Sammy Posted July 23, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 23, 2012 Sounds like the scores need to be tweaked to whatever is usually expected for the server. But in contrast to the workplace everyone gets the same score for the same actions and there is no cronyism in the mod. Funny enough, some modders have asked how to set it so their clan members have access to better weapons and such that regular players cant get. That aint the case here. Awards
Katana Posted July 24, 2012 Member ID: 2898 Group: **- Inactive Registered Users Followers: 11 Topic Count: 29 Topics Per Day: 0.01 Content Count: 180 Content Per Day: 0.04 Reputation: 62 Achievement Points: 1272 Solved Content: 0 Days Won: 0 Joined: 10/15/11 Status: Offline Last Seen: January 23, 2014 Birthday: 09/02/1954 Posted July 24, 2012 hey sammy, i know you work very hard on these servers and you do a very good job at keeping them running, but the chicago server is a mess at present. everybody has complaint about the weapons deletions as you have . most want the acr bushmaster , i want my saw back and others want a varity of others as well. please restore the weapons menu as it was and just add a few weapons as well. another problem is that it is kicking you with file sum errors. its evident that you have your work cut out for you. thanks, Katana
PingLo Posted July 24, 2012 Member ID: 1103 Group: **- Inactive Registered Users Followers: 64 Topic Count: 119 Topics Per Day: 0.02 Content Count: 1977 Content Per Day: 0.36 Reputation: 1122 Achievement Points: 15642 Solved Content: 0 Days Won: 4 Joined: 02/08/10 Status: Offline Last Seen: October 16, 2013 Birthday: 01/01/2012 Posted July 24, 2012 hey sammy, i know you work very hard on these servers and you do a very good job at keeping them running, but the chicago server is a mess at present. everybody has complaint about the weapons deletions as you have . most want the acr bushmaster , i want my saw back and others want a varity of others as well. please restore the weapons menu as it was and just add a few weapons as well. another problem is that it is kicking you with file sum errors. its evident that you have your work cut out for you. thanks, Katana Don't mean to even try to speak for Sammy but I believe that: 1) There are only so many weapon slots etc. One new one means an old one has to go. And I'm ok with the new weapons myself. 2) The file/sum mismatch items are server config/map issues (in other words, Not Sammy's fault)
Sammy Posted July 24, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 24, 2012 Correct, the mod is maxed out on weapons. Hbar will remain since the class needed a more unique custom weapon and it was either the saw or rpd. The majority prefers the rpd. ACR was overpowered in that it was acting like a full auto m16 with only minor kick and recoil. So the choice was to change the weapon so it is really no different than the Scar-h or make it unique. The class was missing a 3-burst weapon anyways so we chose the latter. There are 4 other full auto rifles to choose from and that should be plenty. Mismatch errors will depend on the map and sometimes points to compatibility issues between map and mod. We do our best to make sure they all play nice but sometimes its just not possible. If when it happens plz post the map name so I can check it out. If you see one that says something about not loading an xmodel for index somenumber it is related to the mapper putting in heli or airstrike weapon pickups into the map. Awards
simplemod Posted August 4, 2012 Member ID: 623 Group: **- Inactive Registered Users Followers: 21 Topic Count: 62 Topics Per Day: 0.01 Content Count: 1072 Content Per Day: 0.19 Reputation: 417 Achievement Points: 7809 Solved Content: 0 Days Won: 1 Joined: 10/24/09 Status: Offline Last Seen: January 27, 2018 Birthday: 10/26/1982 Posted August 4, 2012 I haven't read back through all of the pages of this, so I don't know if this has already been discussed. I won't normally complain about things that are not actually errors and such, but the timing on bringing up your weapon after you become visible, is too long. So many times I try to pull up my gun, and am long gone before it hardly even shows on screen let alone be able to pull the trigger. I can understand it shouldn't be instant as that would be an unfair advantage, but, at the moment, it's an unfair advantage for them to see you so long before you're able to fight back. And also thanks for all the hard work put into these mods on our servers, you make them so much more fun.
