not being displayed and are being dropped. In this case reduce your snaps or tweak your visual settings to raise your average framerate so it is always above your snaps setting. Another option is to increase cl_timenudge by a very small value, note that if you are using a negative value for packetdup the first line of the graph may be mostly yellow.

The second line is similar to the Quake2 netgraph in that green means packets are being received okay, yellow that capping is causing your client to reject packets and red that the packet was lost. In the case of yellow increase your rate or try lowering your snaps. If you have a lot of red then change ISP or server. If you have to play on the server or use the ISP then make sure that your cl_packetdup is set to 1 and try adjusting snaps and cl_maxpackets to compensate for the lost packets.


Next update I will try to help you understand how to apply this data to server situations. I am trying to write a script that will enable you to change these settings in game on the fly with out having to tyoe them into your console while in game of opening your config everytime you need to make a change.


EDIT: cl_timenudge is not used in COD4. So my assumption in the lagometer is wrong as stated here "Another option is to increase cl_timenudge by a very small value, note that if you are using a negative value for packetdup the first line of the graph may be mostly yellow."
I will find the answer but for the most part just tweaking the snaps and maxpackets works very effectively. Sorry for the misinformation. I was going by the CVARS of past COD and previous Quake engine games in my explanation.


In addition, here is a site that has a lot of configs that were created/used by others:

http://bashandslash.com/index.php?option=com_content&task=category&sectionid=10&id=38&Itemid=74

Starfire:
A side note.....make changes with care. Punkbuster doesn't like some of those settings changed, and depending on the server pb settings, longterm kicks or temp bans are possible.

 

and despite all of the above stevie wonder could still beat me lol



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Posted
chris4874

this is not my work it is copied but it all works[on a decent pc its all the stuff you need if you have not got a "new beut pc"

after a sh!7 load of research (basically most are the same as in the Q3 engine) and typing this. This is what I have found that works so far. These are really dumbed down graphical. I will explain the Network setting later once I look more into it.

Then I will build a network script that you can use on the fly to change settings. the Hit detection in this game is pretty impressive BUT if you have a low ping  and the other guy has a high ping in some cases that guy has an advantage. BUT setting packetdup and max packets can bring it to an equal playing field.

 

seta ai_corpseCount "5" Set to 0 Corpses that are left on the ground after killed set to 0 no need to see their dead carcusses.

 

seta cg_drawFPS "Off" Set to "simple" Draws FPS on screen in simple format.

 

seta cg_drawLagometer "0" 0 or 1 0 is off 1 is on. Draws a meter to show you ping and latency to the server.

 

seta cg_fov "65" Set to 80 Increases Field of view and distance DO NOT SET OVER 80!

 

seta cg_laserLight "0" 0 or 1 Shows laser light leave at 0

 

seta cg_marks "0" 0 or 1 Show bullet holes when set to 1

 

seta cl_maxpackets "60" 30-60 Packets sent to server. I will explain more about network setting in detail later.

 

seta cl_maxPing "800" Settings 100-800 Network setting, will explain later.

 

seta cl_packetdup "1" Settings 0-3 Network setting.I haven't confirmed the range legal for use. Leave at default for now.

 

seta cl_mouseAccel "0" Settings 0-5 Careful with this. It can make your mouse cazy fast. It can be changed in incremnts of .5 and is handy.

 

seta cl_pitchspeed "140" 50-200 Another mouse setting. I will get into details on this also.

 

seta com_hunkMegs "512" Depends on  how much system memory youhave. If you have 1gb leave it. If you have 2gb use 1024 If you have 4gb use 2048

 

seta com_maxfps "85" Settings 0-300 BEWARE setting to 300 or more can get you kicked from most servers. I will explain this later.

 

seta fx_marks_ents "1" Set to 0 Shows marks on buidlings. Just eye candy.

 

seta fx_marks_smodels "1" Set to 0 Eye candy. Marks to vehicles.

 

seta fx_sort "1" Settings 0-1 Not sure yet.

 

seta m_pitch "0.022" Adjust to your needs These 2 are mouse settings. I use 0.019 on both.

