Labob Posted June 3, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.46 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 3, 2012 Grr cod4 really now ya guys do konw its an old old game right Awards
Boomer Posted June 3, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 3, 2012 look in the cod5 section for the gamershell link, thats where I got all my cod5 updates, but cod4 updates & modtools are there also.....or just go to gamershell.com and look for them there!
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 How high does your sky box need to be for the helicopters and care packages to work properly, Sammy? Awards
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 Maybe it isn't how high the sky box is... maybe something else is required for the helis. What needs to be in the map for the helis to work? Awards
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 Okay... so do i need to add a heli path? Awards
Sammy Posted June 3, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 3, 2012 heli tutorial. http://modsonline.com/Tutorials-read-478.html However its missing the heli leave nodes so they know where to leave the map at when finished. For skybox height, 3500 is the lowest of the stock maps in Bog. Which I would consider a bare minimum. For things like ac130 etc higher is better. If you have tall buildings like in Bloc it would benefit from a higher ceiling also. However if the average center of the map is higher than the origin (0,0,0) then the 3500 will have to be offset from that point. The Highrise map is considerably above zero height for example. Awards
shooter Posted June 3, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted June 3, 2012 your map is really cool Bogleg! one major glitch in the tunnel corner where you've been sucked in the corner and cant get out. for the rest i didn't notice any big stuff so far! Bogleg 1
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 Thanks Shooter - I will try and find it. Is it on or near a crate or barrel? Awards
Bogleg Posted June 3, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 3, 2012 Okay, I found the glitch in the tunnel and fixed it. Version 2 has the following changes: 1) clipped the cliff above the allied spawn so that you can't get on top anymore; 2) raised height of roof on the north side so you can't get up on cliffs and see the tunnels; 3) repaired tunnel glitch where terrain patch was slicing off a corner of the tunnel, causing an area where you could get stuck; 4) added a heli-path so you can use heli perks. 5) added a bunch of exploding barrels in the tunnels, because everyone loves an exploding barrel; 6) updated loadscreen with credits. I will try and get Pete or someone to load it on the beta server. Awards
Exe Posted June 3, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: Sunday at 07:40 PM Birthday: 12/11/1986 Device: Windows Posted June 3, 2012 I will try and get Pete or someone to load it on the beta server. Yeah, great idea! Can't wait to test it Awards
Syckle Posted June 5, 2012 Member ID: 2694 Group: *** Clan Members Followers: 25 Topic Count: 115 Topics Per Day: 0.02 Content Count: 432 Content Per Day: 0.09 Reputation: 326 Achievement Points: 5572 Solved Content: 0 Days Won: 1 Joined: 07/26/11 Status: Offline Last Seen: April 27 Birthday: 08/11/1965 Device: Windows Posted June 5, 2012 thanks bog Awards
Boomer Posted June 5, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 5, 2012 sycklecell, you get it yet or not?
Boomer Posted June 5, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 5, 2012 Bog did you use scripts origins for the heli paths or what?
Bogleg Posted June 5, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Author Posted June 5, 2012 Yeah, I followed the tutorial that Sammy posted. You can also find a heli path prefab via google if you want one already made to edit. Awards
Boomer Posted June 5, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 5, 2012 hmmm I heard a story about using to many script origins, I'm afraid I won't be able to do it....
Sammy Posted June 5, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 5, 2012 Yes the game can have only a certain number of entities (players, script models, script origins, heli nodes, triggers, others) at any one time before it crashes. A combination of both what is in the map and in the mod. So it is always best to limit the number of entities to what you really need for the map to work. Not just what looks cool. If you ever get an error about no free entities that is the problem. Awards
Boomer Posted June 6, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 6, 2012 no i didn't get any errors but thats what I am afraid would happen if I did the heli paths, the map runs good sofar, it should be on the servers soon.... Rugger has it
Boomer Posted June 6, 2012 Member ID: 2083 Group: **- Inactive Registered Users Followers: 42 Topic Count: 172 Topics Per Day: 0.03 Content Count: 3554 Content Per Day: 0.68 Reputation: 4992 Achievement Points: 23761 Solved Content: 0 Days Won: 6 Joined: 12/31/10 Status: Offline Last Seen: May 14, 2014 Birthday: 10/20/1962 Posted June 6, 2012 oh yeah Sammy, skybox is at 4100 units (4096).... I even made it wider for you for the heli's but I guess thats a no go
Exe Posted June 7, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: Sunday at 07:40 PM Birthday: 12/11/1986 Device: Windows Posted June 7, 2012 Ok I just tested it. Great map! A little bit hard to see people with textures (same than players) but it's funny. Love the tunnel, best idea ever! Awards
Cross Posted August 3, 2012 Member ID: 3610 Group: ***- Inactive Clan Members Followers: 8 Topic Count: 31 Topics Per Day: 0.01 Content Count: 344 Content Per Day: 0.07 Reputation: 280 Achievement Points: 2410 Solved Content: 0 Days Won: 2 Joined: 08/03/12 Status: Offline Last Seen: April 8, 2020 Birthday: 02/21/1983 Posted August 3, 2012 bog dont know if you know it but in one of the tunnels there is a barrel that you can only go round on the right side even though there is more space on the left side. feels as if there is a clip there that is extended just a little long into the tunnel wall. <<<<<ex mapper Awards
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