Sammy Posted August 4, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted August 4, 2012 Yes, it has. Raise time is balanced per the type of weapon. smg's/shottys are obviously the fastest followed by ar's, snipers, and lmgs. Spawn protection is meant for you to go find some cover. If you are shot before your weapon raises then you are not doing that. Certainly some maps dont offer much protection however so it is more difficult. Since this server + gametype is set up for spawn trapping you should plan on being shot. Instead of the usual 'get out of spawn' find cover for 4 or 5 seconds and throw novagas on your spawn area to help the next player before you are. He should outfit himself with tacmask so he can stand inside of it protected and maybe throw 3x nuke-frags. When your gas starts to disapate he can throw another one at his feet or on your spawn area again. Unless they have tacmask they are not going to run into it looking for you. No guarantee but could be more effective than the constant spawn-run-die. Who knows, you might get 3 kills and an RC. That is why you have 10 classes. To make up a couple specialties that you might only use a couple times in a game. Awards
simplemod Posted August 5, 2012 Member ID: 623 Group: **- Inactive Registered Users Followers: 21 Topic Count: 62 Topics Per Day: 0.01 Content Count: 1072 Content Per Day: 0.19 Reputation: 417 Achievement Points: 7809 Solved Content: 0 Days Won: 1 Joined: 10/24/09 Status: Offline Last Seen: January 27, 2018 Birthday: 10/26/1982 Posted August 5, 2012 I didn't realize the time was different for certain weapons, this was something I had just started noticing the last couple weeks. It seemed that raise time used to be shorter, but I did start using a different weapon as well.
StanG Posted August 5, 2012 Member ID: 824 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 29 Topics Per Day: 0.01 Content Count: 317 Content Per Day: 0.06 Reputation: 168 Achievement Points: 2144 Solved Content: 0 Days Won: 1 Joined: 12/02/09 Status: Offline Last Seen: February 4 Birthday: 03/08/1967 Device: Windows Posted August 5, 2012 Sammy u were on the other day when i pick up somebodys mk14 with a acog ans a silincer on it . how can somebody do this ? i tryed to but cant ? any insight to this or did someone find a glich to gets this done ? the gun was great by the way maybe we can have it as a choose ? Awards
Sammy Posted August 5, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted August 5, 2012 You picked up an m21 scoped with silencer. The m14/m21 acog+silencer combination doesnt exist and there is no weapon file for it. For first raise weapon time some examples: m4 -> 0.85 seconds. L118 (or m40a3) -> 0.9 seconds. rpd -> 1.25 seconds. mp5 -> 0.67 seconds. Awards
Bama Posted August 6, 2012 Member ID: 19 Group: ***- Inactive Clan Members Followers: 101 Topic Count: 318 Topics Per Day: 0.06 Content Count: 4445 Content Per Day: 0.78 Reputation: 2769 Achievement Points: 29415 Solved Content: 0 Days Won: 7 Joined: 09/01/09 Status: Offline Last Seen: September 3, 2024 Birthday: 02/29/1968 Device: Windows Posted August 6, 2012 I'm gonna search through this thread, right after I make this post.. BUT.. twice tonight the whole server full of peeps was kicked for the '128 bones' error. First on mp_gb_port_b1, and also on the next map mp_gb_sharqi. God, I hate that. Really dampens an otherwise lively game. I believe I've read before about it being some glitch with a killstreak weapon, like airstrike or heli, on some maps. Is there any chance of getting a list of those 'some' maps so I can keep them out of rotation? It's weird, cause we used to play Sharqi plenty with no problems. Thanks!!! EDIT: LOL.. well, it's been talked about in this thread a lot. Just to be clear, EVERYONE gets kicked out at the same time.. not just one or two people. Next time it happens I will make a screen shot. Awards