 

seta m_yaw "0.022" Same as above

 

seta m_forward "0.25" Settings ? I believe this is the same as head bobbing in Q3

 

seta m_side "0.25" Same as above

 

seta pb_sleep "500" Yes add this! Helps slow down PB's constant needing to check PB updates. Helps latency.

 

seta r_aaAlpha "dither (fast)" off Anti Aliasing

 

seta r_aaSamples "4" Set to 1. Anti Aliasing Smaple Textures

 

seta r_displayRefresh "100 Hz" Do not set above or beyond what your monitor is capable of rendering!

 

seta r_distortion "1" Set to 0. Removes haze from fires and explosions. Eye candy.

 

seta r_dlightLimit "4" Set to 0. Number of Dynamic lights rendered. Eye candy.

 

seta r_dof_enable "1" Set to 0. Helps see longer distance removes haze.seta r_drawDecals "1" Decals We need no stinking decals!

 

seta r_drawSun "1" Set to 0 . Does away with Specualr Sun Lighting. Eye candy.

 

seta r_drawWater "1" Set to 0. Eye candy. Good if you wanna stare at youre reflection in the water or toss pebbles in to the pond while your getting you ass blasted.

 

seta r_fastsky "1" Leave at 1. Renders the sky box faster.

 

seta r_picmip "0" Set to 3 recommended. Texture Quality.This one is tricky some pubservers kick for anything above 1.

 

seta r_picmip_bump "0" 3 recommended. Map Quality. Same as above.

 

seta r_picmip_manual "0" Set to 1. Lighting Quality.Can be set 0-3. Stay at 1 some servers kick for anything higher.

 

seta r_picmip_spec "0" Set to 3. Unsure as of yet what it is for. I used  3 with no issues works good.

 

seta r_picmip_water "0" Set to 0 or 1 This is Water Quality. Renders water normally when set to 1. Didn't notice difference.

 

seta r_rendererInUse "Shader model 3.0"    SET TO seta r_rendererInUse "Shader model 2.0" Reverts back to Direct X 9 Shaders                               

                               

seta r_rendererPreference "Default" "Shader model 2.0"      Same as above.

 

seta r_specular "1" Set to 0. Shuts off Specular textures.

 

seta r_texFilterAnisoMax "4" Set to 1. Another Anti Aliasing setting.

 

seta r_texFilterAnisoMin "3" Set to 1. Use 1-3 small FPS gain.

 

seta sm_enable "1" Set to 0 Not sure yet. Change at own risk. No issues here set at 0.

 

seta sm_maxLights "4" Set to 1. Number of lighting sources.

 

 

 

You can read all of this technical jargon if you want. You should! Learn the process that brings your games to screen. Understanding the principle of how your network settings can be your best friend in battle. I have read all this crap before. I spent countless hours tweaking Counter Stike and Urban Terror configs. I will explain this in simple terms so every one can follow. I am not trying to say that it is stuff you will not understand cause you can read the link I posted below to draw you own conclusions. I was a total noob 10 years ago. My mentor and friends Midgetkiller and D|I|GI|I|T|A|L explained the concept to me almost as I am now. Cause this sh!7 at the time was really way over my head.

 

This link is really good to look up CVAR and config settings. http://bashandslash.com/index.php?option=com_frontpage&Itemid=1

 

 

Here we go. Ok first lets look at these 2 scenerios. One is setting for a LAN party and the other is settings for over the net using ADSL/Cable.

 

LAN

seta com_maxfps "125"         

seta cl_maxpackets "125"

seta cl_packetdup "0"

seta snaps "40"

seta rate "25000"

 

Cable/ADSL

seta com_maxfps "100"

seta cl_maxpackets "100"

seta cl_packetdup "1"

seta snaps "40"

seta rate "25000"

 

 

On a LAN you don't have to worry about latency as you would via over the net because all of the cmoputers are on the same network. Now taking into considerations this LAN is a Sponsered LAN and the peeps running it have killer routers, server boxes, and switches. Theoretically you should have zero ping. Well maybe 10-15 sometimes less. Note the differences of the two. Lets look at the cvars mentioned above and solve why.

 

 

seta com_maxfps

 

This CVAR does not set your Monitor Refresh. THis CVAR takes the calculation of how many Frame Per Second you are putting out. The game engine uses this in hit detection. It helps decipher the difference of your PC's lag both connection and graphics. This is where tweaking your graphics comes in hand. Alot of people say well my graphics are good. Yes they may look good BUT is your FPS consistent? I mean does it pretty much stay at 60FPS or does it sometimes flucuate when you are in different areas or surrounded by other players. You need to set you graphic CVARS on your PC until you can maintain a constant FPS level no matter where you are in the map. WHat does this have to do with anythign you might ask. FIres, explosions, cluster of team mates around you. Anything on the screen the Video card has to render. If you graphics are tuned, you will not feel the effects. The best all around FPS setting is 125. It is like a magical number in the Q3 based engine. If you can tweak your video to maintain 125 at all times then you are golden.

 

TO find this setting enable the FPS in your game by changing this in your config or typing this in your console

 

seta cg_drawFPS "simple"

 

Also right now also turn on your lagometer

 

seta cg_drawLagometer "1"

 

Please if you are using vertical synch shut this off cause it will give you just 60FPS. You need to know what your cideo card is capable of tunning and maintaining. Now run your game. Notice the small group of numbers with FPS behind it. NOTE your FPS. If it is flucuating then you need to set your graphics down some until you can get a nice and steady. Hopefully above 125FPS. Run arounf the map looking in every direction and sometimes swirl your mouse around and try to overload the video card to look for drops. take the most educated guess at what you think your average FPS is. Hopefully it is stable enough to not have to guess. Take the highest number you get and the lowest and pick a number right in between. Now that you have this number go to and put it in your seta com_maxfps "# here" in quotes.

 

seta cl_maxpackets

 

Now back in teh Quake 1 and 2 days. If your PC could handle it. You could set this really high like 600 or even higher in broadband if you were so lucky. ISDN days. Anyway After Q3 they capped this to 100, then with a release they upped it to 125. I can not find the limits yet of COD4. I would imagine 125. BUT alot of even current games this can be set as high as 300. Now what does this CVAR do? Well this is you connection of packets to the server. All the data of your movements and input along with other data is in the packets. Notice it is matched to the seta com_maxfps. Because the data is synched. On a LAN this is good. Not always the case while over the net game play. I will get to that. Technically the more packets you can send the better advantage you have. True, but the higher your seta com_maxfps the larger these packets are. If your ping is high you could saturate your upsteram connection and do more harm than good. In all case try to match your seta com_maxfps and seta cl_maxpackets. If you are still getting lag spikes in the LagOmeter divide your FPS by 2 say you have it set at seta com_maxfps "60" then set your seta cl_maxpackets "30". Now you asking won't this increase my packet size and fllod my upstream? Well we will get to that next.

 

 

cl_packetdup

 

 

This setting determines if duplicate commands are sent, range is 1 to 5 and is 1 as default. if a packet gets lost then a 'backup' command may still be received. Set to 1 as default which is recommended if you have packet loss. If you have an excellent connection with very little or no packetloss at all then this could be set to 0 and cl_maxpackets possibly raised. However, as with all settings experiment to see which is best suited for your connection. This will be better explained as well farther down. If you did what I said above and set cl_maxpackets to 30 then try bumping this to packetdup to 2.

 

NOTE this can kinda be used as a hack. By setting your packetdup to say 3-5 on a low ping server. You are actually making yourself unhittable. Yet at the same time it makes it harder for you to hit as well. Some people get use to it learning to aim behind or lead ahead while shooting. That slippery lil sh!7 that kills you everytime and you unloaded on him and missed everytime. Well you can put a stop to that real quick just bump you packetdup up a notch and maxpackets up by say 5.

 

EDIT: Since I wasn't aware at the time that All Seeing Eye stopped updating their browser since Yahoo bought them out. You can check server settings info in XFire. Just click on the server and click Display Server Info. This should show you the server setting s for snaps, max ping, and Rate. I have notice some servers display this info while others do not.