Sammy Posted August 6, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted August 6, 2012 (edited) Yes when going through the posts you will probably see me say 100 times that the cause is the ACR world model has too many tags. Seems people forget or dont care that it causes the problem and use it anyways. Fixed in the Chi mod. Only happens in Marines vs Opfor games. edit: The other one you speak of was probably about a missing player tag which was related to the heli minigunner. Havent seen that in many months. Edited August 6, 2012 by Sammy Awards
Bama Posted August 6, 2012 Member ID: 19 Group: ***- Inactive Clan Members Followers: 101 Topic Count: 318 Topics Per Day: 0.06 Content Count: 4445 Content Per Day: 0.78 Reputation: 2769 Achievement Points: 29415 Solved Content: 0 Days Won: 7 Joined: 09/01/09 Status: Offline Last Seen: September 3, 2024 Birthday: 02/29/1968 Device: Windows Posted August 6, 2012 Yes when going through the posts you will probably see me say 100 times that the cause is the ACR world model has too many tags. Seems people forget or dont care that it causes the problem and use it anyways. Fixed in the Chi mod. Only happens in Marines vs Opfor games. edit: The other one you speak of was probably about a missing player tag which was related to the heli minigunner. Havent seen that in many months. Yep, a fine example of 'search before you post'. Thanks Sammy!!! Awards
shooter Posted August 6, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted August 6, 2012 i got a problem with the rc car and the freaking emp grenade.. ok i got jammed...fine with that but when someone trows a emp grenade it kicks me back. cool and probably the right thing but when i'm being kicked back to my position i get stuck. everytime!
Sammy Posted August 6, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted August 6, 2012 Do you activate crouched or prone with something over your head? If so dont do that. When you get sent back you get stuck in walls and such. In the future if you try to do this you will get a message telling you to move to somplace you can stand. You dont have to stand at that spot you just have to be able to. Awards
shooter Posted August 13, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted August 13, 2012 being stuck in a roof or in a wall doesn't happen anymore...think you changed the box? but the problem is...when my car is being jammed and the enemy trows a emp at the car it kicks me out. think this is normal..but whats not normal is that when i'm kicked out of the car i get stuck. cant move neither with the keyboard or with the mouse. cant shoot..... just standing there in the open waiting to get shot. most of the time begging the enemy to get shot. :D Belle 1
Exe Posted August 13, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: April 23 Birthday: 12/11/1986 Device: Windows Posted August 13, 2012 but the problem is...when my car is being jammed and the enemy trows a emp at the car it kicks me out. think this is normal..but whats not normal is that when i'm kicked out of the car i get stuck. cant move neither with the keyboard or with the mouse. cant shoot..... just standing there in the open waiting to get shot. most of the time begging the enemy to get shot. :D Yep I got this problem several times, easy target... Easy dead target! shooter and Bas 2 Awards
Ramjett Posted August 16, 2012 Member ID: 3625 Group: **- Inactive Registered Users Followers: 7 Topic Count: 7 Topics Per Day: 0.00 Content Count: 32 Content Per Day: 0.01 Reputation: 11 Achievement Points: 258 Solved Content: 0 Days Won: 0 Joined: 08/09/12 Status: Offline Last Seen: July 1, 2014 Birthday: 07/20/1963 Posted August 16, 2012 I have had the same issue. Only one time when the original emp thrower was killed then I was able to move. Weird ???? Ruthless and I have had this issue numerous times.
blu3 Posted August 24, 2012 Member ID: 2638 Group: **- Inactive Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0 Content Count: 6 Content Per Day: 0.00 Reputation: 1 Achievement Points: 31 Solved Content: 0 Days Won: 0 Joined: 06/30/11 Status: Offline Last Seen: May 12, 2020 Birthday: 12/18/1952 Posted August 24, 2012 enjoy the server. things are getting better but the128 bones are killing me.
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