 

seta snaps

 

Now I haven't found how high this can be set yet. I am still looking. Most servers are set to default of 40. What is snaps? Snaps is the calculation of how many packets you recieve from the server. In old Quake based games this was a useable number beteen 10 and 30. You should always have this set matched to the server you are playing on. How can you find this out? If you use All Seeing Eye a gaming browser. When you click on the server on the right hand side it will show you the server cvar settings. Just set it to that number. From what I have seen almost 99% of COD4 servers are using 40.

 

seta rate "25000"

 

There is no reason to change this. All server run 25000. If you go beyond this number you could risk being kicked by PB. Plus really it is locked by what ever the server config is set to anyway and it will do you no good to increase this anyway. You do not want to go below this number. This controls the packets in the downstream. If you set this lower it will saturate your connection causing very high latency on your end. Some servers use sv_lanForceRate "25000" so even if you change it it is locked to that number.

 

 

Understanding and interpreting your Lag O Meter

 

cg_lagometer

 

 

The first line is related to your graphics card updating displayed frames in time with received gameworld updates from the server. It will be blue if frames are being rendered in time with the world updates. If it has a lot of yellow then gameworld updates are not being displayed and are being dropped. In this case reduce your snaps or tweak your visual settings to raise your average framerate so it is always above your snaps setting. Another option is to increase cl_timenudge by a very small value, note that if you are using a negative value for packetdup the first line of the graph may be mostly yellow.

 

The second line is similar to the Quake2 netgraph in that green means packets are being received okay, yellow that capping is causing your client to reject packets and red that the packet was lost. In the case of yellow increase your rate or try lowering your snaps. If you have a lot of red then change ISP or server. If you have to play on the server or use the ISP then make sure that your cl_packetdup is set to 1 and try adjusting snaps and cl_maxpackets to compensate for the lost packets.

 

 

Next update I will try to help you understand how to apply this data to server situations. I am trying to write a script that will enable you to change these settings in game on the fly with out having to tyoe them into your console while in game of opening your config everytime you need to make a change.

 

 

EDIT: cl_timenudge is not used in COD4. So my assumption in the lagometer is wrong as stated here "Another option is to increase cl_timenudge by a very small value, note that if you are using a negative value for packetdup the first line of the graph may be mostly yellow."

I will find the answer but for the most part just tweaking the snaps and maxpackets works very effectively. Sorry for the misinformation. I was going by the CVARS of past COD and previous Quake engine games in my explanation.

 

 

In addition, here is a site that has a lot of configs that were created/used by others:

 

http://bashandslash.com/index.php?option=com_content&task=category&sectionid=10&id=38&Itemid=74

 

 

Starfire:

A side note.....make changes with care. Punkbuster doesn't like some of those settings changed, and depending on the server pb settings, longterm kicks or temp bans are possible.

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Holy Hell.........what a collection. Thanks for taking the time to put it up there.



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Posted

All i can say is make sure what you put into your console is ok and accepted here, especially the Max packets thing i saw PB  kick many times for Max packet related thingsSmile Also i get into my console by hitting the key under my ESC  key which ain't the TILDE ~ key

 



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Posted

on mine so far so good [lol]

nothing on my config file will get me banned from any server [kicked yes for a cvars warning]

i put that lot up to help with any poor sod playing you guys with your 8 gigs of ram [i have 1.5 gigs, picture that on some maps lol]my card is a 7600gt [overclocked to a massive 500 mhz]so i needed all of the legal help i could get,

the game itself can change some graphics settings [lodskinned or something like that]thats enough for a pb warning]the best thing is to have 2 config files [loads of info on that out there]just the normal warning back it up first



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Posted
Sonovabich
All i can say is make sure what you put into your console is ok and accepted here, especially the Max packets thing i saw PB  kick many times for Max packet related thingsSmile Also i get into my console by hitting the key under my ESC  key which ain't the TILDE ~ key  Yeh....I forgot to enable it when I re-downloaded game. No damn wonder right?LOL  I basically want to use the ones that will enhance my performance ROFL.  I need me an invisible command. I think I'm only one that can get killed while in spectate.  What a slut I am eh?Kiss give it up to just any old body even myself with grenadesEmbarassed  Its all fun.   Yo... I'm use to the abuse now. carry on!



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Posted

RDKL try /+left if your a winnner


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